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KURO NO KISEKI mod


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Here is an update for the purchase override script, updated for Kuro no Kiseki CLE v.1.0.3.

 

Please note that this is for Kuro v1.0.3 only.  If you are using v1.0.2, which includes anyone who re-applied the current English patch over the recent v1.0.3 update, then you should use the prior release.  If you are not sure, load the script and see if it can detect how much Mira you have -- if you have the wrong version, the pointer will not work.

 

Kuro_override_purchase_for_v103.CT

 

Kuro_override_purchase_chinese_for_v103.CT

 

Please see my previous post for usage instructions.

Edited by amorrow28
Link to comment
On 9/20/2022 at 11:25 PM, lakovic said:

Hi everyone, almost a month later, I finally made my first mod for Kuro no kiseki.

 

I want to briefly introduce my mod, that is "large", so I thought about showing it with a picture, because "it is big"

Snipaste_2022-09-21_06-31-57.jpg.46e471d35cc184982cfe5b6b89fa461c.jpg

 

Upper body part:

  Reveal hidden contents

First of all, I got the official initial nude model in the game. It comes from Judith. It opens in blender like this. The actual content of the game is shown as follows

Snipaste_2022-09-20_16-41-18.jpg.6e70f6e0d495d2b5def3fd6d0e847f00.jpg

 

After zooming in on the camera, we can find that there is still an obvious angle between the breasts. I don't know what it looks like on your computer, at least my computer shows this.

Snipaste_2022-09-14_23-40-06.jpg.e6630d830e8213b41af3c9f77c1ab85e.jpg

So I tried to upgrade the breast of the original model and increase its mesh count to achieve a more rounded shape. After the upgrade, the comparison is as follows

 

Snipaste_2022-09-20_16-52-04.jpg.b51eca2a8fe502c1d7c846d8b836ae56.jpg

Snipaste_2022-09-20_17-09-03.jpg.d1b55647728c2a37324b0bedcd53d4fd.jpg

 

This is not enough, if you look closely, the position of the nipple is actually too high, I default the circle in the middle is the position of the nipple, referring to the actual mannequin, this position is too high, I don't think it is very beautiful, so I put it Adjusted the position downward.

Snipaste_2022-09-20_17-14-18.jpg.21c7baf468e8b66dcc611c93bee445d8.jpg

 

Lower body part:

  Reveal hidden contents

In fact, I did not find the complete lower body model in the game. I extracted it from the works of other mod authors. I would like to thank @jmedia7 for providing the body model. If @jmedia7 does not mind, can you provide me how to make the lower body? Model tutorial, I would like to take this opportunity to learn from you about blender model making, thank you very much.

 

Regarding the upgrade of the lower body model, I optimized the mesh number of the pussy to make them look more detailed. As shown below

Snipaste_2022-09-20_17-20-03.jpg.e46a75cae30a89731091f61d0d6f3c02.jpg

They actually behave as follows in the game, for which I made 3 solutions

Snipaste_2022-09-20_17-34-59.jpg.65b0ddb3004fa70d32e6085a5ab97abb.jpg

In the end, I chose to keep the second scheme, use it as the skin map of all characters, and made four skin tones, such as feri's skin, which is darker.

 

This kind of female pussy is called "馒头穴" in China. Put a real picture, I think this kind of pussy is very beautiful.

Snipaste_2022-09-21_05-07-29.jpg.f20bdaa86473a229641c452a6769c714.jpg

 

About bath towels:

  Reveal hidden contents

mod master switch: F2. Default is on
I created nude models for all game characters as long as they have bathrobes for female characters:

Snipaste_2022-09-21_04-24-59.jpg.5730e99d01a339d863b95b9f6bfa26c0.jpg

Only one screenshot is shown here, other characters will not be shown one by one

 

main character:

  Reveal hidden contents

There are a total of 8 controllable female characters in this game, so I assign each of them an independent shortcut key to change more outfits. Pressing F4 alone is a prompt, and pressing F4+number corresponds to each person. Please see the picture for details.

For example, Agnes, you must first equip a swimsuit (with a top), press F4+1 to change to other clothing, and equipping other clothing will not be effective.

