Jump to content

Extracting DOA5 animations to blender?


Recommended Posts

I'm looking to extract DOA5 animations to blender. Fighting moves, defeat animations, taunts, etc.
Hoping there's something like the tekken 7 animation viewer but i'll take whatever tool I can get my hands on to make it possible

https://github.com/Kiloutre/BlenderTekkenDirect

So what tool is best to achieve this?
I looked around online already and I found noesis, camera motion / bone motion exporter, pc rigging, etc
from here
https://www.mediafire.com/folder/9zi2gt8dyllaj/doa5mod#9zi2gt8dyllaj
http://modderbase.com/showthread.php?tid=1491

which one do I use?
Are these even the tools that I'm looking for to get the job done?

I literally just want to open the animations in blender.
example: nyotengu punch: nyotengu model > nyotengu animation > animation plays in blender.

Link to comment

there is a tool named archive tool, you can extract almost everything from .bin files, it's important to know which files do you need, for example the files with movement for characters have .mpm and .tdpack, you may have to look in all bin files to see if they have what you need, about how to import them in blender I haven't tried that for myself.

https://www.mediafire.com/folder/ec6hz31s15fof

 

you may need the latest version of the file ''file5lr.dat'', grab the one below and replace it with the one that comes with the tool, you need it to properly extract costumes, scenarios and resources.

file5lr.dat

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use