Jack of All Trades Posted July 18, 2019 Posted July 18, 2019 Recently, I have attempted to make a mod that takes the hairs from a mod on the nexus and transforms them into wigs, so you can change your hair on the fly without the need of going to a barber. I had mild success, I got the hairs into the game and able to sit on the head properly, however, for whatever reason, the texture of the hair is completely black, making them very unappealing to use. Does anyone know why this is happening, and what I could do to fix it?
Risray Posted July 18, 2019 Posted July 18, 2019 If you still have texturename_hl.dds and texturename_hh.dds in the same folder as the hair/wig's textures, delete/rename them.
Jack of All Trades Posted July 18, 2019 Author Posted July 18, 2019 Removed the _hl files, there were no _hh ones though, hair is still black in-game. I also removed the texture paths to those texture files in nifksope. Not sure why it's still happening.
Neutron_rus Posted July 18, 2019 Posted July 18, 2019 Maybe there's something with the normals or smoothing groups in the model? I haven't worked with the models for this game for a long time, so i don't know for sure. Edit: Also check the enabled modifiers in the nifscope, there's should be enabled that it have alpha, and probably disabled the facegen tag, as facegen tag forces the model to use a body texture
Jack of All Trades Posted July 18, 2019 Author Posted July 18, 2019 How would I go about disabling the facegen tag? I'd imagine that would be the culprit, but I've never had to do this before, so this all new to me.
Neutron_rus Posted July 18, 2019 Posted July 18, 2019 just as example also shader tags should be set correctly or the model will not be renders correctly, so I'd say better to open an already working hair model, and just compare the parameters and names
Jack of All Trades Posted July 18, 2019 Author Posted July 18, 2019 6 hours ago, Neutron_rus said: just as example also shader tags should be set correctly or the model will not be renders correctly, so I'd say better to open an already working hair model, and just compare the parameters and names Sorry for the super late reply, went to bed, just woke up. Turns out that unchecking the SF_Hair flag fixes the issue, which is great. Thanks for the help!
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