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Body Replacer for Sexout: Recommendations and Warnings?


Swyke

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Sorry for starting a new topic to a question, surely asked a hunded times, but maybe you could give (we could collect?) a more basic overview of the things that should be done, and what should be avoided.

 

Why I ran into this?

 

My F:NV Installatios is realy ancient, has had a lot of updates, deinstallations and reinstallations of a huge pile of - in the last months - most sexout relating mods. And it still runs very smooth and without unsolvable problems. (So I have to say: Thank you for your great work, especially the great and realy stable "Framework" and "Basic Resources". Dear friends: If you don't get Sexout working, the issue is in at least 90 percent on your side. Read the installation-instructions! That helps ;) )

 

At my first installation of Sexout last November I followed the instructions by Annika here: http://www.loverslab.com/topic/7727-sexout-faq-read-this-to-get-started/ and I still can recommend this topic to anybody who is new to sexout.

So I used the Beware of Girl (http://newvegas.nexusmods.com/mods/34702) I was familar with from Pre-Sexout-Times.

 

But - do not remember why - someday I deleted most of the mods and made a new start. And I thought: Why not giving the included body-replacer a try, so I didn't reinstall the Type 3 "Beware of Girl".

But I didn't got used to it. I don't like the broad shoulders of the girls. So I installed Cali 3 again.

 

I took some time to realize that the boobs didn't bounce anymore (even men, playing a sexmood do not allways look on a girls boobs ;) )

So I reactivated the skeleton and ... my girls boobs did bounce again ... they bounced out of my monitor, because the got realy huge. And I don't like huge boobs!

 

So I thought: Let's give this Type N a try, it looks realy cute and it's already here on LL (http://www.loverslab.com/topic/16338-fonvtype-n-body-replacer/)

Wow, I like this body very much, and it seems(?) that some of the clothing are resizing(?) to the smaler titts (seen on a prostiture-outfit). (I didn't install some of the clothing conversions till now)

 

And - eventually - here is the question I want to ask:

 

As I am playing a "fundamental Sexout:New Vegas, and nearly nothing else" with all of the recommended clothing of the SCR and Preg/Maternity-Contend I would like to know, if I will break anything if I am installing the Clothing Conversions for Type N?

Or - more basic - is there somewhere a elaboration how to set up your personal Sexout:New Vegas with different bodys etc.? What do I have to do, if I am changing a body and don't want to loose the maternity clothes etc.?

 

And If something likes this doesn't exist, is there an interest to collect the experience and create such a elaboration?

 

Thak you for your patience for reading a realy long post ;)

 

Swyke

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What you most likely did was install BoG Type 3 cali (which has nice, round but "normal" sized boobs) and then install the skeleton and Sexout on top of it, which replaces that body with a larger bouncing boobed one, which I don't like.

 

What you have to do to get a bouncing type 3 cali body is this:

 

 

As for the skeleton, a good choice would be to have Beware of Girl's Type 3 cali body installed. Then install Astymma's skeleton, and lastly, install the femaleupperbodyT3_Cali_Bouncing.nif from this thread, rename it to femaupperbody.nif and place it in your data/meshes/characters/_male folder, and overwrite. Voila! You should have naked bouncing breasts. If you want bouncing breasts with armour, then download one of the Type 3 bb armours from Nexus.

 

 

I'm working on updating the Sexout install instructions, together with a bunch of other sutff I think will help streamline instructions.

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Thanks ...

and: Yes. As I have written, in my first intallation I have followed annikas instructions, and so I had the BoG Cali 3 bouncing, which is realy nice. And I still should have installed the huge bunch of Type 3 BB armors from nexus, because I have made the "Common Resources Requirement Packs (fomods)" as described in the Sexout-Wiki (http://sexout.wikia.com/wiki/Sexout_Common_Resources_Installation_Guide). By the way: This installation guide is realy recommendable. As nobody is working on the wiki anymore maybe it shoud be put into some installation guides here?

 

But as I have installed the Type N, which seems to work with Sexout very well, too, there is the question, if I should return to the BoG Cali, because all of the stuff in the Common Recources etc. is made for this (and the included Replacer), or if there are some things I should care for, if I would keep the Type N or any other Body someone can imagine ...

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  • 4 months later...

Rather than start a whole new thread for my question, it seems like it would fit in alright, here, since I am having an equivalent problem.

