Ghoulz Posted June 20, 2020 Posted June 20, 2020 https://www.nexusmods.com/skyrim/mods/103423 Just a single one I've come across. There's like a million too many of the side horns though.
Yinkle Posted June 20, 2020 Posted June 20, 2020 Lol this could be used to make some interesting animations
Harvald Posted June 20, 2020 Posted June 20, 2020 not equipable but the source is this race mod: https://www.nexusmods.com/skyrim/mods/57861/? it is an eyebrow.
Ghoulz Posted June 20, 2020 Author Posted June 20, 2020 57 minutes ago, Harvald said: not equipable but the source is this race mod: https://www.nexusmods.com/skyrim/mods/57861/? it is an eyebrow. Well, don't know how to convert them into equips. Never figured out Skyrim's CK unlike Oblivion's which was simple.
Mez558 Posted June 20, 2020 Posted June 20, 2020 10 minutes ago, Ghoulz said: Well, don't know how to convert them into equips. Never figured out Skyrim's CK unlike Oblivion's which was simple. I use a Tera Castanic race that comes with horns and when I was looking for new ones all I did was copy rename the new horn meshes to one of the existing Castanic horn meshes and replace it. If you have an equipable Horn mod then you should be able to do the same thing. Obviously need to copy over the texture files to whatever location they would install to, get the name of one of your equipable horn meshes (one you like the least) rename the new horn mesh to to this and copy/pasta this mesh into the equipable horns folder, overwriting the original mesh.
Ghoulz Posted June 21, 2020 Author Posted June 21, 2020 16 hours ago, Mez558 said: I use a Tera Castanic race that comes with horns and when I was looking for new ones all I did was copy rename the new horn meshes to one of the existing Castanic horn meshes and replace it. If you have an equipable Horn mod then you should be able to do the same thing. Obviously need to copy over the texture files to whatever location they would install to, get the name of one of your equipable horn meshes (one you like the least) rename the new horn mesh to to this and copy/pasta this mesh into the equipable horns folder, overwriting the original mesh. Game didn't like that. It exploded to desktop upon trying to equip those horns.
Mez558 Posted June 21, 2020 Posted June 21, 2020 46 minutes ago, Ghoulz said: Game didn't like that. It exploded to desktop upon trying to equip those horns. Worked ok for me but as I said, I am using a race designed to have horns, albeit not one in the middle of their forehead. Spoiler Apologies for the neck seam, trying out some of Betterbecause textures but looks like you have to use texture blend to have them match and, afaik, that doesn't work with custom races. So these are the steps I took, obviously you need to change the location and name of the Mesh appropriately for whatever mod or race you are using for Horns From the Mod Archive, under Data\Meshes\actors\ronzo\character assets\ I copied ronzohorn01.nif and pasted it into Data\Meshes\TeraCastanic Assets\Horns Where all the TeraCastanic Horn Meshes are. I created a copy of Castanic_F_Horns09B (as a backup) deleted the original and renamed the mesh I just copy/pasted there (ronzohorn01.nif) to Castanic_F_Horns09B.nif Back to the Mod Archive, from Data\textures\actors\ronzo\character (Yes, it really is actors\ronzo\character and not actors\character\ronzo as you would expect it to be) I copied ronzohorn.dds ronzohorn_n.dds and created the same location in my Skyrim directory Data\textures\actors\ronzo\character Pasting them in there. Start game, open Racemenu, select horn. I can't see why equipable horns would have a different result, what Horn Mod are you using?
Ghoulz Posted June 21, 2020 Author Posted June 21, 2020 4 minutes ago, Mez558 said: Worked ok for me but as I said, I am using a race designed to have horns, albeit not one in the middle of their forehead. So these are the steps I took, obviously you need to change the location and name of the Mesh appropriately for whatever mod or race you are using for Horns From the Mod Archive, under Data\Meshes\actors\ronzo\character assets\ I copied ronzohorn01.nif and pasted it into Data\Meshes\TeraCastanic Assets\Horns Where all the TeraCastanic Horn Meshes are. I created a copy of Castanic_F_Horns09B (as a backup) deleted the original and renamed the mesh I just copy/pasted there (ronzohorn01.nif) to Castanic_F_Horns09B.nif Back to the Mod Archive, from Data\textures\actors\ronzo\character (Yes, it really is actors\ronzo\character and not actors\character\ronzo as you would expect it to be) I copied ronzohorn.dds ronzohorn_n.dds and created the same location in my Skyrim directory Data\textures\actors\ronzo\character Pasting them in there. Start game, open Racemenu, select horn. I can't see why equipable horns would have a different result, what Horn Mod are you using? I was messing with an equipable mod, not a race.
Mez558 Posted June 21, 2020 Posted June 21, 2020 29 minutes ago, Ghoulz said: I was messing with an equipable mod, not a race. No, of coures that won't work, sorry. It's worked the other way around ok but no it will not work like this without the mesh being editted.
Mez558 Posted June 21, 2020 Posted June 21, 2020 2 hours ago, Ghoulz said: I was messing with an equipable mod, not a race. I've got it working but I don't know why it is working as the way I understand things it shouldn't be but I am the Lord of Bodging it so... Spoiler
Ghoulz Posted June 22, 2020 Author Posted June 22, 2020 That's the game in a nutshell. I can equip SMP/HDT clothing but a low poly horn causes a CTD.
Mez558 Posted June 22, 2020 Posted June 22, 2020 4 hours ago, Ghoulz said: That's the game in a nutshell. I can equip SMP/HDT clothing but a low poly horn causes a CTD. It's causing CTD because the horns that are designed for RaceMenu are not meant to be equipable items, the can't occupy a bodyslot. If I actually knew anything about 3d modelling I might be able to fix this but I don't. What I did was combine an equipable mesh from TDN Horns with the Mesh from Ronzo in Outfit Studio. This equipped fine, except I had now had a Tri-Horn mesh. I then went back into OS and removed the orginal Mesh, leaving only the Uni-Horn and amazingly it still worked. I say amazingly as I can see nothing in the mesh that tells it that it is occupying slot 42 as it should but it still worked. I did ask what Horn Mod you were using earlier, you didn't answer so I used the first on I found.
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