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Posted

Remember before using the poses you have to disable FootIK (the knee bending on uneven ground). Certain animations will be broken otherwise.

 

Select the target NPC and enter:

 

callfunction "actor.SetAnimationVariableBool" "bHumanoidFootIKDisable", 1
Posted
On 2/21/2023 at 2:19 PM, RohZima said:

 

I'll leave this mod for a while and try to focus on proper AAF sex mod.

It's okay. I'll come back to see it every other time

Posted
7 hours ago, Mark Antony said:

Do you plan to include creature animations

 

It depends if I am able to make a rig and export the animations properly. I'm confident I can get it working but we'll see.

  • 9 months later...
Posted

Fallout 4 is very lacking in animated poses with objects, it seems that no one can do it, or has no interest in doing it, I don't know if you have the will, but if you happen to want to work on a new poses package for fallout 4 maybe you could do some poses with objects, it doesn't even have to be animated, some static poses with objects would already bring life to the community <3

Posted
10 hours ago, andy_wlf said:

Fallout 4 is very lacking in animated poses with objects, it seems that no one can do it, or has no interest in doing it, I don't know if you have the will, but if you happen to want to work on a new poses package for fallout 4 maybe you could do some poses with objects, it doesn't even have to be animated, some static poses with objects would already bring life to the community ❤️

 

Yeah it's not hard to do. The reason is probably because we just use AAF with the games furniture. I just never thought of anything that I felt like doing with in game objects. I'm moving on to Starfield now so this mod will probably remain as it is.

Posted
13 hours ago, Despacito_22 said:

hi your modpage says 70 rzim but the files only have 65

 

That's because I screwed up!

 

Thanks for notifying me. I'll upload soon.

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Posted
On 10/20/2024 at 1:44 PM, VilLynne said:

Do these work well with NAF Bridge too?

 

Don't actually know but these aren't configured for AAF. I never used NAF for FO4.

  • 11 months later...
Posted

So I get how to use playidle anims but my question is what # does each set start out as?

 

RZPU - 01 or 1 or?

 

RZSE - 01 or 1 or?

 

RZIM - 01 or 1 or?

 

Do they start at 1 and go to 20, 25 and __?

 

Looking forward to using these but there were no clear instruction on how many idles of each.

 

I'm kind of new to this but have knowledge. Many thanks. :)

 

 

Posted
1 minute ago, JohnnyGunn said:

So I get how to use playidle anims but my question is what # does each set start out as?

 

RZPU - 01 or 1 or?

 

RZSE - 01 or 1 or?

 

RZIM - 01 or 1 or?

 

Do they start at 1 and go to 20, 25 and __?

 

Looking forward to using these but there were no clear instruction on how many idles of each.

 

I'm kind of new to this but have knowledge. Many thanks. :)

 

 

 

It's animated poses, which you can edit and make another stuff for photos. There is amazing tool Screen Archer Menu with which you can do lot a things, like play idles, edit adjustments, create new poses etc...

Posted
1 minute ago, deff. said:

 

It's animated poses, which you can edit and make another stuff for photos. There is amazing tool Screen Archer Menu with which you can do lot a things, like play idles, edit adjustments, create new poses etc...

I like doing it the old fashioned way so could you please tell me the play play idle numbers?

Posted
9 minutes ago, JohnnyGunn said:

I like doing it the old fashioned way so could you please tell me the play play idle numbers?

 

Unfortunately I don't know the idles numbers. I had this mod, but now I'm reinstalling everything from scratch. And I never played idles with commands or AAF. Only with Screen Archer Menu, sorry

Posted (edited)

You could look into the mod's plugin (esp,esl) with FO4Edit and/ or the CK. This way you can find the numbers.

 

Edit: I would still highly recommend to use the Screen Archer Menu. Even if you want to type in the numbers into the console SAM can give you every pose and animation numbers of afaik every mod. Even for AAF animations.

Edited by subaverage
Posted
20 minutes ago, subaverage said:

You could look into the mod's plugin (esp,esl) with FO4Edit and/ or the CK. This way you can find the numbers.

 

Edit: I would still highly recommend to use the Screen Archer Menu. Even if you want to type in the numbers into the console SAM can give you every pose and animation numbers of afaik every mod. Even for AAF animations.

Screen archer menu, I'll try it out but I read the description and I don't think I'm smart enough to understand 😅 

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