Popular Post Euclidean Posted July 21, 2023 Popular Post Posted July 21, 2023 (edited) Fantasy Races 2.2.zip Adds various fantasy race style xenotypes: Amazons, arachne, beegirls, catgirls, deergirls, dragongirls, elves, foxgirls, harpies, oni, orcs, slimegirls, succubi, and wolfgirls. Lots of customisation options included too, so you can only play with the ones you want, configure genders and some genes, traits, futa, etc... ⚠️ Required Mods Harmony Biotech Xenotype Patch Utils ✅ Recommended Mods RimJobWorld - special egg laying mechanics for arachne and harpies. Alpha Genes - more genes for most xenotypes. Alternatively, you can use a version of Alpha Genes with only the genes that Fantasy Races requires. Big and Small - Genes & More - more genes for most xenotypes. AFU Cosmetic Gene Expanded - more genes for most xenotypes. Bill Door's Wolf Girl Gene - wolfgirl improvements. 💜 Compatible Mods RJW Genes - Some xenotypes have RJW genes. RJW Race Support - Some xenotypes have custom parts. Facial Animation - All xenotypes have normal faces. Any body retexture mods, such as: Beautiful Bodies Sized Apparel RimNudeWorld TREB's Body Preview image below, uses Beautiful Bodies and Facial Animation. For more information, see the README on GitLab or thread on Discord. Previous Versions: Fantasy Races 1.2.zipFantasy Races 1.3.zipFantasy Races 1.4.zipFantasy Races 1.5.zipFantasy Races 1.8.zipFantasy Races 2.0.zipFantasy Races 2.1.zip Edited Friday at 02:38 PM by Euclidean v2.2 22
aimless115 Posted July 24, 2023 Posted July 24, 2023 (edited) asked in discord but are they female only? Edited July 24, 2023 by aimless115
Euclidean Posted July 25, 2023 Author Posted July 25, 2023 6 hours ago, aimless115 said: asked in discord but are they female only? ah just responded to your Discord, I'll copy it here for anyone reading: yes you can change their gender like u can with other pawns through surgery, licentia labs serums, etc... if u want them to spawn as male too you just need to remove line 10 in 1.4/Defs/GeneDefs/XenotypeDefs.xml 4
aimless115 Posted July 25, 2023 Posted July 25, 2023 17 hours ago, Euclidean said: ah just responded to your Discord, I'll copy it here for anyone reading: yes you can change their gender like u can with other pawns through surgery, licentia labs serums, etc... if u want them to spawn as male too you just need to remove line 10 in 1.4/Defs/GeneDefs/XenotypeDefs.xml thanks made the edit
drkcid Posted July 26, 2023 Posted July 26, 2023 if you want, why don`t you add a dependency whith "Ops all bug parts" ( https://steamcommunity.com/sharedfiles/filedetails/?id=2896673577&searchtext=bug+parts) and then crteate the arachne with spider body. Also you can add bee girls. Unfortunately it`s another deependency but I think it`s worth the try. 1
Atom4249 Posted July 30, 2023 Posted July 30, 2023 The Harpies need a change like their child is immediately an adult. Means no Passion to pick and only one trait to pick for each growth stage. I just banished them immediately after they are born. This is my only problem all the mod is gucci
doop_lvl Posted August 11, 2023 Posted August 11, 2023 i've been playing with this mod on for a while but only just now realized the slimegirls' breasts weren't of slime breast type. i thought of trying to tinker with the assembly file and had been trying to decompile it...only to realize the github page has source code... :facepalm:. anyway, so that's my bug report. nothing character editor can't fix, fortunately. other than that, this mod is a neat addition to my play, cheers. oh, p.s. the slime girls' asexual reproduction somehow doesn't make the same notif as a newly birthed baby will make, so i had to be vigilant when a baby pops out. the renaming time window won't let you rename their first name and surname. though i suspect thats something from alpha genes. again, nothing character editor can't fix.
