Jump to content

Is the level of fitness of a UNP character only influenced by the input during UNP renewal installation?


Recommended Posts

Hello!

 

I'm using UNP Body Renewal (https://www.nexusmods.com/skyrimspecialedition/mods/1699?tab=files),

followed by Fair Skin mouth textures in my load order,

followed by BHUNP (UUNP Next Generation) SSE (https://www.nexusmods.com/skyrimspecialedition/mods/31126?tab=posts),

foillowed by High Poly Head,

followed by Bijin Skin UNP 8k body diffuse

and a couple of makeup, warpaint and overlay mods.

 

Apologies for the noob question, but is it the case that the muscle mass of the character is only determined during UNP Body Renewal installation?

 

I've installed UNP Pin-up (since I find Skinny a bit too skinny) and followed it up by "muscular" presets when prompted by the FOMOD. Logically, the Dragonborn becomes thicc.

 

However, could skin textures, overlays, character presets (such as "Runa - Nord High Poly Head Preset" https://www.nexusmods.com/skyrimspecialedition/mods/40691 ) have influenced this?

I'm talking real changes, not optical effects (such as how certain clothes patterns can make a chest look bigger).

 

A very small issue I have is that while it's fitting for a Nord, Redguard, Orc character to be muscular, I like my Bretons, Bosmer and Imperials slightly skinnier.

If I ever want a thinner Breton Dragonborn, should I reinstall UNP?

 

Thank you for your guidance, happy gaming!

Link to comment

If I'm looking at your question correctly. The skeleton mesh points to a texture, which can overly or underlie define the presentation of the subject, (eg give more weight to muscle structure, but not size). That skeleton, (by default), points to the same mesh, (and this texture), for all races. If you want a different perspective for certain races, you have to redefine those races you want to be different to use a different textures, (or ultimately the skeleton itself).

Link to comment
17 minutes ago, spoonsinger said:

If I'm looking at your question correctly. The skeleton mesh points to a texture, which can overly or underlie define the presentation of the subject, (eg give more weight to muscle structure, but not size). That skeleton, (by default), points to the same mesh, (and this texture), for all races. If you want a different perspective for certain races, you have to redefine those races you want to be different to use a different textures, (or ultimately the skeleton itself).

Thank you! this is a valid answer. I guess that while it should be possible to have UNP Pinup for races ABC and Skinny for XYZ, I'll have to tweak my game to get it.

Link to comment
23 minutes ago, Urbinepto said:

Thank you! this is a valid answer. I guess that while it should be possible to have UNP Pinup for races ABC and Skinny for XYZ, I'll have to tweak my game to get it.

Pretty sure there is a mod somewhere that lets you customize each race's body. Probably even one that lets you customize individual followers and certain npcs. Not sure how well BS morphs work for something like that with outfits and you might need to adjust some things.

 

 

 

Edited by KoolHndLuke
Link to comment
20 minutes ago, KoolHndLuke said:

Pretty sure there is a mod somewhere that lets you customize each race's body. Probably even one that lets you customize individual followers and certain npcs. Not sure how well BS morphs work for something like that with outfits and you might need to adjust some things.

 

 

 

I'll look into it, thanks.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use