 

I have normally kept things as simple as I could.  The pregnant body was based on the T3 Cali, so, I used the T3 Cali.

 

But, the Type-N body is the first that I've seen that I really like-- it looks much more like an average girl (if there's only going to be one body in the world) than any other I've yet come across (IMHO-- and it's my world, occupied solely by me).

 

I'm by no means an expert on how these mods fit together; but, I'm not absolutely green.  Intuitively, I believed that the pregnant body and all of its subordinate outfits would kick in as soon as the 'toon became pregnant-- just like previously-- and it wouldn't matter whether the non-pregnant body was Type 3 or Type N.  But, in point of fact, my 'toon assumes the proper pregnant form for a fraction of a second, and then reverts to a non-pregnant form (except in weight, agility, AP, etc., stats).  I wasn't absolutely sure that this was how the game was working until I stumbled across some pregnancy "test items," and was able to see various forms of pregnant armor become ordinary when donned by my Type N 'toon.

 

I've screwed around so much with my load order in an effort to get this to work (well, including with the Breeder Easter egg hunt before I gave up on that game and started on this, and discovered this new dead end) that my actual load order is practically academic.  But, to satisfy the inevitable demand:

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
MercenaryPack.esm
TribalPack.esm
ClassicPack.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
NVInteriors_Core.esm
AWorldOfPain(Preview).esm
Lings.esm
Sexout.esm
SexoutSharedResources.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutStore.esm
msexBase.esm
msexTopsOffice.esm
Another-Kick-In-The-Head.esm
VyntageVeronica02.esp
VyntageCass02.esp
FO3 Face Presets.esp
DIM CUSTOM PRESETS V1.3WEB.esp
TypeN_Replacer.esp
Sexout-Wear-And-Tear.esp
SexoutZAZ.esp
SmallerTalk.esp
KDC_Companions_Removable_Armors.esp
AWOPDeadMoney.esp
SexoutClothingEval.esp
CManagerie.esp
SexoutConsequences.esp
Neck-id Slaves.esp
GomorrahProstituteEnable.esp
Gomorrah3rdFloor.esp
AllCompanionsEssential 2.0.esp
Centered 3rd Person Camera.esp
LFox Bottle That Water.esp
NekhCFinderFix.esp
Distant Gunfire Sound Fix V2.1 - Machienzo.esp
ED-E avoids traps.esp
BrainPerkBugfix_Cardiac.esp
EmilyOrtalDialogueFix.esp
12GaSlugHullFix.esp
Grunt perk fix - DM LR GRA.esp
HittheDeckandStonewallFix.esp
CassFix.esp
unusable shovel fix.esp
borisniSarahWeintraubVanilaFIX.esp
AWOP DLC + GRA Conflict Error Fixes.esp
PipBoysToThePeople.esp
Fellout.esp
friendofnightforfellout.esp
InShiningArmor_ALLDLC_PerkFix.esp
companionannoyances.esp
Neckchains.esp
K2_GirlieGirlRaiderWitch_NV.esp
K2_LadyDeath_NV.esp
improved_shades.esp
improved_glasses.esp
PreorderGrenFix.esp
ArenaAnySex.esp
SexoutBreeder.esp
SexoutSexAssault.esp
SexoutRex.esp
RatslayerFix.esp
msexVeronica.esp
msexCourtesan.esp
Sexout-Another-Kick-Extension.esp
SexoutLust.esp
DLC-Another-Kick-Extension.esp
SexoutDrugging.esp
populatedcasino.esp
SexoutDiscounts.esp
SexoutResolutions.esp
st.esp
SexoutFadeToBlack.esp
SCS - CombatArmour.esp
SexoutKhans.esp
SexoutFiends.esp
SexoutKings.esp
SexoutNCR.esp
SexoutPowderGangers.esp
SexoutWorkingGirl.esp
The Mod Configuration Menu.esp

Total active plugins: 94
Total plugins: 104

 

 

If anyone could offer some constructive guidance, I'd really appreciate it. 

 

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Rather than start a whole new thread for my question, it seems like it would fit in alright, here, since I am having an equivalent problem.

 

I have normally kept things as simple as I could.  The pregnant body was based on the T3 Cali, so, I used the T3 Cali.

 

But, the Type-N body is the first that I've seen that I really like-- it looks much more like an average girl (if there's only going to be one body in the world) than any other I've yet come across (IMHO-- and it's my world, occupied solely by me).

