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RaceMenu High Heel Sexlab Patch


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Posted (edited)

Sexlab has this feature built-in. The feature can be turned on and off in the Sexlab MCM Animation Settings page. See screenshot in spoiler tag.

 

Spoiler

20240324083459_1.jpg.1b570d432c87738fa5c7cd35d186659e.jpg

 

 

In the Sexlab MCM, the feature is called Clear High Heel's Height. I use this Sexlab feature myself and it works well.

 

How does this mod differ from the feature that is already built into Sexlab?

 

 

 

Edited by Herowynne
Posted (edited)
8 hours ago, Herowynne said:

Sexlab has this feature built-in. The feature can be turned on and off in the Sexlab MCM Animation Settings page. See screenshot in spoiler tag.

 

  Reveal hidden contents

20240324083459_1.jpg.1b570d432c87738fa5c7cd35d186659e.jpg

 

 

In the Sexlab MCM, the feature is called Clear High Heel's Height. I use this Sexlab feature myself and it works well.

 

How does this mod differ from the feature that is already built into Sexlab?

 

 

 

 

 

it happens to me , but it might be a case by case basis depending on script lag etc

 

depending on how people "operate" their sex scenes. sexlab will first remove the high heel with that option, but that option is actually not really needed with original high heel fixes since it will remove scaling

during "onanimating" like using grindstone etc. then if you or some mod do something to change the animation or move to another location, high heels will add the scaling back, then may or may not remove again, giving inconsistent behavior

Edited by ShimizuModding
Posted

I've been using "Heels Fix" it uses SPID for NPCs to clear heels heights from everything and has camera height adjustment for the PC in heels, but its nice to have more options.

Posted

Well the sexlab built-in option is not work for me too, if I use it with the option to scale even actors (since my char is 0.97 height)

Posted

Thank you for the patch.  This works consistently for me.  Using Heelfix or the default sexlab option to remove heel heights provided inconsistent results. A heel wearing NPC would work fine or sink to far in the floor randomly at the start of scene. 

 

Using this patch with RaceMenu High Heels works 100% of the time so far. I have even actor heights ticked and remove heels unticked in Sexlab.

 

Stuff like this seems to be unique from install to install.  So I'm sure this will be different for other people.  I just wanted to let people know this is worth a try.  I was on skyrimvr.

Posted

Thank you, this is huge.

 

Yes, there are other mods doing this, including SL itself, but afaik it has to scan NPCs not connected to the scene to figure out when to remove the HH offset, resulting in a longer wait time on scene start.

 

Correct me if I'm wrong, thanks.

  • 3 months later...
Posted

Hello. If the heel comes off the animation in process, it body will sink. This is the issue that occurs with both Racemenu High Heel and Heels Fix.

  • 1 month later...
  • 1 month later...
  • 4 months later...
Posted
On 3/25/2024 at 12:40 AM, Herowynne said:

Sexlab has this feature built-in. The feature can be turned on and off in the Sexlab MCM Animation Settings page. See screenshot in spoiler tag.

 

  Reveal hidden contents

20240324083459_1.jpg.1b570d432c87738fa5c7cd35d186659e.jpg

 

 

In the Sexlab MCM, the feature is called Clear High Heel's Height. I use this Sexlab feature myself and it works well.

 

How does this mod differ from the feature that is already built into Sexlab?

 

 

 

somehow i turned off the feature fix the scaling issue

  • 4 months later...
  • 3 months later...
Posted

Just wanted to say thank you for your fix of this problem that has been driving me nuts!!  I'm on SE 1.5.97, and the Sexlab Clear High Heel's Height option never worked consistently for me.  Sometimes I'd need to untick it, to make it start working again, but then it would stop working after awhile, etc.  Your mod fixed it consistently, and it is so nice seeing the scenes aligned right!!  I'm using this with Heel Fix v1.9 (64442) and it is working fine for those that were asking.

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