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TCN Pasties Pack #2 - Fusion Girl


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Posted (edited)

TCN Pasties Pack #2 - Fusion Girl

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This is another set of Pasties with a small addition of sweet and sticky accessories.

 

  1. Install with your preferred mod manager.
    or
    Manually install by copying the Data folder of the zip to your Fallout 4 installation folder.
  2. Make sure to build the installed outfits with BodySlide to fit your character.
    (This outfits in this mod will be listed in BodySlide prefixed with "TCN".

 

 

 


 

TCN Pasties Pack #2 v0.1.zip

Edited by TabbyCatNinja
added SliderSets
Posted
5 hours ago, poblivion said:

I think you are missing a folder there "SliderSets".

 

I came here to say the same thing.  The projects don't show up in bodyslide because SliderSets folder is missing.

 

Also, the ba2 files contain overwrites of certain base human female textures/meshes/materials.  I assume this is unintentional.

 

Spoiler

fbody.jpg.307d458c8e04392c933cedb5f5e01ed4.jpg

 

Posted

Thanks for the help! Updated the same "TCN Pasties Pack #2 v0.1.zip"

Between modelling and CreationKit side I'm trying to create a check list of all things before deploying. This probably saved me a whole week of trying to solve that part of releasing.

Posted
14 hours ago, spicydoritos said:

 

I came here to say the same thing.  The projects don't show up in bodyslide because SliderSets folder is missing.

 

Also, the ba2 files contain overwrites of certain base human female textures/meshes/materials.  I assume this is unintentional.

 

  Hide contents

fbody.jpg.307d458c8e04392c933cedb5f5e01ed4.jpg

 

The "BaseHumanFemale" related assets are probably dependencies of the "1stPersonFemaleBody.nif" and "RaiderUnderArmorF1stPerson.nif" for the 1st person model views.

Since these files are not coming from the Zip maybe there is no impact other using than using the already installed content.

 

I could not see a impact in game so far, let me know if there are issues.

Posted
4 hours ago, TabbyCatNinja said:

The "BaseHumanFemale" related assets are probably dependencies of the "1stPersonFemaleBody.nif" and "RaiderUnderArmorF1stPerson.nif" for the 1st person model views.

Since these files are not coming from the Zip maybe there is no impact other using than using the already installed content.

 

I could not see a impact in game so far, let me know if there are issues.

 

Some of the referenced base files are used by skin texture replacers (including those within FusionGirl).  However, since those files are generally loose, they will take precedence over the versions in your ba2.  Bottom line- it won't hurt anything to leave them in (except in rare case where user is fanatic about archiving loose files themself), they simply won't have any effect except to increase file size slightly.

Posted
Just now, poblivion said:

Does anyone have the same problem as me?

X.png

 

Nifs were not included for those versions, which probably could just be zaps.

Some nifs need bone weight copying in OS from a nude body from FG 1.75+, StainSkirtFront is one of them so. I haven't check the others. Easy fixes anyway.

Posted
1 hour ago, poblivion said:

Does anyone have the same problem as me?

X.png

Yup I do get that problem after building in bodyslide but they do appear and work in game. Physics and all.

Posted
5 hours ago, poblivion said:

Does anyone have the same problem as me?

X.png

Thanks for noting, these BodySlide folders are unused in the game, but got accidentally added...

TCN Pasties-CarbonFiberDisc

TCN Pasties-Jelly

TCN Pasties-PBNoBread

TCN Pasties-PeanutButter

 

They can be ignored or deleted.

 

So much to manage with mod content so I'll try to keep stuff neater going forward.

  • 4 years later...

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