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What does your ideal player defeat mod look like?


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There's seemingly dozens of threads asking what the best defeat mod on LL is (quite understandable given the number of them out there). Going in the opposite direction, if you could conjure up your perfect player defeat (player and followers as victims) mod what would it look like e.g. struggle, SL scene settings, post-defeat outcomes, etc?

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22 minutes ago, CaptainJ03 said:

Oooh, would be nice to have one that just does its job.

*d&r*

And doesn't crash or freeze or go haywire in some other way.

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Doing it's job quickly and stable is a hundred times more important than any feature bloat.
Though I really love the struggle animations in Baka Defeat and Yamate. And I like the mid-combat rape of Yamate.
Struggle minigame for player agressor and player victim is a pretty valuable feature as well. In terms of minigame I'd go for QTE over key spamming.
Going multiple rounds / having your followers have a go is also a feature I'd like to see.
Also, definitely needs good bleedout handling. The reason I switched from Defeat to Yamate is that Yamate is much less prone to glitching on bleedout. In terms of post-defeat outcome, a bargaining scene, SD+ integration and simple slavery integration are the main essentials.

I recently switched from Defeat to Yamate Kudasai and it already handled most of the gripes I had with Defeat tbh.

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A simple, clean one that doesn't try to do anything extra or fancy. You get defeated (via health percentage, or hit with an unblocked power attack, whatever), there's a scene with optional dialogue (maybe you can negotiate your way out?), stuff happens, outcome event happens (preferably with the ability for mods to add new ones, a la Death Alternative).

 

I keep meaning to try my hand at making one, but I'm lazy, full of ADHD, and procrastinate. I have so many half completed mods that I really don't need to start a new one.

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One that is quick and clean, and above all starts doing things within seconds of it being triggered, rather than me sitting there with locked controls while the program and various scripts actually get their arses in gear and do something, especially if the human or whatever npc's who have triggered the defeat have also triggered various other npc's who now come along and start attacking you, while you are sat there with locked controls because the scripts have not got to the point where they intend to do anything just yet, so you die, this was the main reason I removed defeat mods from my game completely, they are simply too sluggish to use.

 

Same reason I removed deviously cursed loot, too much extra garbage having been added, its cursed loot, what the hell do companions have to do with that, nothing, but they are part of that mod.

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I tried Peril on LE but found that it was difficult for my PC to escape afterwards. Early versions of Dragonborn in Distress seemed to be more reliable. Currently I'm using Defeat with player aggressor and NPC v NPC both disabled and it seems to be working OK. I was using Naken Defeat but the bondage and whipping paled after a while.

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  • 1 month later...

There is a for me wonderful solution for Fallout 4: if you're defeated, you're raped by all enemies, also w/bestiality (if you like). You get a small amount of health back and the enemies are non-hostile for some seconds. And this also works for enemies, so you may have fun with 'em (or just take their goods). 

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  • 2 months later...

At this point I have tried "all" the various sex, rape, bondage mods available and my primary issue is scope and time. These mods all have a tendency to take over the game, making it near impossible to actually play the game and even with limitations many are just too involved and I finally abandon the run. This goes doubly if you run more than one at a time.

 

As such I would prefer a fast event rape / bondage mod.

 

1) You are doing your own thing, and gets a message on the screen "The vampire/bandit/whatever rapist are coming for you."

2) So now 1-10 fiends will track you down and rape you while possible using Devious devices on you. You can escape if you can defeat them, but they will scale with your level.

 

And that is it. Nothing more needs to happen.

 

The mod can then be fine tuned how ever you want: Do they rob you? Leave you in bondage gear? Sell you into slavery? Etc. Personally I would leave it at the event above with no or minor secondary consequences.

Edited by cyberloader
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my perfect defeat mod would probably be bondage/snuff related!

 

defeated by guards? get tied to a post and used as a target dummy! (and then your body is crucified in the town square)

 

defeated by zealots? get tied to an altar and sacrificed to a god! (and your head put on a spike at the temple entrance as a warning)

 

defeated by cannibals? get tied up until supper time and then spitroasted! (and then you're put on a table ready for the feast!)

 

defeated by Thalmor? get tied up and dragged to their HQ and then hung (and then your body is hung from the walls)

 

defeated by hunters? get tied up and beheaded (and then become a grizzly decoration in their hall of hunting trophies!)

 

i love bad ending mods, but i especially love bad ending mods that show what happens to your body afterwards!

(like meatfarm having your body strung up at the market for sale!)

Edited by VoreQ
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Since I am not attracted to these kinds of mods (defeat/abuse fetish) my personal perspective would be that if you are defeated to the point of being killed then instead of dying and needing a reload you end up in a cage somewhere. What your captors do with you from that point would be connected to other mods not necessarily related to any fetish so for instance some bandits could turn you into a slave and stick you into a mine to work for them. Staying to enjoy being abused for those so inclined or plotting your revenge and escape are another option.

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As a mostly male player with female followers, I'd love a 'Defeat' mod or setting where if the followers are taken down, the aggressor will rape them until interrupted. This allows the player to enjoy the sex scene/s unfolding in peace until they're... done, so to say. Not very realistic or intense, but very convenient for enjoying pornography.

 

If the player is taken down, though, they get a loading screen. :D

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  • 3 weeks later...

anything beast, amputee, slave, bondage, body change or furniture related is always amazing. 

lots of dialogue would be cool too. also i second this

On 9/20/2023 at 11:00 AM, VoreQ said:

my perfect defeat mod would probably be bondage/snuff related!

 

defeated by guards? get tied to a post and used as a target dummy! (and then your body is crucified in the town square)

 

defeated by zealots? get tied to an altar and sacrificed to a god! (and your head put on a spike at the temple entrance as a warning)

 

defeated by cannibals? get tied up until supper time and then spitroasted! (and then you're put on a table ready for the feast!)

 

defeated by Thalmor? get tied up and dragged to their HQ and then hung (and then your body is hung from the walls)

 

defeated by hunters? get tied up and beheaded (and then become a grizzly decoration in their hall of hunting trophies!)

 

i love bad ending mods, but i especially love bad ending mods that show what happens to your body afterwards!

(like meatfarm having your body strung up at the market for sale!)

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Personally, I'm more on the camp of making surrendering be the better option than a full defeat. 

 

For me, it would look like this:

You go fight a larger number of enemies in a fort/camp/whatever. You start to realize you're not just outnumbered, but outmatched as well, and with no good way to run away, you get two options: either fight and risk having your health hit zero and having a dire consequence, or surrender and end up with a slightly better, but still somewhat punishing scenario. An example would be becoming enslaved on a full-on defeat, but only being raped and having gold stolen on surrender, and then being let go. 

 

More idealy, the defeat mod would also track things like how many enemies you killed before surrendering, making the surrender outcome worse and worse until the punishment of the failure would be the same as a bleedout (why would they go easy on you if you massacred half their number?). 

 

Of course, this would also take followers into account for rescues, healing you, or them being victims as well. 

Edited by HasturTheGreat
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