Mrs Taewa Posted November 17, 2021 Posted November 17, 2021 I generally use XP32 Maximum Skeleton as most people do and I was going to ask my question on the posts, but the posts are closed, so I ask here. I only use the Skeleton for CBBE physics and that's it, no animal bones, etc... actively needed in my game, vanilla animal is fine for me...so would it be okay if I overwrite the XP32 animal bone structures with MiHail Monster bone structures?
Bluegunk Posted November 17, 2021 Posted November 17, 2021 If I were in your shoes, first make a save you can come back to. After that install the Mihail stuff and find out if it mucks up your game. If it does you can safely remove the mod and return to that good save.
Mrs Taewa Posted November 17, 2021 Author Posted November 17, 2021 4 hours ago, Bluegunk said: If I were in your shoes, first make a save you can come back to. After that install the Mihail stuff and find out if it mucks up your game. If it does you can safely remove the mod and return to that good save. I will try that, thank you
Kanazukia88 Posted December 9, 2021 Posted December 9, 2021 Can somone post a link for the zp32 skeleton as Nexus removed it and their was no link to the mod I need.
anjenthedog Posted December 9, 2021 Posted December 9, 2021 7 minutes ago, Kanazukia88 said: Can somone post a link for the zp32 skeleton as Nexus removed it and their was no link to the mod I need. If you meant XPMSSE (since I've nnever seena "ZP" skeleton, no it's not. I just visited it to make sure https://www.nexusmods.com/skyrimspecialedition/mods/1988
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