DudelyDude Posted August 18, 2023 Posted August 18, 2023 (edited) Strangely, I'm getting "Error getting tip text" while mousing over a hediff. This doesn't pop up while just running Alpha Genes alone. I have the whole gamut of Vanilla Expanded mods. Alpha Genes and Fantasy Races stand after all VE-race mods. Not really sure what causes the issue. The log says this: Spoiler System.TypeInitializationException: The type initializer for 'EFR.HarmonyPatches' threw an exception. ---> System.NullReferenceException: Null method for Euclidean.FantasyRaces at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0 at EFR.HarmonyPatches..cctor () [0x0015c] in <b858d763719549138783aeded7bdf041>:0 --- End of inner exception stack trace --- at (wrapper dynamic-method) Verse.HediffWithComps.Verse.HediffWithComps.get_TipStringExtra_Patch1(Verse.HediffWithComps) at Verse.Hediff.GetTooltip (Verse.Pawn pawn, System.Boolean showHediffsDebugInfo) [0x000e2] in <1a99832471b046408678c845f00d13b6>:0 at RimWorld.HealthCardUtility+<>c__DisplayClass31_3.<DrawHediffRow>b__11 () [0x00000] in <1a99832471b046408678c845f00d13b6>:0 at Verse.ActiveTip.get_FinalText () [0x0000d] in <1a99832471b046408678c845f00d13b6>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.ActiveTip:get_FinalText () Verse.ActiveTip:get_TipRect () Verse.TooltipHandler:CalculateInitialTipPosition (System.Collections.Generic.List`1<Verse.ActiveTip>) Verse.TooltipHandler:DrawActiveTips () Verse.TooltipHandler:DoTooltipGUI () (wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch1 (Verse.UIRoot) (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play) (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root) EDIT: solved by moving RJW and all its extensions waaaay down on the modlist, and putting Alien Genes and Fantasy Races after all of those. Edited August 20, 2023 by DudelyDude
doublebumper Posted August 22, 2023 Posted August 22, 2023 (edited) On 7/30/2023 at 12:26 PM, Atom4249 said: The Harpies need a change like their child is immediately an adult. Means no Passion to pick and only one trait to pick for each growth stage. I just banished them immediately after they are born. This is my only problem all the mod is gucci This happened to me with Arachne too, and I also banished them lol.. Happened again, just noticed that they actually lay eggs, so I guess it's related to the egg Edited August 22, 2023 by doublebumper
Arget03 Posted September 4, 2023 Posted September 4, 2023 Using the egg laying gene from Alpha Genes or VRE Saurids might help, since my Harpies never have eggs, just in the health tab, and the eggs never get fertilized.
tusyok07 Posted September 16, 2023 Posted September 16, 2023 I keep getting "Error getting tip text" when moving the mouse over hediff. Changing mod load order doesn't seem to help. Is there is anything else I can try? P.S. Thank you for the mod. I can't play without it. 1
bullshitnumber2 Posted September 18, 2023 Posted September 18, 2023 There is error on getting health description on this mod, or is it just me?
justfordownloading404 Posted October 2, 2023 Posted October 2, 2023 I mean, I don't usually comment (hence the username) but something is quite bothering me- It might just be something with my mods, but why does the Foxgirl xenotype have the Fox Head Gene? I mean, contrary to the provided preview image that is.
Phoenixchampion Posted October 14, 2023 Posted October 14, 2023 Is this compatible with the SAR-Bodies mod?
yoyoman69 Posted October 16, 2023 Posted October 16, 2023 I'd use this if it didn't conflict with https://github.com/vegapnk/rjw-genes I really like the idea 2
tusyok07 Posted December 26, 2023 Posted December 26, 2023 @Euclidean, thanks a lot for your mod! It would be just great if you could add some race-specific parts like Arachne ovipositor as a gene, to add it to the xenotype, as at the moment all Arachne children born without this race-specific body part. Thank you!
aimless115 Posted December 28, 2023 Posted December 28, 2023 On 10/16/2023 at 2:40 AM, yoyoman69 said: I'd use this if it didn't conflict with https://github.com/vegapnk/rjw-genes I really like the idea can you elaborate
LeatheRosenWulf Posted January 14, 2024 Posted January 14, 2024 On 10/13/2023 at 7:31 PM, Phoenixchampion said: Is this compatible with the SAR-Bodies mod? Im wondering this as well. Testing it myself, will comment if it does 1
Mark Zuckerberg Posted February 1, 2024 Posted February 1, 2024 How do i download this mod? I downloaded the Zip but it just says 1.4 and About. There isn't a mod for me to use, can you help me?
Euclidean Posted February 1, 2024 Author Posted February 1, 2024 (edited) 5 hours ago, Mark Zuckerberg said: How do i download this mod? I downloaded the Zip but it just says 1.4 and About. There isn't a mod for me to use, can you help me? Those 1.4 and About folders are the mod, you need to move the folder (that contains 1.4 and About) into your mod directory, usually located at: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods So the final path to the About for example should be: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Fantasy Races\About Then once you launch RimWorld you should see the mod in your inactive mods list. Edited February 1, 2024 by Euclidean
Atom4249 Posted February 1, 2024 Posted February 1, 2024 On 7/31/2023 at 3:26 AM, Atom4249 said: The Harpies need a change like their child is immediately an adult. Means no Passion to pick and only one trait to pick for each growth stage. I just banished them immediately after they are born. This is my only problem all the mod is gucci @Euclidean Is this fix now?
