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Nether's Satyresses


Nether's Satyresses

REQUIRES:

SKSE
https://skse.silverlock.org/

CBBE, 3BA or BHUNP body for females in your game.
- CBBE by Ousnius (included in Bodyslide): https://www.nexusmods.com/skyrimspecialedition/mods/201
- BHUNP by Baka: https://www.nexusmods.com/skyrimspecialedition/mods/31126

High Poly Head by KouLeifoh
https://vectorplexis.com/files/file/283-high-poly-head

XP32 Maximum Skeleton Extended
https://www.nexusmods.com/skyrimspecialedition/mods/1988

Bodyslide if you use a custom variation of your installed body
https://www.nexusmods.com/skyrimspecialedition/mods/201

A Multi-Follower Mod is recommended, such as NFF, AFT, EFF, etc.

The mod supports the following bodies, based on what you have installed for base females in your game:
- CBBE
- CBBE with Physics
- 3BA
- BHUNP

- Body and head textures are provided.

- Bodyslide files are provided for tail and hooves. There are base meshes provided for default 3ba, CBBE and BHUNP. You MUST run Bodyslide if you have your own custom one in order to match your installed body shape. If things do not fit properly you did not run bodyslide.
- An option is provided for CBPC to allow the tail to have physics motion.
- An option is provided to use human feet instead of hooves. Esl-flagged esp.
- An option is provided to support playing as a (female) Satyress. Esl-flagged esp. Requires RaceCompatibility.
- Since you can generate new npcs with this mod, High-Poly Head is not included and must be downloaded from https://vectorplexis.com/files/file/283-high-poly-head

INSTALLATION:

- FOMOD Installer is provided.
- You selected which body type you use primarily for females.
- You can choose from Hooves or (human) Feet, and whether or not you want Player support (only required if you are playing one - not required for core mod or making followers).
- Tail option can be wiggly or not wiggly. Wiggly requires CBPC.
- Pick your Follower Framework: NFF, AFT, Vanilla/EFF.
- Reminder to run Bodyslide if you need to.

MOD FEATURES:

- 5 Followers with special abilities. Each follower has a different theme. Each is capable and stightly stronger than normal followers, being daedra protectors. Each is furred with horns, hooves and tails. Supports UNP and CBBE based bodies.
- 5 new, custom digitally-created voices, one for each follower.
- Quest content that involves bringing each across from menhirs scattered across Skyrim and then finding them a home.
- Extra encounters via Forsworn that persue you and hostile creatures that can come from Hircine's realm.
- Racemenu support for creating your own Satyress followers or playing as a Satyress.
-- Automatically will use hair such as KS Hairdos or Apachii if you have one or the other installed.
-- You can create standard poly or high-poly heads.
-- Includes 11 brows + 11 darkly colored brows + 1 no brows.
-- Includes 16 eye colors with custom textures.
-- Includes 24 different types of horns + no horns.
- Support for integrating new followers into the menhir system that fits into the rest of the mod.

PERMISSIONS:

- You are allowed to create followers requiring this mod as a master. Additionally, there are instructions included to help you along (given that you have basic follower creation knowledge) and to show you how to integrate them into the mod to keep the same theme with the menhirs, the portals from which the Satyresses appear.
- You are allowed to create any mod that expands on them or adds new features, as long as requires this mod as part of the master files list.
- You are allowed to use the custom voices provided in your own mod work or to add features to this mod. You can remix, splice, AI-enhance or emulate these voices as needed.
- I'd glad to provide a courtesy link to any Satyress-based mod you create if you let me know about it.

HOW TO START:

- After installing the mod, kill a Forsworn and a quest to acquire them will be set into motion.

QUESTS:

Here is a walkthrough on the quests to help you along.

The theme of the mod presents the Satyresses as humanoid Daedra that serve the prince Hircine. They can be called forth into Mundis as servants to anyone who possesses the Huntman's Stone, a relic of Hircine. A faction of Forsworn have discovered the location of the Stone and seek to acquire it to use it as tool, along with the Satyresses, to help them gain the upper hand in the Reach.

The "just so happens" to intercept a Forsworn carrying instructions on where to find the Stone and it further emphasizes that a briar heart is required at each menhir location, in order to help it weaken the veil between Tamriel and the Hunting Grounds, Hircine's plane. NOTE: If the note lands inside of an object, through the magic of Skyrim's engine, you can enter the console and type: "setstage nwsSatyrGemQuest 5" to re-orientate the quest and read the note in your inventory.

