Combaticus Posted September 15, 2020 Posted September 15, 2020 Does one exist yet? I know there are a few female ones, but it's a bit jarring having men with the leaf, or worse yet that weird little nubby ken doll crotch.
rhiper Posted September 15, 2020 Posted September 15, 2020 there are multiple ways how to delete the leaf (the ironman compatible one is to just replace it with invisible texture) but no mod models the pp yet so you have to be content with nubby doll crotch for the time being XD
Ixum Posted September 16, 2020 Posted September 16, 2020 From what I've understood reading Paradox devs say, it should be fairly easy to add stuff to the bodies, I think you just need Maya and PDX export addon thingy... I know nothing about 3D modding so I might be way off
batrout Posted September 16, 2020 Posted September 16, 2020 i myself seriously looking forward to it, and to have more scales for bodyshape such as house hung cock or mega tits would be fun.
Guest Posted September 16, 2020 Posted September 16, 2020 I’m dying for something as well. My life won’t be complete until I can see king ordulf’s peepee
AlphaLyxis Posted September 18, 2020 Posted September 18, 2020 Well, I tried making one in Blender with the Paradox importer/exporter addon, and the model turned out okay: Spoiler Unfortunately, this is how it turned out in-game: Spoiler I assume it's something to do with the vertices not being properly mapped to the skeleton so it has no idea where to animate them or something, but if somebody knows how to fix it, I'd be grateful. Or if there's somebody who has the technical aspects of Blender down but doesn't want to go through the trouble of modelling I could just send you the .blend file.
Satyrthegreat Posted September 18, 2020 Posted September 18, 2020 hahah his dicks all over the place but seriously, it looks very close. nice work
MrMeargt Posted September 18, 2020 Posted September 18, 2020 I'm not the most experienced Blender user, mostly because I can't model at all. But I'm sure if you upload the .blend file I could try doing something.
WaffleIron Posted September 18, 2020 Posted September 18, 2020 17 hours ago, irontooth23456 said: I assume it's something to do with the vertices not being properly mapped to the skeleton so it has no idea where to animate them or something, but if somebody knows how to fix it, I'd be grateful. That glich looks like what happens if you add extra vertices to the base model. With how blendshapes work, each blendshape has to basically be the same model with the same number of vertices. They only differ by the x/y/z coordinates of those vertices. If you add a vertices to the base model, you have to add the same vertices to each blendshape modifiying it (old, young, fat, etc.). But I don't know of a convenient way to do that. You would probably have better luck trying to mimic how beards and other attachments work, rather than trying to modify the base model.
AlphaLyxis Posted September 19, 2020 Posted September 19, 2020 6 hours ago, WaffleIron said: That glich looks like what happens if you add extra vertices to the base model. With how blendshapes work, each blendshape has to basically be the same model with the same number of vertices. They only differ by the x/y/z coordinates of those vertices. If you add a vertices to the base model, you have to add the same vertices to each blendshape modifiying it (old, young, fat, etc.). But I don't know of a convenient way to do that. You would probably have better luck trying to mimic how beards and other attachments work, rather than trying to modify the base model. Thanks, I'll look into that. I did notice that Simple Slits had a blendshapes file.
Vandarius Posted September 19, 2020 Posted September 19, 2020 You will be my hero if you figure it out. though I prefer more reasonable sized one myself.
MrMeargt Posted September 19, 2020 Posted September 19, 2020 I have tried so much, but Blender just stopped working properly and wont even export meshes anymore.
Rewinged Posted September 20, 2020 Posted September 20, 2020 Howdy, I'm from the Paradox forums and the CK3 modding coop. Currently the character artist for the Bronze Age mod and the LOTR mod. While adult mods aren't really my thing, I have been considering doing some penis models (using blendshapes so they have some variety in shape and such) to better represent the nudity present in ancient egypt for the Bronze Age mod. This wouldn't be an official part of the mod, but just an addon I'd drop here for those who want the extra bit of authenticity. If I work on such a thing, I'd be happy for others to use them of course. I'm still not 100% certain when I'd work on it yet though. If others have already been working on something similar and need help with anything please let me know, I'd be more than happy to share any knowledge.
