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My Skyrim modding 2 : Build Body


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As seen in part 1 , proper installation , following the correct order is essential .

That done , we can think about our body .
Only one question : HDT-PE or HDT-SMP ? Personally, I prefer HDT-SMP , so , the following , is related to it

 

Choose the type of SMP you want ( BHUNP Baka Factory , CBBE 3BA , COCO Body ,and/or other similar ones ) 

 

⚠️As indicated by this guide  A Guide to HDT-SMP Users/Modders HDT-SMP , you don't have to install but , you extract , copy drop only the necessary files . But , what are they and where should they be placed ? 

 

Basically , they are always the same and , the only variables will be in the various folders which , may vary depending on the mod in use

 

For the following , COCO Body A (CBBE) is in use. The various folders , will have other names but , they will always go to the same ones in Skyrim

 

Extract the mod and take the following folders :

 

1 Main for base file , open folder and  copy/drop into Skyrim Data

2 /3 Body make the choice between CBBE ( A ) or UUNP (B) , open folder and copy/drop into Skyrim Data

6/7/8 necessary for HDT . Choose a folder, copy/drop in Skyrim Data

9a/9b if you want HH , choose a folder, copy/drop into Skyrim Data

11/12/13/14  Necessary for SMP , Choose a folder , copy/drop into Skyrim Data

17b for SOS SMP , copu/drop into Skyrim Data

 

You will have to open the various folders and paste their contents , for example : 1 Main , open folder and copy/drop all folders contained in it : 

CalienteTools , meshes, SKSE

 

Spoiler

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Having completed the procedure , we open TexBlend And we apply the textures for the vagina .Double click on Pink or red and apply vagina textures , double click on preview to see the result

 

Spoiler

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Spoiler

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Repeat steps for ALL Body Parts : 

 

Spoiler

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If texBlend will not load body textures (femalebody DDS), do these steps  following the guide of Paint.net and Ordenador Converting armour and/or clothing from Skyrim SE to Skyrim LE This operation , will create the MipMaps , essential to avoid the possible black body

 

Done everything so far , reshape the body in Bodyslide , also do the Body Collision

 

Navigating Skyrim Data\SKSE\Plugins \ hdtSkinnedMeshConfigs with Notepad++,open the file 

and type in the string   <map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\COCO\BaseShapeP.xml"/> 

If another type is in use , modify the string , e.g. : 

<map shape="BaseShape" file="SKSE\Plugins\hdtSkinnedMeshConfigs\COCO\BaseShapeA.xml"/> 

 

 

Spoiler

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With this step , it will not be necessary to use the Havok Object . Launch FNIS , and test into the game 

Beware , any small compilation error , and it will not work  . 

 

For any corrections follow the log hdtSkinnedMeshPhysics

 

Spoiler

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Spoiler

 

For any problem, available to solve it to the extent of my ability/knowledge on the matter

The video above, shows the perfect functionality of the method . Good work guys

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