After acquiring the stone, the player must travel to 5 menhir locations across Tamriel, in order to bring across a Satyress at each one.
As the player travels to the menhirs, groups of Forsworn are in pursuit and may be encountered along the way. This is also a source of addition briar hearts, as each has a boss Briarheart leader.

Once you acquire all the Satyresses, you need to have at least one as a follower. A Satyress will, within a few minutes, tell you that they need a place away from the cities that they can call home. This will start a "kind of the mountain" type quest where you have to defeat the Forsworn and reach the top.

There are a lot of them, and though the quest has been adjusted, it is intended to be challenging. You may wish to take 3-5 followers with you to complete the quest.

Once the area is retaken, it is considered a player home and the Satyresses will default to living there. There is a large pool area that they can strip at and plenty of bedrolls and other amenities.

After you have completed the two main quests for the Satyresses, any follower add-ons designed for them that are intended to be "integrated in" will start a quest called From the Wilds that allows you to acquire additional Satyresses at one or more menhirs. You do not need a briar heart to bring them through, being touched by the Huntsman's Stone is enough.

 

VIDEO WALKTHROUGH:
 


PORTAL BREACHES:

Any time you activate one of the mehnirs and thin the veil between Mundis and the Hunting Grounds, there is a chance that curious and hostile denizens of Hircine's realm will wander through. This can happen during the main quest when you open the portal for the first time or if opening them due to integration of new Satyress followers.

Currently, the possible types of breaches are: Spriggans plus a Matron, a mix of Wolves and Werewolves, a band of Skimpy Savages, a pack of Giant Bristlebacks or Frost Sabrecat and their Giant Handler.

NOTES:

- In the base version, followers cannot use footwear, as they have hooves. The skeleton was tweaked to raise them to accomodate for hoof displacement. If you try to put footwear on them, they will be floating above the ground. There is an option in the installer for esp-flagged esps (one for npcs, one for the player) if you'd rather them have normal feet. You can't have both - it's one or the other.
- Heavy and Light armor versions of the hooves can be created at the forge and tempered. This will allow you to take advantage of certain perk benefits but they don't look any different from normal hooves.
- Effort has gone into reducing seams between the body and head but it's not 100% perfect.
- Head textures use Nuska's textures as a base but have been heavily redesigned. Body textures have been upscaled to 4k, head textures are 2k.
- Some horn variations were built by me using existing parts.

The readme details all the gals: Nyssa, Paunia, Rhiana, Syrelia and Tali.

ESL-Flagged Expansions are in the works (titles subject to change):
Satyresses - Frolic, a sex and dancing mod.
Satyresses - Darkness, adds 3 new Satyress followers, each darkly themed.
Satyresses - Mythos, adds 3 new Satyress followers, each with a mythological or nature theme.
Satyresses - The Hunt, adds additional quest content.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

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Hi quick I have 2 quick questions about this mod.

I started a new character as the Satyr and I noticed that they have a 50-55% passive speed modifier that is unlisted under magic effects...
(Or some other mod causes conflicts with this mod and applies a speedbuff only to the Satyr race)
So

Question 1 
Is this intended ?

Question 2
If it is intended how do I disable it ?

Link to comment
On 5/18/2023 at 11:34 AM, Flustershy said:

Hi quick I have 2 quick questions about this mod.

I started a new character as the Satyr and I noticed that they have a 50-55% passive speed modifier that is unlisted under magic effects...
(Or some other mod causes conflicts with this mod and applies a speedbuff only to the Satyr race)
So

Question 1 
Is this intended ?

Question 2
If it is intended how do I disable it ?

 

It is intended (readme: Racial Abilities: Increased running/sprinting speed (+50), 2-handed weapon speed increased by 15%.)

You would have to patch the race to remove the effect: nwsSatyrMoveAB

Edited by Netherworks
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On 5/21/2023 at 4:10 AM, Netherworks said:

 

It is intended (readme: Racial Abilities: Increased running/sprinting speed (+50), 2-handed weapon speed increased by 15%.)

You would have to patch the race to remove the effect: nwsSatyrMoveAB

Thanks for the answer, atleast I know its not a bad interaction between mods then.

Question though, would it be possible to have an optional patch in the download section then, that everyone could just download, because I'll be honest with you.
The 50% speedbuff is just so broken.

