EngineGaming Posted August 8, 2023 Posted August 8, 2023 Suggestion: A customized icon (.ico) with AAF design would be great for an exe tool display! Like the one from AAF_GFV.exe ?
eflat01 Posted August 8, 2023 Posted August 8, 2023 (edited) 6 hours ago, Dlinny_Lag said: It looks like your own naming convention. You could vary prefixes/suffixes to achieve your personal goals, but keep naming convention "suggested" by AAF. Obviously, I do use a prefix or suffix to identify such, and keep something akin of the source within it. Oh btw of course should stay away from redefinition of "any node"... that was not what I meant, as a dba I take normalization vs denormalization hands down... iow you could define all which are a esp chairs once and leave it... if right sized far less parsing, sort, search and confusion. AAF does not look at each file as redefining just by the function it must treat all outer nodes such as positionData xsi:noNamespaceSchemaLocation="common.xsd" /positionData and all the sub nodes contained quite equally as if one. Edited August 8, 2023 by eflat01 1
Dlinny_Lag Posted August 9, 2023 Author Posted August 9, 2023 14 hours ago, EngineGaming said: Suggestion: A customized icon (.ico) with AAF design would be great for an exe tool display! Like the one from AAF_GFV.exe ? Maybe later. At this moment it is not a priority. 1
Dlinny_Lag Posted August 9, 2023 Author Posted August 9, 2023 (edited) On 8/9/2023 at 3:10 AM, eflat01 said: as a dba I take normalization vs denormalization hands down I do not doubt that you are good as DBA. I don't want to mock your qualification. Sorry, if I looks offensive. On 8/9/2023 at 3:10 AM, eflat01 said: AAF does not look at each file as redefining Actually, it does by design. Please take a look to loadPriority attribute of <defaults> section. It is used to decide how to overwrite node definitions. And it is possible to "overwrite" entire file. Well, except maybe tags and locations, they are merged. On 8/9/2023 at 3:10 AM, eflat01 said: it must treat all I would prefer to use the actual implementation, rather than assuming what AAF must or must not do %) Some example: in AAF.swf you can found a method aaf.model.Model.validateXMLType(). It is an example of a complexity I assumed when I said On 8/8/2023 at 9:34 PM, Dlinny_Lag said: each Process* method knows what to expect and so validation code will be easier. This method just reads the first node to detect file type and assumes that all rest nodes has the same type. It is pretty fragile assumption. I expected something like this code from AAF as it does not use file naming convention, and I found it. So predictable %) Edited February 2 by Dlinny_Lag
warpfactorniner Posted August 26, 2023 Posted August 26, 2023 the exe isnt working for me. it launches, auto detects aaf folder then when scan is selected it takes about 10 seconds before it crashes without error.
eflat01 Posted August 26, 2023 Posted August 26, 2023 35 minutes ago, warpfactorniner said: the exe isnt working for me. it launches, auto detects aaf folder then when scan is selected it takes about 10 seconds before it crashes without error. Hmm, just a suggestion is double-check your .NET Framework to be sure it's 4.7.2 or newer.
Dlinny_Lag Posted August 27, 2023 Author Posted August 27, 2023 1 hour ago, warpfactorniner said: it takes about 10 seconds before it crashes without error. Could you pack your Data/AAF folder and share it with me? Such behaviour may mean that application tries to allocate more memory than you have and potentially it might be caused by XML files content.
jpee1965 Posted September 7, 2023 Posted September 7, 2023 (edited) On 8/26/2023 at 7:46 PM, Dlinny_Lag said: Could you pack your Data/AAF folder and share it with me? Such behaviour may mean that application tries to allocate more memory than you have and potentially it might be caused by XML files content. I have a similar crash but get this message.. and I have NET 4.8. Thanks! EDIT: Uploaded AAF folder. Edited September 7, 2023 by jpee1965 1
Dlinny_Lag Posted September 7, 2023 Author Posted September 7, 2023 2 hours ago, jpee1965 said: Uploaded AAF folder. Thanks. It was very helpful. Fixed version is available for download.