 

I'm by no means an expert on how these mods fit together; but, I'm not absolutely green.  Intuitively, I believed that the pregnant body and all of its subordinate outfits would kick in as soon as the 'toon became pregnant-- just like previously-- and it wouldn't matter whether the non-pregnant body was Type 3 or Type N.  But, in point of fact, my 'toon assumes the proper pregnant form for a fraction of a second, and then reverts to a non-pregnant form (except in weight, agility, AP, etc., stats).  I wasn't absolutely sure that this was how the game was working until I stumbled across some pregnancy "test items," and was able to see various forms of pregnant armor become ordinary when donned by my Type N 'toon.

 

I've screwed around so much with my load order in an effort to get this to work (well, including with the Breeder Easter egg hunt before I gave up on that game and started on this, and discovered this new dead end) that my actual load order is practically academic.  But, to satisfy the inevitable demand:

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

MercenaryPack.esm

TribalPack.esm

ClassicPack.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

NVInteriors_Core.esm

AWorldOfPain(Preview).esm

Lings.esm

Sexout.esm

SexoutSharedResources.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutLegion.esm

SexoutStore.esm

msexBase.esm

msexTopsOffice.esm

Another-Kick-In-The-Head.esm

VyntageVeronica02.esp

VyntageCass02.esp

FO3 Face Presets.esp

DIM CUSTOM PRESETS V1.3WEB.esp

TypeN_Replacer.esp

Sexout-Wear-And-Tear.esp

SexoutZAZ.esp

SmallerTalk.esp

KDC_Companions_Removable_Armors.esp

AWOPDeadMoney.esp

SexoutClothingEval.esp

CManagerie.esp

SexoutConsequences.esp

Neck-id Slaves.esp

GomorrahProstituteEnable.esp

Gomorrah3rdFloor.esp

AllCompanionsEssential 2.0.esp

Centered 3rd Person Camera.esp

LFox Bottle That Water.esp

NekhCFinderFix.esp

Distant Gunfire Sound Fix V2.1 - Machienzo.esp

ED-E avoids traps.esp

BrainPerkBugfix_Cardiac.esp

EmilyOrtalDialogueFix.esp

12GaSlugHullFix.esp

Grunt perk fix - DM LR GRA.esp

HittheDeckandStonewallFix.esp

CassFix.esp

unusable shovel fix.esp

borisniSarahWeintraubVanilaFIX.esp

AWOP DLC + GRA Conflict Error Fixes.esp

PipBoysToThePeople.esp

Fellout.esp

friendofnightforfellout.esp

InShiningArmor_ALLDLC_PerkFix.esp

companionannoyances.esp

Neckchains.esp

K2_GirlieGirlRaiderWitch_NV.esp

K2_LadyDeath_NV.esp

improved_shades.esp

improved_glasses.esp

PreorderGrenFix.esp

ArenaAnySex.esp

SexoutBreeder.esp

SexoutSexAssault.esp

SexoutRex.esp

RatslayerFix.esp

msexVeronica.esp

msexCourtesan.esp

Sexout-Another-Kick-Extension.esp

SexoutLust.esp

DLC-Another-Kick-Extension.esp

SexoutDrugging.esp

populatedcasino.esp

SexoutDiscounts.esp

SexoutResolutions.esp

st.esp

SexoutFadeToBlack.esp

SCS - CombatArmour.esp

SexoutKhans.esp

SexoutFiends.esp

SexoutKings.esp

SexoutNCR.esp

SexoutPowderGangers.esp

SexoutWorkingGirl.esp

The Mod Configuration Menu.esp

 

Total active plugins: 94

Total plugins: 104

 

 

 

If anyone could offer some constructive guidance, I'd really appreciate it. 

There are no Type N pregnant body meshes, it should revert to Type3 though where Type3/6M/BnB are not present.

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Thanks ...

and: Yes. As I have written, in my first intallation I have followed annikas instructions, and so I had the BoG Cali 3 bouncing, which is realy nice. And I still should have installed the huge bunch of Type 3 BB armors from nexus, because I have made the "Common Resources Requirement Packs (fomods)" as described in the Sexout-Wiki (http://sexout.wikia.com/wiki/Sexout_Common_Resources_Installation_Guide). By the way: This installation guide is realy recommendable. As nobody is working on the wiki anymore maybe it shoud be put into some installation guides here?

