b3lisario Posted February 15, 2013 Posted February 15, 2013 WHAT WE WANT TO ACHIEVE Create or edit normal textures for body meshes Add detail to your body / face / hands textures: scars, wounds, veins, muscles ... WARNING I am doing this tutorial mostly to share the info I collected and to provide a start to anyone who wants to take time in this. I want to learn more about this subject, and I pretend to upgrade this post as I learn new stuff. I am pretty noob in the use of all this programs, didn't know anything of this some months ago, and I have zero skill/experience in anything related to art. And my English is sad Any advice, suggestion, link, correction, any kind of info, will be welcomed. KNOWLEDGE NEEDED That's the stuff I don't want to explain. If you want to mess with texture and models, chances are you already know some of this - Basic modding knowledge: where to look for body meshes and body texture files, how to use NifSkope - Usage of 3d editor (3ds max, Blender, etc): import / export body meshes, create basic shapes - Usage of image editor (gimp, photoshop, etc): import / export dds files TOOLS I USE - gimp2 + gimp dds plugin - NifSkope - 3ds Max | Autodesk Education Community + nif plugin - xNormal [spoiler=Alternatives] More tools that I don't know how to use, but they will do the trick - photoshop + dds plugin - blender, maya - nvidia texture tools - zbrush CREATE A SCAR, STEP BY STEP Here we'll learn how to create a scar, and a normal texture file from a skyrim body mesh. I used the UNPB mesh We need a lowpoly model and a highpoly model 1. Lowpoly model Our lowpoly model is femalebody_1.nif file. We need to convert it to an extension xNormal understands (I choosed .obj) So load femalebody_1.nif with NifSkope and File -> Export the entire scene. Save it as low.obj 2. Highpoly model Here we need to edit the femalebody_1.nif model with 3ds max. In order to make a scar I made a cylinder and shaped it to the body. Attach the body and cylinder meshes and export it as high.nif [spoiler=3ds max] Then in NifSkope, load it and export the entire scene as high.obj 3ds max can export .obj files, but I don't know what the export options are 3. xNormal usage - add higpoly model [spoiler=high.obj] - add lowpoly model [spoiler=low.obj] - bake options A lot of stuff to pay attention. I was changing settings until it worked. [spoiler=options] - generate maps [spoiler=go!] [spoiler=New texture] 4. Compress texture Import it with gimp and export it as femalebody_1_msn.dds [spoiler=gimp export options] 5. Result INGAME Ok time to test it ingame. Place femalebody_1_msn.dds in the right location: [spoiler=texture ingame] MORE INFO http://www.bencloward.com/tutorials_normal_maps9.shtml http://www.3dkingdoms.com/tutorial.htm http://www.surlybird.com/tutorials/TangentSpace/index.html http://http.developer.nvidia.com/GPUGems/gpugems_ch35.html
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