AlphaLyxis Posted September 20, 2020 Posted September 20, 2020 28 minutes ago, Rewinged said: Howdy, I'm from the Paradox forums and the CK3 modding coop. Currently the character artist for the Bronze Age mod and the LOTR mod. While adult mods aren't really my thing, I have been considering doing some penis models (using blendshapes so they have some variety in shape and such) to better represent the nudity present in ancient egypt for the Bronze Age mod. This wouldn't be an official part of the mod, but just an addon I'd drop here for those who want the extra bit of authenticity. If I work on such a thing, I'd be happy for others to use them of course. I'm still not 100% certain when I'd work on it yet though. If others have already been working on something similar and need help with anything please let me know, I'd be more than happy to share any knowledge. I have a question: in addition to the issue I posted a screenshot of above, how do you make it so that new topology is properly parented to the animation skeleton? Because when I try to do some stuff with poses, the penis is completely stationary.
Rewinged Posted September 20, 2020 Posted September 20, 2020 You would just have to rig it to the skeleton, like any other attachment. You would also need to create blendshapes to fit the various body shapes too though (fat, dwarf, gaunt, old and muscular)
theodoro Posted September 20, 2020 Posted September 20, 2020 52 minutes ago, Rewinged said: Howdy, I'm from the Paradox forums and the CK3 modding coop. Currently the character artist for the Bronze Age mod and the LOTR mod. While adult mods aren't really my thing, I have been considering doing some penis models (using blendshapes so they have some variety in shape and such) to better represent the nudity present in ancient egypt for the Bronze Age mod. This wouldn't be an official part of the mod, but just an addon I'd drop here for those who want the extra bit of authenticity. If I work on such a thing, I'd be happy for others to use them of course. I'm still not 100% certain when I'd work on it yet though. If others have already been working on something similar and need help with anything please let me know, I'd be more than happy to share any knowledge. Amazing work on those mods! I would be hugely supportive of a mod like that or resources like that. I think there's a lot of us here who are hoping for some kind of realistic normal male nude mod. Something that would be appropriate for the game and mercifully free of LoversLab's usual obsession with Japanese fetishes.
AlphaLyxis Posted September 20, 2020 Posted September 20, 2020 7 hours ago, Rewinged said: You would just have to rig it to the skeleton, like any other attachment. You would also need to create blendshapes to fit the various body shapes too though (fat, dwarf, gaunt, old and muscular) And, uh, not to sound stupid, but how do you do that? ?
MrMeargt Posted September 20, 2020 Posted September 20, 2020 20 minutes ago, irontooth23456 said: And, uh, not to sound stupid, but how do you do that? ? To connect the rig to the skeleton: in theory, you'd just have to connect the vertices of the penis to the vertices of the crotch.
WaffleIron Posted September 20, 2020 Posted September 20, 2020 Wasn't planning on making a male decensor, but I took a shot at it and have the base model and a single blendshape working now. Attachments have a seam/shadow that's hard to get rid of, so I did end up using the base model instead. I can see why people where having such trouble though, it is very sensitive to set up. I'll make another "simple" mod when I've finished the rest that other people can use as a base if they want.
AlphaLyxis Posted September 20, 2020 Posted September 20, 2020 5 hours ago, MrMeargt said: To connect the rig to the skeleton: in theory, you'd just have to connect the vertices of the penis to the vertices of the crotch. No, that doesn't work, unfortunately.
Ixum Posted September 21, 2020 Posted September 21, 2020 I so hope this will happen! One can dream....
bobgasyon Posted September 21, 2020 Posted September 21, 2020 are ppl using the penis like beard or part of the body itself?
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