 

But as I have installed the Type N, which seems to work with Sexout very well, too, there is the question, if I should return to the BoG Cali, because all of the stuff in the Common Recources etc. is made for this (and the included Replacer), or if there are some things I should care for, if I would keep the Type N or any other Body someone can imagine ...

 

The way it works, from what I can tell is that it will simply show type 3 bodies for the meshes that are not converted to type N, as for almost every clothing piece the body is included with the mesh, as opposed to only the clothes. It is a rare mod that does not have the body the clothes are made for included within the mesh itself (some of kendo2's mods were made with no included body, and they are the only ones I can think of, off the top of my head). This can lead to annoying changes in body shape, as your characters breasts may suddenly change size  from clothing to naked to another piece of clothing, but should have no effect on the game itself other than that.

 

edit: accessory mods tend to hae no included body shape, such as mods that adds wearable boots, belts, pouches, ponchos generally have no included body, they are set up for the expected body shape(usually type 3)

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Thx for replying.

 

"There are no Type N pregnant body meshes, it should revert to Type3 though where Type3/6M/BnB are not present."

 

 

 

That's what I expected; that's even what I observed... for a fraction of a second.

 

What causes the game to decide, "Hmm... I don't like how this looks.  I think I'll change it to a non-pregnant form of that armor?"

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Thx for replying.

 

"There are no Type N pregnant body meshes, it should revert to Type3 though where Type3/6M/BnB are not present."

 

 

 

That's what I expected; that's even what I observed... for a fraction of a second.

 

What causes the game to decide, "Hmm... I don't like how this looks.  I think I'll change it to a non-pregnant form of that armor?"

Don't know, never tested that myself as I don't use type N, maybe it's never worked properly. The type N setting in MCM is pretty much just a placeholder, as far as I remember it's not even coded into the bodyswapping.

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Thank you so much, Halstrom, for indulging my confusion on this.

 

I don't know how this fits in to the equation; but, I've been (unsuccessfully) trying to figure it out:

 

I played a different game for a short while-- until the latest version of Breeder came out.  The pregnancies involved were strange, and I didn't understand what what was going on until later (I like as many surprises as possible, so I don't read spoilers). 

 

Initially, I hadn't even noticed the note on the Easter eggs.  I found the egg in Novac, first; and, after I found the one at the 188, my 'toon's belly popped out.  I, then, looked for, and found, the note on the Easter eggs in the Pip Boy, and put two and two together.  I quickly ran to grab as many of the other eggs as I could, eventually getting all but two before ending that game when the new version of Breeder was released, which promised that I could collect eggs and wear clothes for Tryout quests at the same time. 

 

There was no pregnancy effect during that game-- no weight penalty or anything-- but, the abdomen enlarged, breasts changed shape, and the Type N "bounce" effect still worked in the new "pregnant" versions of the body.  As I found more eggs, the pregnant body shape kept evolving-- aesthetically, very well, I thought.

 

Trying to reach "behind Red Rocks," I stopped at Jacobstown and met "Santa."  I'd never interacted with (or noticed) that guy, before, and had no idea what to expect from him.  That initiated the other odd "pregnancy" that occurred during that game... I think.  The mechanics, however, confuse me.  I always play with mutations and miscarriages off to eliminate those as a source of variables.

 

I'm still confused as to whether that game was working properly, since "partying" with the supermutants, earlier, had, apparently, created a pregnancy with a growing supermutant male-- although, since it's an odd mod, who knows?  Then, meeting "Santa" in Jacobstown caused another "supermutant" to be added to the internal load.  But, when my 'toon eventually "gave birth," it was to some Blamco mac & cheese with a "Merry Christmas" note from "Santa," and the earlier supermutant pregnancy just... vanished.  The mechanism by which this all worked is a mystery to me; so, if it was malfunctioning, I don't know how to tell.

 

I mention all of that in part to convey my degree of confusion at what may be, to you, all very clear.

 

 

In that earlier game, swallowing those eggs was causing the the pregnant body to grow visibly (with no other effects).

 

After upgrading to the latest version of Breeder, ingesting (for lack of a better word) the Easter eggs causes the body to expand to the larger size only for an eighth of a second or so, only to shrink right back to "non-pregnant," immediately.  The penalties, however, persist.