jpee1965 Posted September 7, 2023 Posted September 7, 2023 (edited) 3 hours ago, Dlinny_Lag said: Thanks. It was very helpful. Fixed version is available for download. Awesome sauce! I will take it for a spin! EDIT: Oh shit I have some problems I didn't know I had ? Edited September 7, 2023 by jpee1965
dalover Posted September 9, 2023 Posted September 9, 2023 (edited) Crash: "An item with the same key has already been added" See my PM Edit: Using v0.6.3 Edited September 9, 2023 by dalover 1
Dlinny_Lag Posted September 9, 2023 Author Posted September 9, 2023 28 minutes ago, dalover said: Crash: "An item with the same key has already been added" Thanks. Fixed version is available for download. 2
supernipsu Posted October 21, 2023 Posted October 21, 2023 Just wanted to give thanks. This usefulness of this miracle invention can not be understated. ? 1
NW_BEEZ Posted November 1, 2023 Posted November 1, 2023 (edited) On 8/7/2023 at 4:08 AM, TheHenshinGamer said: I tried it and it worked perfectly. Here's the errors it got in case you're interested. How did you do? In fallout4/data folder there is no AAF folder. Is there a especific way to make it work in MO? Edit: I have created the folder and past all XML listed in the MO virtual data/aaf folder and that allowed me to use the scan properly (i hope) but is terrible to not know what Im doing. I have a log but no smarts to read and understand it. Im having problems with Leito animations not starting. Help?! Xml scanner.txt Edited November 1, 2023 by NW_BEEZ
Dlinny_Lag Posted November 2, 2023 Author Posted November 2, 2023 (edited) 20 hours ago, NW_BEEZ said: Is there a especific way to make it work in MO? This tools is not supposed to be managed by Mod Organizer. It is dedicated, standalone tool. This tool expect that %Fallout 4%\Data\AAF\ folder contains files of AAF related mods. But in any way, you can specify folder manually. I'm looking to your scanning log file and it seems strange for me. Lines like Quote D:\SteamLibrary\steamapps\common\Fallout 4\data\AAF\_TD_animationData.xml Há vários elementos raiz. Linha 2, posição 2. should not present in the log. This problem (multiple roots in XML) should be properly handled and it should not be treated as an error. Perhaps, it is the sign of defect of this tool. Could you share with me the content of the folder you scanned? Just zip it and send me a personal message, if you don't want to publish it. Edited November 2, 2023 by Dlinny_Lag
spicydoritos Posted November 2, 2023 Posted November 2, 2023 (edited) 39 minutes ago, Dlinny_Lag said: This tools is not supposed to be managed by Mod Organizer. It is dedicated, standalone tool. Even though you didn't design it that way, users can run the scanner via MO2 without letting MO2 manage the files. Install the XML Scanner folder wherever you keep such tools. Then create an MO2 executable like so: Spoiler And then point the scanner at your virtual folder location. Easy peasy. Spoiler Edited November 2, 2023 by spicydoritos 3
Dlinny_Lag Posted November 2, 2023 Author Posted November 2, 2023 40 minutes ago, spicydoritos said: Reveal hidden contents Looks like it is the screenshot of some old version of the scanner.
NW_BEEZ Posted November 2, 2023 Posted November 2, 2023 Thanks Dlinny_Lag, 4 hours ago, Dlinny_Lag said: Could you share with me the content of the folder you scanned? Just zip it and send me a personal message, if you don't want to publish it. Here are the xml files listed on the MO virtual fold, a big mess but here it is aaf_xml files.rar and here is the AAF filetree MO_filetree.txt Im using the 0.6.4 version of the scanner, is that the current version?
Dlinny_Lag Posted November 2, 2023 Author Posted November 2, 2023 (edited) 3 hours ago, NW_BEEZ said: Im using the 0.6.4 version of the scanner, is that the current version? Yes. Ah, I guess I understand what is the problem with unexpected errors in the report. The logic of XML parsing errors handling is based on English error messages. But you have error messages in Portuguese. I will try to avoid wrong handling of XML parsing errors. Thanks for sharing your AAF folder, this gave me an idea what might be wrong. Anyway, this is the expected errors/warings report: MW_BEEZ-AAF-folder.txt On 11/1/2023 at 11:49 PM, NW_BEEZ said: Im having problems with Leito animations not starting. I'm not sure will this tool help you to solve your initial problem with Leito animations playing. If you could explain more detailed what is the difference with your expectations about Leito animations then I would try to find a solution. Edited November 2, 2023 by Dlinny_Lag
spicydoritos Posted November 2, 2023 Posted November 2, 2023 7 hours ago, Dlinny_Lag said: Looks like it is the screenshot of some old version of the scanner. Probably so. I haven't updated in a while because I haven't had a reason to re-scan. Still, the functionality in MO2 should be identical.
NW_BEEZ Posted November 3, 2023 Posted November 3, 2023 Thanks for help me Dlinny! 2 hours ago, Dlinny_Lag said: I'm not sure will this tool help you to solve your initial problem with Leito animations playing. If you could explain more detailed what is the difference with your expectations about Leito animations then I would try to find a solution. Both actors just stand still on foot, one body collapsed on to the other and dont do anything on any position until other animation pack OR If another animation is running, the same animation will keep running until all animations on Leito pack ends and another animation pack starts.
Dlinny_Lag Posted November 3, 2023 Author Posted November 3, 2023 (edited) 8 hours ago, NW_BEEZ said: Both actors just stand still on foot It might be wrong skeleton installed. Please check again installation of your CBBE/Fusion Girl/other body replacer and their requirements. Also it might be required to build your body in BodySlide. Also it (unlikely) might be a result of incompatibility between AAF and NativeSync (if you had a chance to download it). NativeSync requires exact version of AAF, no forward or backward compatibility supported. 8 hours ago, NW_BEEZ said: If another animation is running, the same animation will keep running Sorry, I have no idea what may cause such effect. Maybe some AAF files were overwritten by 3rd party mod or corrupted in other way. You can ask for help on AAF support page. Edited November 3, 2023 by Dlinny_Lag
Dlinny_Lag Posted November 3, 2023 Author Posted November 3, 2023 17 hours ago, NW_BEEZ said: Im using the 0.6.4 version of the scanner Could you try to run new version of the scanner and share errors report? It is a problem to reproduce your environment on my side, so your help will be very useful
NW_BEEZ Posted November 3, 2023 Posted November 3, 2023 2 hours ago, Dlinny_Lag said: Could you try to run new version of the scanner and share errors report? It is a problem to reproduce your environment on my side, so your help will be very useful Ofc!? Here we go:aaf_xml_bat.txt
Dlinny_Lag Posted November 3, 2023 Author Posted November 3, 2023 1 hour ago, NW_BEEZ said: Ofc! Thanks! Fix seems working
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