 

Agnes:

  Reveal hidden contents

Snipaste_2022-09-20_17-57-25.jpg.fa1ab052ec80ac0f18cd5b25a111d9f3.jpg

Feri:

  Reveal hidden contents

Snipaste_2022-09-20_18-01-52.jpg.88cd135d30c138fdf3448037617dbd20.jpg


Risette:

  Reveal hidden contents

Snipaste_2022-09-20_18-07-36.jpg.f32f2cdb5cd97a83070eb0d3dc3d4c9d.jpg


Elaine:

  Reveal hidden contents

Snipaste_2022-09-20_18-12-00.jpg.f98668169488fdedceacce385c3c627d.jpg


Judith:

  Reveal hidden contents

Snipaste_2022-09-20_18-19-26.jpg.848251e0512c355f52d4434318a8cfb6.jpg

 

Judith also has 2 sets of costumes, they can be switched in the game menu respectively

Snipaste_2022-09-20_18-22-52.jpg.6604c7d8260ecce445071604521380f6.jpg

 

Judtih has a known bug, but I have no way to fix it, if you are equipped with Judith's default outfit and press F4+5 to switch to other outfits, then you will wear "camouflage" outfit in the game menu, an error will be displayed, This is caused by two sets of clothes sharing the same HASH value, but I need the transparent shader of Judith's default clothes, so, do you have a better way to solve it? @amorrow28

Snipaste_2022-09-21_04-36-15.jpg.e266426f2e7bbf4451c5af9c02c2412f.jpg

 

Fie:

  Reveal hidden contents

Snipaste_2022-09-20_20-22-37.jpg.3a88c868c727c71645000c7307dec460.jpg


Shizuna:

  Reveal hidden contents

Snipaste_2022-09-20_21-28-42.jpg.38444cf0207176f0de3f7142980b93e4.jpg


Rixia:

 

  Reveal hidden contents

 

Snipaste_2022-09-20_21-32-59.jpg.68c6fa530e927254e08d1729778be9ea.jpg

Snipaste_2022-09-20_21-37-19.jpg.46de3e927caa6a7e2d30af7a3fe8ef1f.jpg

 

Speaking of Rixia, I'm going to mention her breasts again, I've spent hours trying to 100% recreate her breasts as they should be, and it seems like every time I redo her breasts, it's the fun of my game

Snipaste_2022-09-20_21-47-48.jpg.4702e6185b7615e3ff949b1cb8f2b6a6.jpg

 

 

 

Stockings part:

  Reveal hidden contents

If you notice that the first 8 main characters above are all nude, I actually created nude models for the bath towels that these 8 characters have, why do I have to redo it again, because I want to fit better into the "stockings" section. At the same time, keep the nude mode of the bath towel, because in some transitional plots, the characters will force you to wear a bath towel, and nudity is very important at this time.

And this time, in the independent nude models of 8 characters, I also added stockings skin, see the picture for details

Take Agnes as an example:

Snipaste_2022-09-21_02-51-19.jpg.f0a7eaf87c911c5745c3d5e4c17db8ac.jpg

 

For example, Agnes, when she wears a swimsuit (with a top), her first default is nude, we can simply modify the ini file to make her wear the 9 kinds of stockings in the picture
Find this path in the game directory
THE LEGEND OF HEROES KURO NO KISEKI\Mods\UnSkirtMod\Agnes\Beach\AgnesBody.ini, open it with notepad
Then search for the keyword "xx", as shown in the figure

Snipaste_2022-09-21_05-41-24.jpg.da6b8c560e1be0a63ad73ae3fdb59e50.jpg

We change xx.png to x1.png, save it, press F10 to reload after entering the game, you will find that Agnes is wearing stockings.

 

I put the stockings picture in the dds folder, it is in the root directory of the game

Snipaste_2022-09-21_05-50-16.jpg.99ce17de8df7588bbf2607c5ed9f0806.jpg

 

The other 7 main characters achieve the effect of changing stockings by modifying the "body.ini" file (all search for "xx").
The specific path is as follows: (remember not to change it)
Anges:
Mods\UnSkirtMod\Agnes\Beach\AgnesBody.ini
Feri
Mods\UnSkirtMod\Agnes\Beach\FeriBody.ini
Risette
Mods\UnSkirtMod\Agnes\Beach\RisetteBody.ini
Elaine
Mods\UnSkirtMod\Elaine\ElaineBody.ini
Judith
Mods\UnSkirtMod\Judith\Default\Body.ini
Fie
Mods\UnSkirtMod\Fie\Default\FieBody.ini
Shizuna
Mods\UnSkirtMod\Shizuna\ShizunaBody.ini
Rixia
Mods\UnSkirtMod\Rixia\Casual\RixiaBody.ini
Mods\UnSkirtMod\Rixia\Default\RixiaBody.ini

 

 

Secondary characters and passerby NPCs:

  Reveal hidden contents

This time, I made a switch F6 for all the plot NPC characters that have appeared, 50% of the female passers-by NPCs, the default is the sexy (less cloth) state, press F6 again, it is the nude mode, everyone is like this , in addition to the 8 main characters above.