 

So, I know that suitable pregnant meshes exist.  The game even shows them to me for a moment.  But, to use layman's terms, something is kind of forcing an "overwrite" immediately after the proper mesh appears in the game.

 

I'd be happy if I could find the cause, and a way to make it stop doing that.

 

 

I hope that all of my typing didn't create a problem for you (with the glaucoma).  Thanks, again, for helping.

 

 

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Breeder does some Pregnancy trickery in the Easter egg quest, I've never played that quest myself. If pregnancy works fine without Breeder then your issues are probably related to more Breeder. I don't know enough about Breeder to offer any help, best asking the question there. Is this one particular outfit or more or naked bodies? TypeN pregnant meshes do not exist in SCR or Pregnancy, your best bet is to turn the SCR setting back to T3 and see if that fixes it, I think I can see in the code where it may be failing, and will do some changes for next update.

 

Actually as far as I can see Type N isn't even an option for body setting in current releases, you must be using an old version.

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I've got a really bad migraine at the moment, so I hope that this makes some sense.

 

My release, like yours, has no "Type N Setting."  The game just carried on because it didn't know any better, I guess.  I tried changing the setting to "T3" just to see if anything would change; but, nothing did.

 

Thanks, a lot, for looking.  I'll look forward to the next update.  I can't uninstall Type N, because everything ends up looking very, very freaky (tits projected forward, into the ground).  So, I guess I'll have to just keep playing like this for a while.

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Golgo13

 

Breeder is a ..um special mod. Sometimes User29 puts... hum ... Easter eggs in the game... literally this time.

 

The body fake pregnancy is what used to be fact. He was having some fun. I believe he made some changes on that. .. In the very old Breeder games your Toon would give birth to a punkin that would roll away down a hill or wherever. No baby. just a pumpkin. One of his previous versions he set your body to be crippled until you went into a cave to sleep with the NPC. Then you could awake fine. What you are talking about with Santa is probably one of the versions where he made a few changes to make the game interesting for his followers who love his mods. The super mutant party does indeed get you pregnant or at least is suppose to but it was unfinished at the last time I checked / played it. He tweaks changes and even revamps various parts of his mod to suit him and those that regularly communicate to him on his Post.

 

Halstrom is right as usual. If you find his mod interesting I would greatly suggest first reading the last 5 or so pages of the post and then post a question. Chances are you will read about the issue somewhere inside those post. Follow and keep up with his changes because he does a lot of changes quite often and it requires followup to keep current on the various issues that he has and the newest changes he has made.

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I did do a search on the Easter Egg quest, and found a thread there; but, it didn't answer the question.  I also searched the Breeder thread and, when I couldn't figure out why the behavior had suddenly changed, I posted a question there, which didn't receive a response.  Someone's question after mine received a response, so, I guessed that it might have been too stupid a question to warrant a reply-- maybe it was a Pregnancy question, or a Type N question, instead.  So, I started a new game, and avoided the eggs.

 

Then, I stumbled across the Pregnancy test bin and started experimenting.  When I saw things similar to what happened to what happened to the eggs when I tried on the pregnant armors, I guessed that my suspicion about it being a Pregnancy problem, not a Breeder problem, might have been correct.  But, it could still be a Type N problem, for all I know.  But, the Type N thread doesn't name any incompatibilities, and the Pregnancy thread doesn't name an incompatibility with Type N, and, in the previous game, there was actually a well-executed pregnant body on the Type N character... so, I don't know.  The coding is wa-a-a-ay over my head.  If an incompatibility isn't named, I won't know that it's there.

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I did do a search on the Easter Egg quest, and found a thread there; but, it didn't answer the question.  I also searched the Breeder thread and, when I couldn't figure out why the behavior had suddenly changed, I posted a question there, which didn't receive a response.  Someone's question after mine received a response, so, I guessed that it might have been too stupid a question to warrant a reply-- maybe it was a Pregnancy question, or a Type N question, instead.  So, I started a new game, and avoided the eggs.

 

Then, I stumbled across the Pregnancy test bin and started experimenting.  When I saw things similar to what happened to what happened to the eggs when I tried on the pregnant armors, I guessed that my suspicion about it being a Pregnancy problem, not a Breeder problem, might have been correct.  But, it could still be a Type N problem, for all I know.  But, the Type N thread doesn't name any incompatibilities, and the Pregnancy thread doesn't name an incompatibility with Type N, and, in the previous game, there was actually a well-executed pregnant body on the Type N character... so, I don't know.  The coding is wa-a-a-ay over my head.  If an incompatibility isn't named, I won't know that it's there.

