Eques Viridis Posted December 12, 2023 Posted December 12, 2023 RJW Blank Flank View File Just a simple mod that makes changes to the "flank" body part added by RJW to make it unable to be damaged or destroyed. It does this by implementing the changes user zkzk91 mentioned in the RJW thread. Quote for people who wants to stop the constant missing flank body part you can add <conceptual>true</conceptual> and/or <destroyableByDamage>false</destroyableByDamage> to the body part def in Defs/BodyPartDefs/BodyParts_Humanlike.xml and set coverage to 0 in the body patch file if you set conceptual then it functions like waist or pelvis body parts that either can't be targeted by attack or be destroyed if it does respectively, and it still works for adding udders This is exactly that and nothing more, but being it's own separate mod means you don't have to redo the change every time you update RJW. Submitter Eques Viridis Submitted 12/12/2023 Category Rimworld 7
Tory187 Posted December 12, 2023 Posted December 12, 2023 Hey nice work. Found a few mistakes though. Syntax error causing the game to not launch. Looks like ya forgot to close the <conceptual> node. But first and foremost you dont want to be doing def overwrites. If the purpose of your mod is just to make a few changes then that's all it should do rather than overwrite unnecessary lines with potentially outdated code. Here, I r ewrote it a bit as purely a patch. No credit needed or wanted. RJW Blank Flank.zip 5
CardinalBirb Posted December 14, 2023 Posted December 14, 2023 is version 1.2 for the fix tory187 provided? are they the same? asking so i can just update using the mod update notifications from now on
Eques Viridis Posted December 21, 2023 Author Posted December 21, 2023 On 12/12/2023 at 9:04 AM, Tory187 said: Hey nice work. Found a few mistakes though. Syntax error causing the game to not launch. Looks like ya forgot to close the <conceptual> node. But first and foremost you dont want to be doing def overwrites. If the purpose of your mod is just to make a few changes then that's all it should do rather than overwrite unnecessary lines with potentially outdated code. Here, I r ewrote it a bit as purely a patch. No credit needed or wanted. RJW Blank Flank.zip 299.48 kB · 82 downloads Thanks for that. I've been trying to figure out patches lately but haven't been able to get them to work. As an asside; I'm assuming the "Config error in X: part BodyPartRecord(Flank parts.Count=0) is tagged conceptual, but has nonzero coverage" error isn't a big deal? I don't really know what it means but nothing seems broken in game On 12/14/2023 at 11:36 PM, CardinalBirb said: is version 1.2 for the fix tory187 provided? are they the same? asking so i can just update using the mod update notifications from now on Version 1.2 fixed the syntax error. I've also uploaded Tory's patch version as 1.3 1
Tory187 Posted December 21, 2023 Posted December 21, 2023 7 hours ago, Eques Viridis said: Thanks for that. I've been trying to figure out patches lately but haven't been able to get them to work. As an asside; I'm assuming the "Config error in X: part BodyPartRecord(Flank parts.Count=0) is tagged conceptual, but has nonzero coverage" error isn't a big deal? I don't really know what it means but nothing seems broken in game hmm so its basically complaining that conceptual is being used for a bodypart that has coverage. What might fix this is changing the order of the patches. Have the replace operation that makes the coverage 0 first and then do the add operation which adds conceptual. In the end it should have no baring on outcome other than listing this error lol.
SkyWarrior623 Posted January 21, 2024 Posted January 21, 2024 Thanks for this, it was always annoying when it gets destroyed. Though to be honest I'm not entirely sure what the flank is supposed to be?
thevegetto Posted February 24, 2024 Posted February 24, 2024 On 1/21/2024 at 5:53 PM, SkyWarrior623 said: Thanks for this, it was always annoying when it gets destroyed. Though to be honest I'm not entirely sure what the flank is supposed to be? it got replaced when i added udders to a colonist just to see what happens, so maybe it's for that 1
Alpenglow Posted August 9, 2024 Posted August 9, 2024 On 8/6/2024 at 2:03 AM, 1234notgood said: Does this work with 1.5? Have you checked? Does it work?
tase Posted August 31, 2024 Posted August 31, 2024 Enabling this in 1.5 causes the following error for multiple entities: Config error in Monkey: part BodyPartRecord(Flank parts.Count=0) is tagged conceptual, but has nonzero coverage Not sure if this breaks anything, thought
Tory187 Posted August 31, 2024 Posted August 31, 2024 5 hours ago, tase said: Enabling this in 1.5 causes the following error for multiple entities: Config error in Monkey: part BodyPartRecord(Flank parts.Count=0) is tagged conceptual, but has nonzero coverage Not sure if this breaks anything, thought Reversing the order of the patches should fix it in theory.
tase Posted September 1, 2024 Posted September 1, 2024 Well, just time time... Flanks where removed in RJW 5.5.0, so this patch is no longer needed 1
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