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[mod] Titillating Tentacle Porn Pack (TTPP)


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22 hours ago, fuzzehmer said:

Fixed the spelling error so it'll work properly now, not surprised I made one in like the one place of the code that wouldn't break or throw something at the log lol.

TTPP Adjustments.7z 34.15 kB · 6 downloads

Loving the tweaks, just curious if it's meant to support modded races differently, I'm using the Neki mod and it's trying to instantiate "tenteggnantlegs_2_neki" and "tenteggnantchest_2_neki" which aren't valid items.

Also rescued an Apex with hair12 and it errored, creating a bald apex

[00:24:13.451] [Error] Could not load image asset '/humanoid/apex/hair<gender>/12.png', using placeholder default.
(AssetException) No such asset '/humanoid/apex/hair<gender>/12.png'
[00:24:13.453] [Error] Could not load image asset '/humanoid/apex/hair<gender>/12.png:normal', using placeholder default.
(AssetException) No associated frames file found for image '/humanoid/apex/hair<gender>/12.png' while resolving image frame '/humanoid/apex/hair<gender>/12.png:normal'
[00:24:13.455] [Error] Could not load image asset '/humanoid/apex/beard<gender>/10.png', using placeholder default.
(AssetException) No such asset '/humanoid/apex/beard<gender>/10.png'
[00:24:13.456] [Error] Could not load image asset '/humanoid/apex/beard<gender>/10.png:normal', using placeholder default.
(AssetException) No associated frames file found for image '/humanoid/apex/beard<gender>/10.png' while resolving image frame '/humanoid/apex/beard<gender>/10.png:normal'
Edited by crealname
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On 10/21/2023 at 3:41 PM, fuzzehmer said:

Fixed the spelling error so it'll work properly now, not surprised I made one in like the one place of the code that wouldn't break or throw something at the log lol.

TTPP Adjustments.7z 34.15 kB · 16 downloads

Downloaded and tried this version and my Neki character's clothes permanently vanished and when you interact with the vehicle monsters you just get stuck forever, is this an issue with modded races?

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3 minutes ago, luciodark said:

Downloaded and tried this version and my Neki character's clothes permanently vanished and when you interact with the vehicle monsters you just get stuck forever, is this an issue with modded races?

 

Using Neki race mod as well, tries to spawn invalid items but the only time I have lost my clothes was when my game happened to crash while I had the 'tenteggnant' status effect active.

 

I should note I'm using the SxB neki patch, along with a good few Workshop mods so that may have an effect on my experience. Never got stuck in the trap, it's just supposed to let you go after it is done

Edited by crealname
further context
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Small temporary hotfix to fix the apex hair issue and use a human default belly if a race isn't supported. As it happens Neki us the same base body colors as humans so technically supported with this patch.

 

other known issues being worked on currently (primarily making sure the player doesn't lose gear first, which the method of doing will also allow pregnant players to remain pregnant if they get grabbed a second time while it's occuring)

 

+spawned naked npc does not get pregnant belly after trap
+potential crewmember with clothing DOES get pregnant belly but loses it and stays naked when talked to mid pregnancy (fixed after beam to ship and return)
+potential crewmember without clothing gets pregnant but does not give birth and stays permanent pregnant (fixed after beam to ship and return)
+player beams out mid trap interaction DELETES equipped items (legs and/or body depends on stripping)
+while tentacle pregnant logging off DELETES equipped items, pregnant belly items exist permanently now

 

TTPP Adjustments.7z

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Update 2.6 is online

Spoiler

added "derelict ship" space object that can spawn in a system (10%), leads to one of three spaceship dungeons (no more spiral hunting!)
added "Petrified Knight" T4 Armor set, Shield and Weapon
improved flying tentacle monster spawners appearance to be more distinct
added -50% defense debuff to tentacle liquids, fixed their durations, to differentiate them more the lesser tentacle liquid is now clearer and more see-through
fixed new ttpp npc to work with sexbound (ttpp land visitors)
changed tentacle cult statues collision to platform, you can stand and build on them now
slightly reduced cultist boss health
fixed cooked tentacle recipe unlock, now usable at campfire and cooking station
added "Infested Fridge", keeps food items fresh
added "Larvae Launcher" two handed female bazooka that 'shoots' sticky baby tentacle grenades 
added 13 food related items
removed door script dependency
fixed vascular door wiring
converted 11 animations to the random victim system
added over 300 dungeon files (focus on high threat planets, underground, racial themes, as part of vanilla dungeons)
improved loot from mod dungeon content
reduced object dialogue frequency
except the derelict ship dungeons, every ttpp dungeon is breakable
instant craft for building materials in shop
reduced flying tentacle monster health
numerous other small fixes

 

We wanted to include the additions by @fuzzehmer but we will let it cook for a bit more until it is ready, you can already add them now at your own risk.

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37 minutes ago, anulareo said:

I have a problem involving the doors

Exception while invoking lua function 'onInteraction'. (LuaException) Error code 2, [string "/objects/wired/door/door.lua"]:465:

please, post the log and describe more in detail which doors are affected by this, do you have other mods influencing doors?

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This:
[22:35:26.504] [Warn] Could not spawn NPC of species 'shadow' and type 'crewmembersoldier', exception caught: (MapException) Key 'crewmembersoldier' not found in Map::get()
 

And this is completely wrong, i haven't mod for fenerox as crew member. =\

Spoiler

Screenshot2023-10-25225750.jpg.d9a3b9076e1fea40671932a342b77d0e.jpg

 

Edited by _KT_
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19 minutes ago, DanielRanked said:

Is there any hope we can get male characters getting fucked by tentacles as decorations?

Sure, just send the sprite assets and we'll include them!

We already have 4 but I thought just 4 objects is not enough to make them a new category.