 

If you put on any of the pregnant out fits in the pregnancy test box they will swap immediately to your current pregnancy stage, they are all Type3Calli only. So if the character is at P2 stage and wears a P0 or P5 outfit it will swap to the P2 version, if you are only P0 or not pregnant they will swap to the standard outfit mesh (which you may have replaced with a type N mesh). I use them to test the swapping system workings. As far as I know there isn't any incompatibility with type N other than the fact there aren't any pregnant type N meshes in existence so you should see Type 3 meshes instead for all pregnant versions of the outfits. The only outfits that will be type N are the non pregnant variations you have installed. So if you installed TypeN Merc armor it would look Type N when worn even it still using a Skinny body, if the actor got pregnant to stage3 (P3) she would appear to be wearing Merc armor P3 Type 3 as that is the only P3 mesh made for Merc armor.

 

I suspect perhaps you may not understand how outfit meshes & bodies work. Installing type N naked body & outfits won't change all the vanilla outfits or the added pregnant outfits to type N, best it will do is overwrite the non-pregnant versions of outfits installed so any Player or NPC wearing that outfit will appear to be TypeN while wearing it. Someone has to use Blender to tweak each of the 200 odd outfit / pregnancy version T3 meshes to type N proportions. It's a headache of a task which is why no one has done it I suspect. I think there's a thing about NV all the races use the same body hence they are all basically the same as the Player's body unless a mod changes their race.

 

An swimsuit outfit mesh created with 44-36-40 proportions will look exactly the same on an actor (even male) no matter what body is installed as it includes the matching arms & legs too. The only thing that carries through is the skin texture, the naked body mesh is removed when any outfit is added to the bodyslot #2, stuff like gloves, belts, glasses & helmets don't remove the naked body or outfit they are worn over as they are worn on other bodyslots.

 

I'm no expert on Mesh stuff as I don't do mesh stuff, but this is how I believe it works from my end of things.

 

The only other thing I can think off that screws meshes up is installing the wrong skeleton. Perhaps TypeN modifies/replaces the skeleton?

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I did do a search on the Easter Egg quest, and found a thread there; but, it didn't answer the question.  I also searched the Breeder thread and, when I couldn't figure out why the behavior had suddenly changed, I posted a question there, which didn't receive a response.  Someone's question after mine received a response, so, I guessed that it might have been too stupid a question to warrant a reply-- maybe it was a Pregnancy question, or a Type N question, instead.  So, I started a new game, and avoided the eggs.

 

Then, I stumbled across the Pregnancy test bin and started experimenting.  When I saw things similar to what happened to what happened to the eggs when I tried on the pregnant armors, I guessed that my suspicion about it being a Pregnancy problem, not a Breeder problem, might have been correct.  But, it could still be a Type N problem, for all I know.  But, the Type N thread doesn't name any incompatibilities, and the Pregnancy thread doesn't name an incompatibility with Type N, and, in the previous game, there was actually a well-executed pregnant body on the Type N character... so, I don't know.  The coding is wa-a-a-ay over my head.  If an incompatibility isn't named, I won't know that it's there.

 

1) Your Easter Egg issue is a Breeder issue. Not a pregnancy issue. This I am sure of. For answers to the issues r/t Easter Eggs you need to go there.

 

2) If you are unaware of the mods, the various aspects of the mods and which mods does what you really shouldn't be messing with any Test bins. They are actually there for testing purposes and really shouldn't be used by those that don't understand what they are getting themselves into unless the mod author specifically tells you do do something with the objects in the bin. You are just asking for a world of trouble.

 

3) Read Breeders OP. It states that you are to follow some steps when first posting any tech support questions. If you don't follow those he might ignore you. Did you follow those steps. Did you indicate your issue and versions of SCR, Breeder SExout etc. ?

The info you need to understand what is required to post tech support questions are in the OP under a spoiler. The person after you that got the response was probably a regular poster on his Mod.

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I got the 'toon pregnant, got it to stage one, tried on armors, and everything worked fine-- so, it must just have been that goofy egg thing.

 

I always update all of the basic Sexout files; and, if anything seems weird, the first thing I do is double check to make sure that all of them are the latest version. 

