Renako Posted August 17, 2021 Share Posted August 17, 2021 I am using vortex to mod the game, and have applied the FG conversion for theKite's Vault-Tec slave suit. Also currently using MTM for physics. Do I have to do anything to increase the breast size, or did I do something wrong with my FG installation? Even when nude, they are the same size. Link to comment
almond93 Posted August 17, 2021 Share Posted August 17, 2021 Do you have bodyslide installed? https://www.nexusmods.com/fallout4/mods/25 Bodyslide is a tool you can use to adjust both body shape and outfits and clothing. All of your sliders look zero'd. Build the body that you want or download somebody else's preset to use. Build both the naked body and whichever outfits you want. If that's not your problem there is also this thread which may be able to help you. It lists the install order in case you need to troubleshoot something. Link to comment
Renako Posted August 17, 2021 Author Share Posted August 17, 2021 Yes, bodyslide is installed. I have also set up the rule in vortex as seen: But somehow, the fusion girl preset is not being applied. Link to comment
Karna5 Posted August 17, 2021 Share Posted August 17, 2021 Hi, Renako. Every outfit needs to be built in BodySlide. If you think you built that outfit in BodySlide, check to see if there's another entry for it for Fusion Girl. I didn't use that FG conversion because I'd already ported that outfit myself to FG ages ago, but often an FG conversion does not delete the old CBBE BodySlide projects and instead adds its own FusionGirl projects. (For instance, my HN66 TRS conversion did not delete the CBBE projects but added FG ones). So you need to not only make sure you're building every outfit but need to make sure you're building the FG BodySlide files as well. Most authors create Groups for the FG conversions they make, but if that's a single outfit (not sure if it is) it might not have a group. Check the groups and if necessary type a piece of the outfit name and see if there's another project for it. Link to comment
echotest123 Posted August 17, 2021 Share Posted August 17, 2021 Also also: after building outfits in bodyslide have Vortex rescan your files for changes and apply them, else vortex will simply delete the newly generated models. Link to comment
Renako Posted August 17, 2021 Author Share Posted August 17, 2021 I bulk build the costumes and things look fine for now. I am just not sure why the conversion patch didn't apply. Now I am having issues with OCBPC and MTM not working now. If I am not wrong, I am suppose to install OCBPC, then install MTM and let it overwrite the .ini file, right? Link to comment
kharneth1 Posted August 17, 2021 Share Posted August 17, 2021 10 minutes ago, Renako said: If I am not wrong, I am suppose to install OCBPC, then install MTM and let it overwrite the .ini file, right? Yes, also make sure you choose the correct options in MTM fomod, ie for FG and for OCBPC Link to comment
Renako Posted August 17, 2021 Author Share Posted August 17, 2021 Not sure what is wrong, but still not working. Anyone using vortex that can help with this? Link to comment
kharneth1 Posted August 17, 2021 Share Posted August 17, 2021 28 minutes ago, Renako said: Not sure what is wrong, but still not working. Anyone using vortex that can help with this? No idea of vortex but looks like mtm is only providing collision config. Both, ini and txt , should be from mtm Link to comment
blastikor Posted August 17, 2021 Share Posted August 17, 2021 50 minutes ago, Renako said: Anyone using vortex that can help with this? This probably isn't the problem, but I figured I would just toss it out there. What is your load order for FG, ocbp, and MTM? Vortex recommends loading ocbp, and MTM before FG. I set rules to load ocbp after FG, and MTM after ocbp. Physics work fine on my end. Link to comment
Renako Posted August 19, 2021 Author Share Posted August 19, 2021 On 8/18/2021 at 12:24 AM, blastikor said: This probably isn't the problem, but I figured I would just toss it out there. What is your load order for FG, ocbp, and MTM? Vortex recommends loading ocbp, and MTM before FG. I set rules to load ocbp after FG, and MTM after ocbp. Physics work fine on my end. Same load order here. On 8/18/2021 at 12:01 AM, kharneth1 said: No idea of vortex but looks like mtm is only providing collision config. Both, ini and txt , should be from mtm Tried using both files from MTM, but still not working. Vortex is turning out to be pretty complex and tedious to use. Crappy thing is that we cannot bulk import mods into MO2, otherwise I would have just use that earlier. Now I am already thinking of doing so. Link to comment
Indarello Posted August 19, 2021 Share Posted August 19, 2021 9 hours ago, Renako said: Same load order here. Tried using both files from MTM, but still not working. Vortex is turning out to be pretty complex and tedious to use. Crappy thing is that we cannot bulk import mods into MO2, otherwise I would have just use that earlier. Now I am already thinking of doing so. No votex is simple, probably you install wrong mods or doing something wrong Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now