Husky1o1 Posted January 20, 2021 Posted January 20, 2021 Scamps of the Eastmarch - Always Erect View File This mod adds about 100 Scamps to the Eastmarch region. This mod is based on Scamps SE from Nexus - so all credit goes to 4thUnknown and Creeper for creating/porting this. I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it. The mod is a stand-alone version, the original Scamp SE is not required, it would in fact conflict. I really only wanted the Scamps in the game, not the spells or any other other things the original mod adds. My intent was to simply have more creatures so they can be used by SexLab. In order to make that work I changed their race from custom to Riekling (they use Riekling skeleton and animations anyway) to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the Riekling cock and adjusted the fit and textures, they are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). Finally, I created a female variant with "hair" and slightly more defined breasts. The females also have cocks because I don't want to see dry humping. And that's it. If you don't like "always erect" or females with cocks, I can't help you. That's just how it is ? There are two versions to download: tame or aggressive. Personally I prefer the tame one (I have all creatures tame in the game) simply to have more exciting interactions. But that's up to you. ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the hostile version so you have additional enemies in the game. Enjoy. Submitter Husky1o1 Submitted 01/20/2021 Category Misc Sex Requires Regular Edition Compatible No 2
ck2modfan Posted January 20, 2021 Posted January 20, 2021 Thanks for creating! And for creating as ESL... and for two options - aggressive and non aggressive. Please consider creating more of these conversions. From the Scamps author or otherwise. Especially if they are SL enabled.
Husky1o1 Posted January 21, 2021 Author Posted January 21, 2021 I am always looking at new creatures. Here on LL you will find these conversion from me: Beavers and Raccoons MNC Deer Expansion - Mihail Monsters and Animals Sheep Flocks patch for MNC SE For those three I went into the effort of making them CF-compatible, enabling their arousal states, registering their race, etc. But that's a lot of extra work and extra testing, and in the end because it does not always work for everyone, I make "Always Erect" version anyway. So I decided now "screw it, I make them always erect and save myself 80% of the work". The difficulty with custom creatures is that they are often using custom skeletons which are not working for the various SL animations. Also the moment where people create custom races with lots of specific skills or other custom race-specific settings, then you need to make sure that race is properly identified with CF, which is also not fool-proof. E.g. the Scamps were their own race but changing them to Rieklings only made them lose a fireball spell as the only difference, so I it was no huge loss. But I am always looking out for more. Currently working on Mihails Boars and Daggerbacks, what they do, what they don't, etc. 3
ck2modfan Posted January 28, 2021 Posted January 28, 2021 Would you consider making LE versions? Really like this one in particular. Thanks!
Husky1o1 Posted January 28, 2021 Author Posted January 28, 2021 Sorry, but I don't have LE and don't know its differences for modding/porting. But here is a guide for backporting from SE to LE which you may want to try: https://www.nexusmods.com/skyrim/mods/105327
MonVert Posted January 30, 2021 Posted January 30, 2021 ...It is normal that their dicks are moving separately from their bodies? ?
MonVert Posted January 30, 2021 Posted January 30, 2021 Do you know what could be causing the case of the disembodied dickus? @Husky1o1 The dick keeps moving separately like it isn't weighed down properly...and it's only the scamps. <_<
Husky1o1 Posted January 30, 2021 Author Posted January 30, 2021 No idea at all, sorry, I have not seen this anywhere in my game or in any mod so far. ?
ck2modfan Posted June 19, 2021 Posted June 19, 2021 Would you please consider porting Mihail's Hunger creatures to LL. Been using the Scamps. Awesome! Hungers would be a nice addition.
Bazzal Posted February 11, 2023 Posted February 11, 2023 I saw these being used in a video just a couple days ago and I wished to have them also in my game. Was pretty bummed out I didn't know where they were. Finally found them by random just now! This just made my game and day! Thank you for making this mod!
bogdanor Posted February 13, 2023 Posted February 13, 2023 (edited) I installed the "Tame" version, but nothing changed, creature framework informs that race unknown scamp (shy) still without penis.. Skyrim 16640 what am I doing wrong? Ok now I know the mod doesn't change the original scamp , the one invoked by the mod is OK. ThankYou Edited February 13, 2023 by bogdanor
AndragonFirefly Posted January 11 Posted January 11 It would be awesome if you could do this with goblins. SIC has goblins that work with SL and MNC but SIC now has so many other creatures and messes with the spawn points and or replaces vanilla creatures. There are other mods out there for goblins and I will not mess with any CC so that one is out for me and the other mods don't work for MNC. It would be nice if I had goblins in my game and nice for them to have a few of their own villages or settlements or cave dwellings or whatever instead of replacing other creatures that I don't want to trade out for. I want to keep my skeevers and falmers and such. I like them. I don't want to trade them out for something new, even if the something new is pretty cool. But I also want the goblins to be compatible with MNC using reikling race and skeleton so that they will have SL animations. I am installing this mod. This one looks cool too. Thanks for this.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now