byk1594 Posted January 26, 2020 Posted January 26, 2020 I'm new to making animations for The Sims 4 in Blender. Recently, I was working on a new animation for a female sim, and I was trying to make the breasts and the butt jiggle, but I can't make them move on blender, as there is no bone connected to them. How can I make the breasts and the butt move? Do I have to add new bones to the rig and then weight them? Can anyone tell me how this works?
Oops19 Posted January 26, 2020 Posted January 26, 2020 Could you post a screen shot of the rig in blender? At least breast bones should be there. Click on the eye to edit them.
Vthena Posted January 26, 2020 Posted January 26, 2020 16 hours ago, byk1594 said: I'm new to making animations for The Sims 4 in Blender. Recently, I was working on a new animation for a female sim, and I was trying to make the breasts and the butt jiggle, but I can't make them move on blender, as there is no bone connected to them. How can I make the breasts and the butt move? Do I have to add new bones to the rig and then weight them? Can anyone tell me how this works? It's probably not included with the rig you downloaded. You should look for another one.
byk1594 Posted January 27, 2020 Author Posted January 27, 2020 On 1/26/2020 at 1:26 AM, Oops19 said: Could you post a screen shot of the rig in blender? At least breast bones should be there. Click on the eye to edit them. Ok so I got the breasts to move by doing this, how do I get the butt to move?
byk1594 Posted January 27, 2020 Author Posted January 27, 2020 On 1/26/2020 at 3:39 PM, LittleDoxy said: It's probably not included with the rig you downloaded. You should look for another one. Do you know where can I download rigs?
Oops19 Posted January 29, 2020 Posted January 29, 2020 On 1/27/2020 at 11:41 PM, byk1594 said: Ok so I got the breasts to move by doing this, how do I get the butt to move? Sorry I have no idea. You may indeed need a different rig with more bones unless you can the hip bones.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.