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Fallout 4 Blender Animation Kit

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This is a kit to help streamline animation creation via Blender.

 

It still takes a bit of set-up. But, once set-up, publishing game files should be much easier.

 

Includes:

 

Male and Female rigs (vanilla mesh but Zex skeleton) wrist twist and shoulder automation.

The required bonelist and havok config files for Zex.

A bat script that automates running other tools to convert FBX to HKX with one action.

A Blender add-on that automates steps needed to bake/export animations to FBX. (splits multi-actor anims into multiple FBX for you)

Detailed instructions for set-up and use.

 

Credits:

SynthOverboss - Helping me with various import solutions.

EngineGaming - Helping me also with importing and other processes new to me.

andrelo1 - For FBXImporter


  • Submitter
  • Submitted
    03/03/2024
  • Category
  • Requires
    Blender, Havok Content Tools, FBXImporter, a few free Blender add-ons.

 

Link to comment

FYI - There is a name/id conflict that happens when you bring multiple actors into one scene. It should actually publish fine still. But, it reportedly breaks the "convenience panel" that allows turning groups of controls off/on.

 

I'll investigate further and update the instructions to include the steps needed to fix in the future.

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  • 4 weeks later...

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