Snipaste_2022-09-21_03-20-47.jpg.7adbf4f96ea220004db3da944ccbdb3c.jpg

 

If you understand the principle of changing stockings for the 8 main characters above, you can also change other people, because everyone's skin files are actually the same.
For example, Hal, find Mods\UnSkirtMod\Hal\HalBody.ini, search for "00.png" (note that only 8 main characters search for xx, other NPCs search for 00.png), and replace it with "x1-x10" after finding it "Any one, and you'll find that Hal is wearing stockings too.

Snipaste_2022-09-21_06-06-23.jpg.7857046b483a8e676819ddd730480230.jpg

 

Screenshots of the plot:

  Reveal hidden contents

I'm lazy, I'll put a screenshot, I believe you can find a lot of interesting things

Snipaste_2022-09-20_22-12-17.jpg.7b32accee8a9b6f475324e4a10c78b77.jpg

 

Three of my favorite outfits:

  Reveal hidden contents

I've made so many outfits, but I'm playing the game, Agnes' lace swimsuit, and I'm wearing her almost all the way through the game, so much so that I ignore the other outfits.
And the Rixia and Judith outfit, I didn't finish it at first. I only got the inspiration to make these two outfits at the end of the game, which caused me to ignore a lot of screenshots. I plan to play the game again with these two outfits.

God knows how much I love that string on Rixia's ass, it looks so sexy

Snipaste_2022-09-21_03-40-33.jpg.de402c35e79a4daa4bdb178b4026ec49.jpgSnipaste_2022-09-21_06-10-53.jpg.604be496d118331382347e2b8df13d2c.jpgSnipaste_2022-09-21_06-12-00.jpg.0599c0bbdec7c2c4c95ca707bec4b578.jpg

 

 

Finally, thanks to @amorrow28 for his contributions to the community, in particular, I recommend that when using my mod, be sure to turn on the free camera made by @amrorrow28.

 

     Kuro_freecam_v1.2             made by @amorrow28 

     https://www.loverslab.com/topic/194614-kuro-no-kiseki-mod/?do=findComment&comment=3843841

 

 

Using the mod method: delete your previous mod, unzip the attachment, and copy it to the root directory of the game

KURO NO KISEKI_Sexy&Nude v1.0.zip 277.93 MB · 803 downloads

@lakovic Good Job! Just a simple question. I cannot find the Golden Blood clothes for Judith. Which costume is replaced?

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On 9/23/2022 at 10:17 AM, lakovic said:

I guess Judith can't fix this bug because I tried to change the hash value of her transparent component. I still can't fix it from vb0-vb7

 

I tried but cannot reproduce the error.  When I inject Judith into Van, the costume menu works perfectly for me.  (I have not played this game, so I'm working from the beginning of the game and do not have Judith in my party.)

 

Maybe it was fixed in v1.0.3?  If not, it may be specific to actually equipping Judith, and might be a second shader or something like that.  If you like, you can make the error happen, dump the frame, and send me the log.txt from the frame dump along with the relevant hash that you are matching against.  I can take a look at the log and try to figure out what is happening.

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2 hours ago, amorrow28 said:

 

I tried but cannot reproduce the error.  When I inject Judith into Van, the costume menu works perfectly for me.  (I have not played this game, so I'm working from the beginning of the game and do not have Judith in my party.)

 

Maybe it was fixed in v1.0.3?  If not, it may be specific to actually equipping Judith, and might be a second shader or something like that.  If you like, you can make the error happen, dump the frame, and send me the log.txt from the frame dump along with the relevant hash that you are matching against.  I can take a look at the log and try to figure out what is happening.

?

I don't know if I put the question accurately, because my English is poor, I always write English through google translate, and I find it sometimes doesn't express what I want very well.

Take, for example, Agnes' swimwear outfits, one with a coat and the other without a coat. Her body all share the same IB value, or VB value.

