TRX_Trixter Posted October 13, 2021 Posted October 13, 2021 View File TRX - Flesh eater Description First of all this is a corpses remover, but not only this In fact it just a toy with no attempts to create something unicue. I was tired from dozens of dead bodys around in my game so i thought- there must bee some way to use all this garbage. Thats all. But i dont like "things from nowhere" in my game and i made try to make this mod lore friendly. Flash eater adds to your game 3 new spells 1. Flash eater Just disintegrates corpses. 2. Flash eater Crystal Disintegrates corpses and gives to you different empty soul gems 3. Flash eater Alchemy Disintegrates corpses, gives to you different empty soul gems and one of two new ingredients (with possibility of 30%) How it looks 11.m4v New ingredients can be used with alchemy table, but if you look at the CoockPot you can finde something more interesting Where to start? Try to search in Anise's Cabin (in basemet) Or use AddItemMenu... Install As usual Possible conflicts If you have mods with changes at Anise Cabin basement. Skyrim LE compability? I dont have LE installed but you can just resave esp file and convert nifs for LE version. Submitter m4mk203 Submitted 10/13/2021 Category Regular Mods Requires SkyrimSE Regular Edition Compatible No 1
displayed_name Posted October 13, 2021 Posted October 13, 2021 Nice little mod, but it's spelt "flesh".
TRX_Trixter Posted October 13, 2021 Author Posted October 13, 2021 16 minutes ago, displayed_name said: Nice little mod, but it's spelt "flesh". Ah... yep. Sorry. Description fixed. Little bit later i make fixes in mod strings.
ck2modfan Posted October 2, 2022 Posted October 2, 2022 A great little gem, pardon the pun. Nice addition! 1
TRX_Trixter Posted October 6, 2022 Author Posted October 6, 2022 (edited) 1 hour ago, shardoom said: Is it .espfe? Regular esp file Edited October 6, 2022 by TRX_Trixter
shardoom Posted October 6, 2022 Posted October 6, 2022 1 hour ago, TRX_Trixter said: Regular esp file Would any of the scripts fail if the file was compacted for .espfe?
TRX_Trixter Posted October 7, 2022 Author Posted October 7, 2022 8 hours ago, shardoom said: Would any of the scripts fail if the file was compacted for .espfe? Hard to teel. Im not using this file format because of its limitations.
shardoom Posted October 7, 2022 Posted October 7, 2022 1 hour ago, TRX_Trixter said: Hard to teel. Im not using this file format because of its limitations. What do you mean? What limitations??
TRX_Trixter Posted October 8, 2022 Author Posted October 8, 2022 (edited) On 10/7/2022 at 6:04 AM, shardoom said: What do you mean? What limitations?? Just quote for explanation Quote Normal ESP and ESM plugins have a limit of 256. (But Skyrim.ESM, Update.ESM, etc take up some of those). ESLs are "light" plugins. They contain 2048 or fewer records. They have a limit of 2048 or more. Not too sure on the exact number, but it's quite high. ESLs are loaded, along with ESMs, before ESPs in your load order. ESPFEs are ESPs, but they are "flagged" as an ESL. They are basically just normal ESPs, but with less than 2048 records and do not contribute to the 256 limit. ESL ha some other limitations on scripts and etc. I necer have more than 120 plugins in my load order so i dont use ESL format. Edited October 8, 2022 by TRX_Trixter
shardoom Posted October 8, 2022 Posted October 8, 2022 1 hour ago, TRX_Trixter said: Just quote for explanation ESL ha some other limitations on scripts and etc. I necer have more than 120 plugins in my load order so i dont use ESL format. Oh the compaction ref limit sure, but that wouldn't apply here. There are no script problems except for when a plugin is compacted and scripts directly refence refs. (compacting changes them) Espfe's are immensely useful and its a shame this isn't espfe since I'm too close to my plugin limit to use anything but now.
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