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Starting with the Starfield Wiki page:

 

The implications of this key location are immense. So I would like to propose a little "scenario" challenge.

 

So you all get where I'm coming from, I suppose I'll start:

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Quote

 

I seek to hire a team of mercenaries to aide in exacting my revenge upon a pirate group that disabled

my mining vessel, boarded and commandeered it, and took me hostage costing my family a sizable

expense they really could not afford. I was forced to work at the Volii Hotel and Astral Lounge, entertaining

it's guests in ways I'd prefer not to explain in detail. During my time at The Volii, and while working in the

Astral Lounge, I was dosed with Aurora regularly to insure my compliance, thus leading to my addiction

to the drug, and subsequent rehabilitation.

 

Said mercenaries will be boarded upon my personal combat vessel until completion, and payment shall be

tendered from salvage proceeds once the task is complete, and my attackers brought to justice.

 

Please direct any further inquiry to: Captain (insert relevant information here).

 

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This is just a basic scenario, through which I foresee a combat sex mod, and bondage mod, a

fleshed out slavery mod, a potential addiction mod, and a system through which to acquire

upgrades all functioning together for the benefit of a single mod scenario.

 

Now I wanna hear what ya'll got on tap ?

Edited by Trykz
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-- SPOILERS AHEAD--

 

The Key, Neon and the Red Mile are the obvious ones. The Den isn't particularly lawless, it's only purpose seems to be to serve as a UC Vanguard outpost. That, and spiting Var'uun for blowing up the original! Maybe Gagarin could serve as the UC outpost, and maybe Waggoner Farm for the Freestars, since they are both within their faction's capital systems.

 

Gagarin is piss poor, with minimal security presence and a bunch of corporations recently moved in, effectively establishing a class system (they don't mingle with the locals) - and are purely profit oriented. Waggoner Farm would fit the theme, since it's an agricultural planet also closeby their faction capital - but the Waggoners don't seem like the kind of folks...

 

Now overall, while Pirates, Corpos and all would obviously have their respective stuff going on, the two factions I'd be looking to are the Trade Authority and, actually, GalBank.

The Trade Authority doesn't need much prep, they literally trade anything, including illegal xenotech and human organs - if there was slavery, they'd be the first to know. They maintain trade routes across all space (e.g. they have a store on The Key with the pirates same as with anybody else).

 

GalBank as it stands right now is portraited as fairly benevolent, despite being an independent giant corporation that also serves pretty much anybody in the galaxy. With a bit of tuning, they could easily go down a route of indentured servitude and might even be a great starting point for player slavery mods - think SL Survival with it's license system but instead it's your GalBank+ account you have to worry about.

 

So it really depends, if keeping the vibe of existing factions completely in line, GB wouldn't really be all that shady, they seem to have morals (a bank with morals, crazy), while the TA is as shady and crooked as it gets. Some ideas, at least. Oh, and I almost forgot... Paradiso would be a nice independent port - it's a pleasure planet and they literally indenture a bunch of Terrans during some of the quests.

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13 hours ago, ag12 said:

-- SPOILERS AHEAD--

 

The Key, Neon and the Red Mile are the obvious ones. The Den isn't particularly lawless, it's only purpose seems to be to serve as a UC Vanguard outpost. That, and spiting Var'uun for blowing up the original! Maybe Gagarin could serve as the UC outpost, and maybe Waggoner Farm for the Freestars, since they are both within their faction's capital systems.

 

Gagarin is piss poor, with minimal security presence and a bunch of corporations recently moved in, effectively establishing a class system (they don't mingle with the locals) - and are purely profit oriented. Waggoner Farm would fit the theme, since it's an agricultural planet also closeby their faction capital - but the Waggoners don't seem like the kind of folks...

 

Now overall, while Pirates, Corpos and all would obviously have their respective stuff going on, the two factions I'd be looking to are the Trade Authority and, actually, GalBank.

The Trade Authority doesn't need much prep, they literally trade anything, including illegal xenotech and human organs - if there was slavery, they'd be the first to know. They maintain trade routes across all space (e.g. they have a store on The Key with the pirates same as with anybody else).

 

GalBank as it stands right now is portraited as fairly benevolent, despite being an independent giant corporation that also serves pretty much anybody in the galaxy. With a bit of tuning, they could easily go down a route of indentured servitude and might even be a great starting point for player slavery mods - think SL Survival with it's license system but instead it's your GalBank+ account you have to worry about.