Spoiler

Snipaste_2022-09-25_06-06-08.jpg.16c1611861ff8d4eac663a8ad3480213.jpg


But the bodies corresponding to her two outfits have different vertex groups, one with 113 vertex groups and the other with 131 vertex groups.

Spoiler

Snipaste_2022-09-25_06-30-24.jpg.055454a82910c5f6f4625049667cbeff.jpg


When I use the hash value to write the ini, the other body is deformed strangely.

Spoiler

Snipaste_2022-09-25_06-19-18.jpg.f52560ed015ec45b89aef3f3d49f038d.jpg

How did I circumvent this error, I tried to figure out the different VB values, as you said, each body has IB values (maybe only 1 IB value?), VB0-VB7, 7 VB values, I got lucky The found a VB value: 0572fa29, which only works on Agnes's (with top) body, but not on (without top).

Spoiler

Snipaste_2022-09-25_06-21-22.jpg.e8d0612730cf97b94b5f0798183d29ed.jpg

 

Same problem, Judith's default outfit, another set is "Variant", the only difference is the hair change. I need to use the "transparent" part of her clothes,

Spoiler

Snipaste_2022-09-25_06-23-20.jpg.4458a2f7188ced52c08e69182473647f.jpg

 

but this time I was not so lucky, I searched for 7 VB values, IB values, and even more Hash values, they all work together on two clothes, but The vertex groups for the two garments are again different, so it happens that when I use the default garment, the garment parts on the "Variant" cause distortion.

Spoiler

Snipaste_2022-09-25_06-36-07.jpg.159bd9fac0bd8c9ecd2b368c6884e786.jpg

 

 

I don't know if this describes my problem clearly?

 

Here are two log.txt files, one for Judith (Default) and one for Judith (Variant)

log(Default).txtlog(Variant).txt
The clothing part I need is the transparent fabric on Judith's chest, and its IB value is: efdb34e9

 

Link to comment
4 hours ago, lakovic said:

?

I don't know if I put the question accurately, because my English is poor, I always write English through google translate, and I find it sometimes doesn't express what I want very well.

Take, for example, Agnes' swimwear outfits, one with a coat and the other without a coat. Her body all share the same IB value, or VB value.

  Reveal hidden contents

Snipaste_2022-09-25_06-06-08.jpg.16c1611861ff8d4eac663a8ad3480213.jpg


But the bodies corresponding to her two outfits have different vertex groups, one with 113 vertex groups and the other with 131 vertex groups.

  Reveal hidden contents

Snipaste_2022-09-25_06-30-24.jpg.055454a82910c5f6f4625049667cbeff.jpg


When I use the hash value to write the ini, the other body is deformed strangely.

  Reveal hidden contents

Snipaste_2022-09-25_06-19-18.jpg.f52560ed015ec45b89aef3f3d49f038d.jpg

How did I circumvent this error, I tried to figure out the different VB values, as you said, each body has IB values (maybe only 1 IB value?), VB0-VB7, 7 VB values, I got lucky The found a VB value: 0572fa29, which only works on Agnes's (with top) body, but not on (without top).

  Reveal hidden contents

Snipaste_2022-09-25_06-21-22.jpg.e8d0612730cf97b94b5f0798183d29ed.jpg

 

Same problem, Judith's default outfit, another set is "Variant", the only difference is the hair change. I need to use the "transparent" part of her clothes,

  Reveal hidden contents

Snipaste_2022-09-25_06-23-20.jpg.4458a2f7188ced52c08e69182473647f.jpg

 

but this time I was not so lucky, I searched for 7 VB values, IB values, and even more Hash values, they all work together on two clothes, but The vertex groups for the two garments are again different, so it happens that when I use the default garment, the garment parts on the "Variant" cause distortion.

  Reveal hidden contents

Snipaste_2022-09-25_06-36-07.jpg.159bd9fac0bd8c9ecd2b368c6884e786.jpg

 

 

I don't know if this describes my problem clearly?

 

Here are two log.txt files, one for Judith (Default) and one for Judith (Variant)

log(Default).txtlog(Variant).txt
The clothing part I need is the transparent fabric on Judith's chest, and its IB value is: efdb34e9

 

 

The VB7 hashes are different for your two assets.  From the two logs:

 

Default:

vb7=a1a44594-vs=9250d1f42e35acfd-ps=d1c7c5c2b3e43124

 

Variant:

vb7=9a85da10-vs=9250d1f42e35acfd-ps=d1c7c5c2b3e43124

 

There are also four deduplicated asset hashes corresponding to textures (I think) that do not match, but they are on strange slots (e.g. t19) so they might be hard to filter against.