 

I'd been playing another game for a few of months, then went out of the country, and just reinstalled all of this-- that's why some of it seems kind of unfamiliar, now.

 

Thanks a lot, everybody, for all of the help. :)

 

* Whoops--  guess I spoke too soon...

 

Things behave normally for some outfits, but not others.  For instance, a vault suit disintegrated, and combat armors and prostitute outfits changed between pregnant stages; but, the NCR Tryout outfit and the "Naughty Nightware," for example, force the body into an apparently non-pregnant state.

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I got the 'toon pregnant, got it to stage one, tried on armors, and everything worked fine-- so, it must just have been that goofy egg thing.

 

I always update all of the basic Sexout files; and, if anything seems weird, the first thing I do is double check to make sure that all of them are the latest version. 

 

I'd been playing another game for a few of months, then went out of the country, and just reinstalled all of this-- that's why some of it seems kind of unfamiliar, now.

 

Thanks a lot, everybody, for all of the help. :)

 

* Whoops--  guess I spoke too soon...

 

Things behave normally for some outfits, but not others.  For instance, a vault suit disintegrated, and combat armors and prostitute outfits changed between pregnant stages; but, the NCR Tryout outfit and the "Naughty Nightware," for example, force the body into an apparently non-pregnant state.

There are no pregnant version meshes of many outfits, so if you wear them they are going to not swap to a pregnant version.

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"Yes, it was the 'goofy egg thing'  When adding the second egg your toon would become visually pregnant."

 

No, that was the confusing thing.

 

Before the latest version, the eggs caused the 'toon to become visibly pregnant (but have no weight effects).  After the installation of the latest version, however, I began to get the weight effects; but, the visible effects only occurred for a fraction of a second.  After that, the 'toon returned to its previous, non-pregnant state, again.

 

"There are no pregnant version meshes of many outfits, so if you wear them they are going to not swap to a pregnant version."

 

I was expecting that, for instance, if the 'toon was wearing an "Official NCR Prostitute Outfit," it might just default to a pregnant, T3 Cali version of that outfit, instead of remaining as a non-pregnant Type N version.  But, whatever... I'm basically content, either way.

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"Yes, it was the 'goofy egg thing'  When adding the second egg your toon would become visually pregnant."

 

No, that was the confusing thing.

 

Before the latest version, the eggs caused the 'toon to become visibly pregnant (but have no weight effects).  After the installation of the latest version, however, I began to get the weight effects; but, the visible effects only occurred for a fraction of a second.  After that, the 'toon returned to its previous, non-pregnant state, again.

 

"There are no pregnant version meshes of many outfits, so if you wear them they are going to not swap to a pregnant version."

 

I was expecting that, for instance, if the 'toon was wearing an "Official NCR Prostitute Outfit," it might just default to a pregnant, T3 Cali version of that outfit, instead of remaining as a non-pregnant Type N version.  But, whatever... I'm basically content, either way.

Ah, I think I understand now. The version changes of Breeder caused the confusion. User changed the "goofy egg thing" recently if my memory serves me correctly. You won't get stuck with a pregnant body. I don' t understand the weight effects happening. I haven't played Breeder for a very long time and with the rate that User29 works on his mod it is most likely a completely new mod by this time.. ;) He makes many changes, and it is difficult to keep up unless you are very active on his OP. If you like his mod and use it regularly I would advise you to be active on his post. That way when problems like this occur both he and the others there will be quicker to help you.

 

Halstrom is correct as usual. :P . Not all the clothes have pregnancy versions. If you are curious and can't use the GECK or other tools install SexoutStore and Pregnancy (duh) and there is a vendor there that sells the pregnant versions of the clothes. At least the last time I was there.. ;) Then unfortunately you will need to use the non pregnant versions of the clothes whenever you intend to get pregnant/ or get pregnant so that they can swap over to the pregnant versions and not break the immersions. It took me some time to figure that one out. Once I didn't even realize my toon was pregnant until I fell down giving birth in the middle of freeside. :blush:

 

Keep in mind that some of the clothes use different bodies as well so that when the swap there might also be some changes in breast sizes, hips and the such. So the farther away you are from the T3-Berry / T6 / TN bodies the more noticeable the changes are. For example using Skinny body makes a big change when the clothes swap out. As a result I generally use the default body that comes with Sexout or occasionally the T3 - Berry. For males most are based off the Breezes bodies.

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