D_ManXX2 Posted October 6, 2013 Posted October 6, 2013 It is not really caused by FNIS. And it usually happens outside fighting when you are doing combat and swtich from sheethed to combat pose, a split second T-pose happens and then it switch correctly to what animation it was suppose to use. It seem to be searching too long it will go T-Pose first instead of instant animation switch. Not sure how to fix this bug because it looks like skyrim engine bug.
winny257 Posted October 6, 2013 Posted October 6, 2013 the T-pose causes 0_master.hkt file! it is outdated and needs to be deleted.You can visit them at: Data \ meshes \ actors \ character \ behaviors \ 0_master.hkt. german \ deutsch ! die T-pose verursacht die 0_master.hkt datei ! sie ist veraltet und muß gelöscht werden .du findest sie unter : Data\meshes\actors\character\behaviors\0_master.hkt .
D_ManXX2 Posted October 6, 2013 Author Posted October 6, 2013 So if i delete 0_master.hkt it should run animations smooth again?? Thanks for the tip will try it out.
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