 

Default: 0ab41d6f and 57d3ec70
Variant: 0898ce50 and e8a53c83

 

See if using the vb7 hashes fixes your problem or not!  It looks like the mods were properly disabled before dumping so the hashes should reflect game assets.

Link to comment
3 hours ago, amorrow28 said:

 

The VB7 hashes are different for your two assets.  From the two logs:

 

Default:

vb7=a1a44594-vs=9250d1f42e35acfd-ps=d1c7c5c2b3e43124

 

Variant:

vb7=9a85da10-vs=9250d1f42e35acfd-ps=d1c7c5c2b3e43124

 

There are also four deduplicated asset hashes corresponding to textures (I think) that do not match, but they are on strange slots (e.g. t19) so they might be hard to filter against.

 

Default: 0ab41d6f and 57d3ec70
Variant: 0898ce50 and e8a53c83

 

See if using the vb7 hashes fixes your problem or not!  It looks like the mods were properly disabled before dumping so the hashes should reflect game assets.

I tried, but it didn't solve the problem

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Just now, lakovic said:

I tried, but it didn't solve the problem


There may not be a good solution then, this is a limitation of using 3DMigoto. It looks like you’re using a small mesh in a creative way to take advantage of a particular shader, correct?

 

Hopefully we will get model repack tools in the future, which will allow you to replace meshes specifically in certain models, instead of using hash-based identification.

 

In the meantime, an error that shows up only in the equipment menu is a small price to pay for some very creative costume mods. I’m sure we all agree we would rather have a good costume, even if it looks wrong in the menu!

Link to comment
4 hours ago, amorrow28 said:


There may not be a good solution then, this is a limitation of using 3DMigoto. It looks like you’re using a small mesh in a creative way to take advantage of a particular shader, correct?

 

Hopefully we will get model repack tools in the future, which will allow you to replace meshes specifically in certain models, instead of using hash-based identification.

 

In the meantime, an error that shows up only in the equipment menu is a small price to pay for some very creative costume mods. I’m sure we all agree we would rather have a good costume, even if it looks wrong in the menu!

Hopefully one day, I'd love to modify the action.

Link to comment
6 hours ago, amorrow28 said:


There may not be a good solution then, this is a limitation of using 3DMigoto. It looks like you’re using a small mesh in a creative way to take advantage of a particular shader, correct?

 

Hopefully we will get model repack tools in the future, which will allow you to replace meshes specifically in certain models, instead of using hash-based identification.

 

In the meantime, an error that shows up only in the equipment menu is a small price to pay for some very creative costume mods. I’m sure we all agree we would rather have a good costume, even if it looks wrong in the menu!

Yes, this is an acceptable bug, but when the game progresses to Chapter 5, Judith will force you to default clothing for a while, which is this "Variant".

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7 hours ago, lakovic said:

@amorrow28hi, do you think it is possible to modify the magnitude of the chest shake?

I noticed that most characters have two vertex groups for each breast, and they have a different level of shake to them.

Example with Judith's bath towel:

Spoiler

First group, low shake

blender_7bEgtP4p7b.png.af3a0572b95d3da57fab361e84b12327.png

Second group, more shake

blender_GAH0YGQZHn.png.67dc9360e5bf5beedac20fb0a0b3c6ed.png


 

You can mix these groups to get the amount of shake you want. If you want a lot of shake, paint the entire breast with the second group. If you want very little shake, paint them with the first group. This will also change how the breasts look while standing still. Putting more weight on the second group (more shake) seems to make them droop downwards in my tests.

