rodrigo2 Posted October 14, 2021 Posted October 14, 2021 For some SLALPacks, there are object esp's for animations that involve objects like chairs, tables, etc. If I click to get the object esp for one pack, do I need to get the object esp's for all the other packs that require objects?
Seijin8 Posted October 14, 2021 Posted October 14, 2021 4 minutes ago, rodrigo2 said: If I click to get the object esp for one pack What/where are you clicking to get this information? I ask because there are several different answers to your question.
rodrigo2 Posted October 14, 2021 Author Posted October 14, 2021 39 minutes ago, Seijin8 said: What/where are you clicking to get this information? I ask because there are several different answers to your question. In installation FOMODs, there may be one box for objects to be used in furniture animations, etc. I remember in one FOMOD, the animation author said his Object esp was the same as that of Anubsis and to just let one overwrite the other. That's why I ask: are all these Object esp's the same? Or will the animations of an individual modder/animator only work with the object esp that was part of his SLALPack?
Seijin8 Posted October 14, 2021 Posted October 14, 2021 18 minutes ago, rodrigo2 said: In installation FOMODs, there may be one box for objects to be used in furniture animations, etc. I remember in one FOMOD, the animation author said his Object esp was the same as that of Anubsis and to just let one overwrite the other. That's why I ask: are all these Object esp's the same? Or will the animations of an individual modder/animator only work with the object esp that was part of his SLALPack? Got it. There are some shared assets, but definitely not all of them. Some authors create unique animobjects that would only be found in theirs. You can safely merge animobject esps, just go into them afterward and make sure there are no duplicate editorIDs. (If there are, just delete the duplicate.)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.