Tlam99 Posted June 15, 2022 Posted June 15, 2022 View File SL Scene unequip quiver On SL scene starting a worn quiver will be unequipped. Very simple, works reliable, quiver will NOT be reequipped. This would make it to complicated again to cover all custom made arrows. It needs SL Triggers made by @Fotogen. https://www.loverslab.com/files/file/8760-sl-triggersv12-2022-06-05/ Make a setting as show in picture. esl flagged esp, should work with LE. Submitter Tlam99 Submitted 06/15/2022 Category Regular Mods Requires SL triggers Regular Edition Compatible Yes
Roggvir Posted June 17, 2022 Posted June 17, 2022 (edited) Or as an alternative, you can use some mod that unequips quivers automatically when the bow/crossbow gets unequipped, so when SL unequips the weapons it triggers the unequipping of the quiver - which may be something you may want to happen regardless of whether using SL or outside of any SL shenanigans (maybe you just don't want to look at that quiver on your back when you switch to melee weapons). Â For example, you could try my favourite mod for this - Mors Pincushion. It is simple and lightweight, supports followers (i think only vanilla and EFF, not sure about AFT), and has a few additional quality of life features like automatically picking up arrows within set radius (i love that - no more spending 2 hours searching the whole forest for that pricy ebony arrow you shot), AND removing arrows and magical projectiles sticking out of actors (especially useful if you use mod/settings that allow for more arrows to stick into any actor and/or prolonging their expiration time), automatically after combat or after pressing a key, for player and/or followers, or any NPC the player is looking at. Can the SL Triggers remove the sticking out arrows/projectiles too? If not maybe such feature should be added to it? Edited June 17, 2022 by Roggvir 1
Fotogen Posted June 17, 2022 Posted June 17, 2022 2 hours ago, Roggvir said: Can the SL Triggers remove the sticking out arrows/projectiles too? If not maybe such feature should be added to it? Added in v10. Â This should work: { "cmd" : [ ["actor_body", "$self", "ClearExtraArrows"], ["actor_qnnu", "$self"] ] } Â Â 2
Tlam99 Posted June 17, 2022 Author Posted June 17, 2022 Ty for this @Fotogen SL Triggers is really versatile. One can add tongues, dicks, shaders whatever on a suitable animation where other mods struggle to do so or need extra mods. Without extra mods, easy way to modify any animation.
Tlam99 Posted June 17, 2022 Author Posted June 17, 2022 (edited) Just found out, sl triggers can read hex and dec now. The json was made for an older version. If it does not unequip, change 00002048 to 00000800 in json. Â Edited June 17, 2022 by Tlam99
kamoewarrior Posted June 19, 2022 Posted June 19, 2022 On 6/17/2022 at 3:33 PM, Roggvir said: Or as an alternative, you can use some mod that unequips quivers automatically when the bow/crossbow gets unequipped, so when SL unequips the weapons it triggers the unequipping of the quiver - which may be something you may want to happen regardless of whether using SL or outside of any SL shenanigans (maybe you just don't want to look at that quiver on your back when you switch to melee weapons).  For example, you could try my favourite mod for this - Mors Pincushion. It is simple and lightweight, supports followers (i think only vanilla and EFF, not sure about AFT), and has a few additional quality of life features like automatically picking up arrows within set radius (i love that - no more spending 2 hours searching the whole forest for that pricy ebony arrow you shot), AND removing arrows and magical projectiles sticking out of actors (especially useful if you use mod/settings that allow for more arrows to stick into any actor and/or prolonging their expiration time), automatically after combat or after pressing a key, for player and/or followers, or any NPC the player is looking at. Can the SL Triggers remove the sticking out arrows/projectiles too? If not maybe such feature should be added to it? Does that work on NPCs too? I use Auto Unequip Ammo by  Stehen1164 on Nexus and it only affects the player.
kamoewarrior Posted June 19, 2022 Posted June 19, 2022 Its unfortunate that this is a necessary mod because a lot of auto unequip mods only affect the player and followers. When my character does the dirty on archer npcs using SL Defeat their quiver stays on.Â
Tlam99 Posted June 19, 2022 Author Posted June 19, 2022 (edited) "Any" participant in an animation. Here you can make conditions. Edited June 19, 2022 by Tlam99
Roggvir Posted June 19, 2022 Posted June 19, 2022 1 hour ago, dbs156 said: Does that work on NPCs too? I use Auto Unequip Ammo by  Stehen1164 on Nexus and it only affects the player. Nope, only player and vanilla/EFF followers.
kamoewarrior Posted June 19, 2022 Posted June 19, 2022 4 minutes ago, Roggvir said: Nope, only player and vanilla/EFF followers. Damn. Well I found one that does work. It has an option to allow npc or player only. Just in case anyone is interested. It works when SL Defeat unequips bows too. Â https://www.nexusmods.com/skyrimspecialedition/mods/44031
Tlam99 Posted June 19, 2022 Author Posted June 19, 2022 45 minutes ago, dbs156 said: . It works Yeah, I got this installed a while ago until I found out it corrupts the saves. Do not carry too many different arrow types on quick travel.
kamoewarrior Posted June 19, 2022 Posted June 19, 2022 1 hour ago, Tlam99 said: Yeah, I got this installed a while ago until I found out it corrupts the saves. Do not carry too many different arrow types on quick travel. Too good to be true
Tlam99 Posted June 19, 2022 Author Posted June 19, 2022 3 hours ago, dbs156 said: good to be true Read the posts on the page, me is not alone.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now