Mark Zuckerberg Posted February 1, 2024 Posted February 1, 2024 7 hours ago, Euclidean said: Those 1.4 and About folders are the mod, you need to move the folder (that contains 1.4 and About) into your mod directory, usually located at: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods So the final path to the About for example should be: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Fantasy Races\About Then once you launch RimWorld you should see the mod in your inactive mods list. Thanks for the reply, i eventually figured it out, turns out i need to just put it into a folder and it worked lol 1
Euclidean Posted February 2, 2024 Author Posted February 2, 2024 Hey gamers sorry its been a while. I've just updated the mod to fix the instant-growth issues, hopefully fix some errors with descriptions/tooltips, and tweak slimegirl breasts and foxgirl heads. On 7/27/2023 at 3:39 AM, drkcid said: if you want, why don`t you add a dependency whith "Ops all bug parts" ( https://steamcommunity.com/sharedfiles/filedetails/?id=2896673577&searchtext=bug+parts) and then crteate the arachne with spider body. Also you can add bee girls. Unfortunately it`s another deependency but I think it`s worth the try. While I don't want to add another required dependency to the mod, I might look into adding this as an optional dependency for bee girls (and the mentioned arachne tweaks). On 7/31/2023 at 7:26 AM, Atom4249 said: The Harpies need a change like their child is immediately an adult. Means no Passion to pick and only one trait to pick for each growth stage. I just banished them immediately after they are born. This is my only problem all the mod is gucci Fixed in latest update. On 8/12/2023 at 1:41 AM, doop_lvl said: i've been playing with this mod on for a while but only just now realized the slimegirls' breasts weren't of slime breast type. i thought of trying to tinker with the assembly file and had been trying to decompile it...only to realize the github page has source code... :facepalm:. anyway, so that's my bug report. nothing character editor can't fix, fortunately. other than that, this mod is a neat addition to my play, cheers. oh, p.s. the slime girls' asexual reproduction somehow doesn't make the same notif as a newly birthed baby will make, so i had to be vigilant when a baby pops out. the renaming time window won't let you rename their first name and surname. though i suspect thats something from alpha genes. again, nothing character editor can't fix. Yeah the asexual reproduction stuff is a limitation in Alpha Genes unfortunately, not much I can easily do about that. Thanks for the report on slime girls breasts btw, its been fixed in the latest update. On 9/5/2023 at 10:28 AM, Arget03 said: Using the egg laying gene from Alpha Genes or VRE Saurids might help, since my Harpies never have eggs, just in the health tab, and the eggs never get fertilized. Maybe their fertility is too low or something? The egg laying is inherited from RJW and functions on my end. On 9/16/2023 at 1:49 PM, tusyok07 said: I keep getting "Error getting tip text" when moving the mouse over hediff. Changing mod load order doesn't seem to help. Is there is anything else I can try? P.S. Thank you for the mod. I can't play without it. Should be fixed in the latest update. On 9/18/2023 at 12:58 PM, bullshitnumber2 said: There is error on getting health description on this mod, or is it just me? Should be fixed in the latest update. On 10/3/2023 at 12:00 PM, justfordownloading404 said: I mean, I don't usually comment (hence the username) but something is quite bothering me- It might just be something with my mods, but why does the Foxgirl xenotype have the Fox Head Gene? I mean, contrary to the provided preview image that is. Good question, its contrary to the preview image since I'm using [NL] Facial animation, but I've removed the fox head gene from their xenotype in the latest update. On 12/27/2023 at 11:44 AM, tusyok07 said: @Euclidean, thanks a lot for your mod! It would be just great if you could add some race-specific parts like Arachne ovipositor as a gene, to add it to the xenotype, as at the moment all Arachne children born without this race-specific body part. Thank you! I'll look into this, thanks for the suggestion. 14 hours ago, Atom4249 said: @Euclidean Is this fix now? Yes.
Noctycula Posted February 8, 2024 Posted February 8, 2024 @Euclidean great mod, do you plan to include more races in the future? If yes and you have somethink like patreon i would be happy to support you for some time
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now