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5 hours ago, coomi said:

我注意到大多数字符有两个顶点组的每个乳房,他们有不同级别的震动。

以朱蒂丝的浴巾为例:

  Hide contents

第一组,低摇

blender_7bEgtP4p7b.png.af3a0572b95d3da57fab361e84b12327.png

第二组,多摇

blender_GAH0YGQZHn.png.67dc9360e5bf5beedac20fb0a0b3c6ed.png

 

 

你可以混合这些组得到你想要的摇动量。如果你想要很多奶昔,用第二组涂满整个乳房。如果你想要很少的奶昔,就和第一组一起画。这也会改变乳房在静止时的样子。在我的测试中,给第二组增加更多的重量(更多的震动)似乎会使他们下垂。

Thank you for your answer. It is true that changing their weights can affect the breast shaking amplitude, but the degree of influence is relatively small. I wonder if we can achieve greater "breast shaking" by changing the "bone"

Edited by lakovic
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1 hour ago, lakovic said:

谢谢你的回答。诚然,改变自己的重量可以影响乳房的晃动幅度,但影响程度相对较小。不知道能不能通过改变“骨骼”来实现更大的“乳房晃动”

 

There is a folder with adjustable parameters for models in {THE LEGEND OF HEROES KURO NO KISEKI}\f\asset\common\model_info.  Every model has a JSON file with many parameters, I do not know which can be adjusted but you can try to adjust them.

 

Please note the files are encrypted, use my kuro cle decryption tool.  Once you have decrypted the file, you can view the file in notepad and/or any JSON viewer you would like to use.

Link to comment
9 hours ago, coomi said:

I noticed that most characters have two vertex groups for each breast, and they have a different level of shake to them.

Example with Judith's bath towel:

  Hide contents

First group, low shake

blender_7bEgtP4p7b.png.af3a0572b95d3da57fab361e84b12327.png

Second group, more shake

blender_GAH0YGQZHn.png.67dc9360e5bf5beedac20fb0a0b3c6ed.png

 

 

You can mix these groups to get the amount of shake you want. If you want a lot of shake, paint the entire breast with the second group. If you want very little shake, paint them with the first group. This will also change how the breasts look while standing still. Putting more weight on the second group (more shake) seems to make them droop downwards in my tests.

It's interesting.

Link to comment
16 hours ago, amorrow28 said:

 

There is a folder with adjustable parameters for models in {THE LEGEND OF HEROES KURO NO KISEKI}\f\asset\common\model_info.  Every model has a JSON file with many parameters, I do not know which can be adjusted but you can try to adjust them.

 

Please note the files are encrypted, use my kuro cle decryption tool.  Once you have decrypted the file, you can view the file in notepad and/or any JSON viewer you would like to use.

I recently started to get in touch with mod plugins, and I found that 3dmigoto can support a lot of games, such as DOA (Dead or Alive 5/6), because I found a resource made with 3dmigoto in a Chinese forum thread, it only has one piece of clothing, I Putting it on the model of kuro-no-kiseki, in theory, as long as there are texture dds, we should be able to exchange mod resources of various games with each other?

Spoiler

Snipaste_2022-09-28_00-39-32.jpg.64a93b3199077b1beaf293d7c35f63f9.jpg

But unfortunately, after I spent a lot of time downloading a 60G version of DOA, I tried to load 3Dmigoto, but couldn't start the game, and another mod plugin, REDELBE, can start the game, so I don't know where the problem is , maybe I need to configure d3dx.ini for a new game?

I got really excited when I thought that 3dmigoto could take assets from other games and convert those assets into kuro-no-kiseki models,

@amorrow28

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48 minutes ago, lakovic said:

I recently started to get in touch with mod plugins, and I found that 3dmigoto can support a lot of games, such as DOA (Dead or Alive 5/6), because I found a resource made with 3dmigoto in a Chinese forum thread, it only has one piece of clothing, I Putting it on the model of kuro-no-kiseki, in theory, as long as there are texture dds, we should be able to exchange mod resources of various games with each other?

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But unfortunately, after I spent a lot of time downloading a 60G version of DOA, I tried to load 3Dmigoto, but couldn't start the game, and another mod plugin, REDELBE, can start the game, so I don't know where the problem is , maybe I need to configure d3dx.ini for a new game?

I got really excited when I thought that 3dmigoto could take assets from other games and convert those assets into kuro-no-kiseki models,

@amorrow28


First, be careful what you share, some cross-game modding may get you issues with forum rules or even cease and desist from KT.

 

Ok. To get 3DMigoto to work with DOA6: https://www.loverslab.com/topic/117795-dead-or-alive-6-modding-thread-and-discussion/

 

However, you do not need to do that. I’m pretty sure DOA6 uses g1m/g1t format, which means the models can be broken down into buffers directly, just decompress the model and run g1mtools on it, it will dump all the meshes into ib/vb/fmt files ready for import into blender.

 

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