 

This is what a user send me:

human_breeder2male.png.aa4e2f4cd2a17166d7bab085d9187b2f.png.22ccdb123cd45762fb29b655a4103b27.png.e1f000e7ec81fd120117a9fc5c3d7427.pnghuman_bouncymale.png.1234c6f00a36768a77243d967d5779d9.png.ef59bfc461130762172730e7d1f7a5c2.png.a3ed0f1acf47d3f59267f50c3191d1d5.pnghuman_breedermale.png.86936ddeff8c0c7b0c0bfae26d2525d3.png.5d500fe99504d9701320846eca897693.png.b5ef21688b85f86522a34c457fda4487.pngdoormale.png.3d58fc2eebd10d1dd76a00e0ad493a48.png.95c50b95a6136829cb44501333d4a71b.png.d4adddd0d30603b9236b7b5d30414ba7.png

If you like this and want to see it in the mod you can use these assets as a basis and edit every object we have. We will include them in the mod but I'm just not a penis fan to work on it myself. There are far more things I have on the list and actually WANT to work on.

Edited by onionknighto
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Awesome mod! Is there any possibility to add decor, like chairs, but only more restrictive to the character visually? To look like traps, for example, but with the ability at any time to get off, or again to get in, well, like beds and chairs? I hope I was able to get my thought across clearly.

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6 minutes ago, FalkeFT said:

  add decor, like chairs that look like traps but with the ability at any time to get off, or again to get in, well, like beds and chairs?

Possible, we have some chairs and beds but maybe you expect more restraints? Adding static tentacles that bind the character is no problem but animating them is something we have not figured out yet for chairs/beds

Another issue is that in vanilla beds/chairs confine the character to certain pre defined poses that are difficult to work with in respect to the sprites, using the basic vanilla rules the best we could come up with are the tentacle beds currently in the mod

With custom scripts or .animator files we could do more but that also needs fitting art assets, unless we get an influx of motivated coders and pixel artists this will be delegated to the bottom of the request list

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44 minutes ago, onionknighto said:

Possible, we have some chairs and beds but maybe you expect more restraints? Adding static tentacles that bind the character is no problem but animating them is something we have not figured out yet for chairs/beds

Another issue is that in vanilla beds/chairs confine the character to certain pre defined poses that are difficult to work with in respect to the sprites, using the basic vanilla rules the best we could come up with are the tentacle beds currently in the mod

With custom scripts or .animator files we could do more but that also needs fitting art assets, unless we get an influx of motivated coders and pixel artists this will be delegated to the bottom of the request list

Got it! Too bad I have no skills. Maybe there will be people like that, maybe not, as luck would have it. Anyway, thanks for the reply!!! So I'll do with setting trap times longer than a few minutes so far).

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Think I found a bug.  When I try to warp to a certain planet I get warped back to my ship.  This is in the log.

 

Caused by: (DungeonException) Error loading dungeon '/dungeons/hylotl/hylotlruinedcastle/hylotlruinedcastle.dungeon': (AssetException) Error loading asset /dungeons/hylotl/hylotlruinedcastle/fb7_vanilla_glitch.json

 

Looks like the file is referenced in hylotlruinedcastle.dungeon.patch

I looked in TTPPv2.6.pak - fb7_vanilla_glitch.json does not exist in the hylotlruinedcastle directory. 

I removed the reference to it in hylotlruinedcastle.dungeon.patch and the world loads correctly.

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2 hours ago, FergFF said:

Think I found a bug [...]

Yes it was an oversight and your assumptions are also correct. I was contacted about it before and uploaded a fixed version (same name) if anyone has this issue just re-download and replace the file if you don'T want to unpack and fiddle with it to solve the bug.

 

5 hours ago, unknownphantom77 said:

Was trying to find the new space dungeons in the derelict ship encounter. Every time I entered the encounter in different systems it would load the vanilla USCM abandoned ship with nothing around.

The USCM Ship was one of the three possible encounters. There should be nothing around. Strange that you always got that one. I will investigate this.

My first guess is that I, once again, did not think about the dungeon size because bigger dungeons spawn less than smaller ones and the UCSM one is far smaller so it would make sense for it to spawn more often. I can either remove it or enlarge the space of that dungeon?

Maybe you got unlucky or I'm lucky? On my first try I got the "Event Horizon".

Edited by onionknighto
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I do enjoy the npcs you can rescue from those permanent tentacle sex decorations, I do hope there are plans to have npcs get captured by certain traps placed in the world or by the player as well as some options to allow the player to get caught by some so they can enjoy some long term sex themselves.

 

It would also be cool if there was a struggle feature to this so in the event the player got captured by one of those permanent sex traps they can struggle to escape or just enjoy the show, while npcs that get caught by those same traps are stuck until the player breaks them out.

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So I found some minor and major bugs in both the TTPP adjustment and in the 2.6 update. 

 

TTPP adjustment:

Major Bug: Stripped cosmetic armor does not get returned to you after getting trapped (Please check the video, Tested with the latest versions of both Sexbound, and Sexbound Reborn)

Theorical bug: If the player is looting chests or containers and obtains a armor piece after getting caught in a tentacle trap, the game will automatically equip it to the player. So on paper, this may cause valuable armor pieces to get removed from the player's inventory. A set of "invisible" armor maybe needed to fix this bug to prevent this theorical bug.

 

 

2.6 update: 

Minor bug: "Derelict ship" space objects can be overwritten by other mods (in my case "More NPC ships" in the steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1390490083&searchtext=more+friendly+ships)

Major Bug: Opening Vascular Hatch boots the player back to the ship, included the .log just in case

Nicpick: New weapons should have additional tooltips on them, especially on the axes having a additional "freezing" effect

starbound.log

Edited by Firelight1928
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