Guest Shadd Ashborn Posted June 8, 2021 Posted June 8, 2021 So, I decided to try again thing that I already tried long time ago but failed, smh. I would like to add few new sexout animations with external .esp mod that would work with random picker and in general work like they are in esm file. I tried to add new function, edit AddInternalAnims main script, tried to make things like in that old skeleton esp that provided in old guide. Nothing works, I always get this: Which makes me think that newer Sexout builds are simply ignore anything that doesn't present in Sexout.esm. So, question is it even possible and I just don't know something (considering there's zero info about thet)? I do not want to inject new anims to main mod (which I know how to do and capable to) as they are kinda specific and most of players will not need them at all.
Neutron_rus Posted June 8, 2021 Posted June 8, 2021 looking at the code, i think that you need to use call fnSexoutAddAnimToMod "somename", animDef alternative call fnSexoutAddAnimToMod "somename.esp", animDef instead of call fnSexoutAddAnim animDef because this is how sexout setting animations for amra, zaz, pregnancy. Everything else is the same and make sure that you have set all animations in your separate plugin, so sexout can actually find it
Guest Shadd Ashborn Posted June 8, 2021 Posted June 8, 2021 I tried it and it still fails to properly call animation by number. Sexout do find animations and add them to registry: But fails to use them.
Neutron_rus Posted June 8, 2021 Posted June 8, 2021 have you tried to add "plugin"::"somename" ;the same name as when you add anim to mod in sexout call code? because i remember trying to use amra anims by id w/o saying which plugin is it, and it always were failing
Guest Shadd Ashborn Posted June 8, 2021 Posted June 8, 2021 No because it is against goal of making mod a new esp. It has to work with vanilla sexout calls and random picker otherwise noone will even use it now.
Neutron_rus Posted June 8, 2021 Posted June 8, 2021 i don't really sure if it's possible to do so w/o adding a plugin name or modifying the main file. And i think that you can use random picker with added plugin name still, just it'll be stricted to this exact addon Checked code a little more, randomize act code have function to see plugins too, so if you name mod correctly in the add animation code, it should technically be able to use it for random picker w/o any problems
ChancellorKremlin Posted June 8, 2021 Posted June 8, 2021 I'm curious, why don't you want to add it directly to Sexout? You could try what Amra did a while ago when he had his own esp file that ran alongside Sexout, before Sexout incorporated his anims. There should be versions of his esp/esm lying around the forum somewhere.
Guest Shadd Ashborn Posted June 8, 2021 Posted June 8, 2021 1 hour ago, Neutron_rus said: i don't really sure if it's possible to do so w/o adding a plugin name or modifying the main file. And i think that you can use random picker with added plugin name still, just it'll be stricted to this exact addon Checked code a little more, randomize act code have function to see plugins too, so if you name mod correctly in the add animation code, it should technically be able to use it for random picker w/o any problems Yeah, after extencive testing it seems that my animations are really properly added to random picker. Though it seems that adding code that uses certain number will need that "plugin" addition. Well, anyway if someone want to use that certain animation it wouldnt matter if they need to add plugin name to a code or not. Now I need to test if proper gender restrictions for animations will work.
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