 

So it really depends, if keeping the vibe of existing factions completely in line, GB wouldn't really be all that shady, they seem to have morals (a bank with morals, crazy), while the TA is as shady and crooked as it gets. Some ideas, at least. Oh, and I almost forgot... Paradiso would be a nice independent port - it's a pleasure planet and they literally indenture a bunch of Terrans during some of the quests.

 

I was thinking GalBank could be "shadow financiers" for any group. So nothing publicly obvious. Basically,

if GalBank finances your home and you don't pay, they don't immediately foreclose, but rather use faction

resources native to the space the player is currently occupying. The faction that catches up to you eventually

reveals their connection through face-to-face dialogue, with no "paper-trail" linking them to your captors.

 

So you end up in servitude to GalBank, but "indirectly", because your captors forward your "earnings" to

your GalBank account. Time in servitude for you, cash for GalBank, and a kickback to your captors for handling

the dirty work for them. GalBank doesn't want your house, they want their money ?

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It's definitely a cool idea. I think GalBank is the natural gameplay mechanic in line with some of the SL Survival stuff, licensing and such. Right now credits are pretty readily available, it's so easy to become super rich by just playing the game and selling stuff, having a mechanic that both tolls the player a lot in order to bring down the insane income and plays into other mechanics as you're saying would be cool.

 

I'm thinking something like being able to open an account with GalBank, which would incur a service fee every week - but is required by most vendors in civilized space ("what, you want to hand me 15 credsticks for this gun? don't you have a GalCard like the rest of us?") and then bounce other stuff off of that, like landing fees at major spaceports incurred each day (New Atlantis has like 3 landing pads and hundreds of inhabitants, surely those landing slots come at a premium), weapon permits, loans, investments and so forth. Basically, a way to not only nerf the credit income, but also lead into potentially defaulting and GalBank either forcing the player into indentured servitude for smaller amounts or straight up going down one of the paths you're describing.

 

Adding onto that, most quest rewards would go straight into the GalBank account (with a transaction fee deducted), daily withdrawal limits, anti-corruption laws that tax you on entering or leaving major cities if you have above X amount of credits (to incentivize the player depositing into the bank instead)... the more I think about it, GalBank could be a major game mechanic that ties a lot of the lewd stuff into the gameplay loop. I always enjoy the adult mods, but also want to be able to play the game, not just have a porn simulator...

 

Edit: i might write something up about the GalBank concept elsewhere so this thread doesn't get derailed!

Edited by ag12
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I'm quite surprized that i've seen no one talk about the questline for the UC Vanguard about going undercover inside the crimson fleet to look for incriminating evidence.
Going undercover in a pirate gang with no support ? what could go wrong ?

like the scenario is already written to do some naughty stuff right there

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The thing about that questline is that the Pirates you interact with are more 'one piece' style. If you don't take any of the terminal missions for money then their entire faction storyline revolves around uncovering the 'buried treasure' of a fellow pirate.

 

The pirates you talk to come off more as wise cracking goof balls. Who hate it when you wise crack back. It would need some work, and some new NPC's because the main band seem to 'honorable' to do anything.

 

for a given value of honorable anyway.

Edited by isee
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GalBank isn't as clean as it makes itself look, they literally send you out to collect fees from N.Atlantis. I can totally see them doing some shady business and even 'secure transportation' to other places. If you manage to escape you ether have to steal a ship or pay a fee to have yours moved to your local at a landing site. Hell most of New Atlantis is just clean on the surface you start digging and you find all sorts of corruption.

 

Paradiso is an excellent choice it wouldn't be too hard to add a basement floor on the elevator where the more 'eccentric' guests pay to have their fun. Even the staff town hidden away in the western part of the local landing area i could see having a few stocks and such for 'disciplinary actions' as many of them are locked into near lifetime contracts until they earn enough to buy out. Sticking your noses into the ppls business especially the CEOs (after a certain ship meeting) there could be a fine way to find yourself in the play room level, or even booking time yourself and see what happens. The same could be done with The Den, cause trouble - end up in a backroom for 'stress relief'.

 

And yes Trade Authority is perfect for the smuggling of people too, hell going specifically to them or an NPC specialist to get out of bondage/sealed suits could ether cost a fortune or a favor (bound in public) advertising. 

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