Not only does it invalidate all horses in the game, it just makes all melee combat ridiculously easy as you can just ''walk away'' from any fight, and in the rare situation where that 50% speed is not enough, it also applies to sprinting making you the fastest entity by far I have outran 3 dragons so far due to how powerful it is.

So I'm not saying it needs to be nerfed or deleted, just that it would be really nice to have an optional patch for those who do not want a super broken character passive.

Edited by Flustershy
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On 5/29/2023 at 5:54 AM, lukashisuphola said:

Assume is, given the very name of Requirement, but are the high poly heads really required?

I'd like to know this as well since under the features section it says you can create standard or high poly heads. I would love to try this mod out but if high poly head is a hard requirement then I won't be able to as that mod requires another mod that has huge conflicts with some of the mods in my 600+ load order and I can't use high poly head because of it. So I'm hoping that it's not a hard requirement and will work without it.

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19 hours ago, Martok73 said:

I'd like to know this as well since under the features section it says you can create standard or high poly heads. I would love to try this mod out but if high poly head is a hard requirement then I won't be able to as that mod requires another mod that has huge conflicts with some of the mods in my 600+ load order and I can't use high poly head because of it. So I'm hoping that it's not a hard requirement and will work without it.

Ya exactly why I asked :)? .

I am thinking he just means the standard would be less "High Def" but still need to take from it.

 

Fyi, I Think the mod is the type that provides resources that mods then can made too pull from, ie should be compatible easily with most things.. but idk certain enough to be quoted on that.

Edited by lukashisuphola
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18 hours ago, lukashisuphola said:

Ya exactly why I asked :)? .

I am thinking he just means the standard would be less "High Def" but still need to take from it.

 

Fyi, I Think the mod is the type that provides resources that mods then can made too pull from, ie should be compatible easily with most things.. but idk certain enough to be quoted on that.

That's why I'm hoping to get a definitive answer from the author as to if it is in fact a hard requirement, which I really hope it is not honestly.

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6 hours ago, Martok73 said:

That's why I'm hoping to get a definitive answer from the author as to if it is in fact a hard requirement, which I really hope it is not honestly.

Well I will probably test it in near future, only reason I do not is I am rebuilding from scratch soon (ie going to remove everything / reinstall mo2+skyrim), but have not yet so probably could test this mod with lil issue since it mostly just cosmetic checking.

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2 hours ago, lukashisuphola said:

Well I will probably test it in near future, only reason I do not is I am rebuilding from scratch soon (ie going to remove everything / reinstall mo2+skyrim), but have not yet so probably could test this mod with lil issue since it mostly just cosmetic checking.

Ok, please let me know what you find out if you do, as I would love to use this mod, but because HPH has requirements that are major conflicts with several mods I use, I can't use HPH, so if I can use this without HPH that would be awesome, if not I won't be able to use this one.

Link to comment
On 6/4/2023 at 2:03 AM, Martok73 said:

Ok, please let me know what you find out if you do, as I would love to use this mod, but because HPH has requirements that are major conflicts with several mods I use, I can't use HPH, so if I can use this without HPH that would be awesome, if not I won't be able to use this one.

Seems to work almost perfectly fine, the mouth wont move without mod as that is tied to it understandably with new jaw.

But hooves worked, no crashing, had fur on head, and talks etc... 

 

Only did a couple really messy quick tests but played as one and rescued 1st one both without issues (other then mouth not moving).

Edited by lukashisuphola
Did a new test
Link to comment
On 5/27/2023 at 11:23 AM, Flustershy said:

Thanks for the answer, atleast I know its not a bad interaction between mods then.

Question though, would it be possible to have an optional patch in the download section then, that everyone could just download, because I'll be honest with you.
The 50% speedbuff is just so broken.

Not only does it invalidate all horses in the game, it just makes all melee combat ridiculously easy as you can just ''walk away'' from any fight, and in the rare situation where that 50% speed is not enough, it also applies to sprinting making you the fastest entity by far I have outran 3 dragons so far due to how powerful it is.

So I'm not saying it needs to be nerfed or deleted, just that it would be really nice to have an optional patch for those who do not want a super broken character passive.

 

It's easy enough to change this buff to the speed you want (or delete it completely) by editing this race in the Creation Kit.  If you want to slow the followers you need to edit the NWS_Satyress.esp as well as the NWS_Satyress_PlayerRace.esp.  Trying it out with a buff of 17.5 % at the moment.

 

Here's my satyress:

 

 

Xenii-02.jpg

Edited by Redd99
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