Geefbeef_NT Posted February 13, 2024 Posted February 13, 2024 6 hours ago, Murbor said: Alright then. Thanks for trying to help me troubleshoot this, and sorry for eating up so much of your time. If you can't figure anything out, don't sweat it too terribly much. You said you wanted to remake this mod eventually anyway. Though, Honoka looks pretty good in Lianshi's clothes, so if just the hair and the mouth could be fixed, I think I'd be satisfied with that. At any rate, thanks again, and you have a great day. Hey, no problem ;). Sadly I can't reproduce your problems with my mod. I'm also going to take the mod off this site indefinitely because I'm not happy with it at the moment. Maybe at some point I'll get around to improving it a little and eliminating some of the errors. In any case, thank you again for your feedback and sorry again that I couldn't be of any help.
Geefbeef_NT Posted February 16, 2024 Posted February 16, 2024 12 hours ago, Murbor said: Ah, don't worry about it too much. Even if you had figured out the problem with the hair, as long as the mouth still looks glitchy like that, I don't think it would be a mod I'd have been too keen on using anyway. I'm content to wait until you remake it, however long from now that may be. Everything's fine... fortunately, the days when things like this used to keep me from sleeping are long gone ;). In the meantime, I did a few short tests with the mod in question with a few friends... including a PC that was so old that, according to the official system requirements, it shouldn't be able to play the game anymore. However, the result was the same: It worked without any problems, apart from a huge loss in performance on the weaker PCs, which as we know is directly related to 3Dmigoto itself. However, we noticed that the Guan Yinping mod you linked throws an error message when starting the game because of a duplicate shader configuration in both of the mods ini files. According to our tests, it does not affect performance or gameplay in any way... however, if you use the Yinping and Honoka mod at the same time and no error is displayed, it indicates that there may be probably something wrong with your setup. Not a confirmation, just a guess. Reworking the model probably wouldn't solve your problem with the mod, as with the possibilities of 3DM it either works like that or it doesn't work at all. However, the "mouth glitch" is a point that can probably be alleviated somewhat with a little reworking, but in my opinion cannot be completely fixed. The face models of Lianshi and Honoka are too different in size for that... in order to achieve a better match, I would have to reduce the size of one head so much that it no longer fits the body in proportion. I even tried it and had a lot of fun with the sight afterwards ^^. You could even do something here with weight painting in Blender and mitigate the distortions a little, but that's anything but easy because you have to be very precise and even small deviations only make things worse. When I originally made the mod, I was faced with the question "Should I really invest several days in a process that I can be very sure I will never get the perfect result?" I finally decided against it because the model and the glitch can only be seen at close range for a very short time during the game... but I'm not offended either if someone thinks it looks too "sloppy". I actually use this specific model in all my mod attempts to try things out first... It's basically a mashup of three models from completely different games. If it works I can move on, if not then the thing is usually already over. I don't know yet if and when I'll get back to it.
Geefbeef_NT Posted February 18, 2024 Posted February 18, 2024 11 hours ago, Murbor said: Why not make the mod for a character with a more similar facial structure then? Since you mentioned it, I'm kind of curious now why you chose Lianshi, out of every character in the game, to turn into Honoka. Because the characters head meshes would have to be extacly the same. Every deviation in size, vertex count or other parameters, no matter how small, leads to glitches and then has to be reworked manually. Depending on how good or bad the initial result is, this can easily take days. I actually tried other characters besides Lianshi as a starting point for the Honoka swap... same problems, more or less obvious to see. And trying out all the characters in the game one after the other just to find the "best" match is not an option for me... Too much work with too little chance of success. There was no particular reason why I chose Lianshi for this mod. I had to start with some character as a test, so I started with her.
kakui008 Posted March 10, 2024 Posted March 10, 2024 Can anyone tell me how to get the g1m file from .data? Or are there other ways to get any character model in order to modify it. Sorry, my grammar sucks, this is provided by Google. This is what I got via LinkdataTools and I have no idea what to do next, like an idiot.
panmeng8933 Posted March 10, 2024 Posted March 10, 2024 1 hour ago, kakui008 said: Can anyone tell me how to get the g1m file from .data? Or are there other ways to get any character model in order to modify it. Sorry, my grammar sucks, this is provided by Google. This is what I got via LinkdataTools and I have no idea what to do next, like an idiot. Directly change the suffix name
Geefbeef_NT Posted March 24, 2024 Posted March 24, 2024 (edited) Hello everyone, after a few weeks of lack of motivation, I decided at short notice to take up a project that had been put off for a while: Modding Dynasty Warriors 8. I can't report a major breakthrough at the moment, but I thought I'd share what little I've learned with you here. Here's what I did: I happened to find a tool in a Reddit post that can be used to partially read the DLC files from the PC version of Dynasty Warriors 8 XL. >>> https://www.reddit.com/r/dynastywarriors/comments/9efnt6/auxiliary_tools_for_xl_and_empires_and_how_to_add/ Consideration here: Since 3Dmigoto fails here due to the lack of DX9 support, the "classic" method of editing the original models has to be used. The individual DLC models can not only be identified quickly and easily using this tool, but you can also export the corresponding textures, for example. Disadvantage: You cannot export models directly. I then grabbed a DLC-bin file from the installation folder and converted it into a g1m file using the "WO4Edit" tools (found a little further up here in the thread). Now the g1m file just needs to be converted into another format for editing in Blender - I tried the following tools: "MusouTool" from the "WO4Edit"-toolpack Converting the g1m file and editing the resulting dae file in Blender works perfectly, but I am unable to import the changes back into the source file because, due to the tools lack of documentation, I neither understand the synthax of the import command nor can I interpret the shown error messages. I've tried about six different examples from some other threads here in the forum, but none of them work. If someone here has a suggestion or hint how to get this working I would appreciate it... I tried this method so many times, a few more attempts wouldn´t do any harm ;). "g1mtools" from the "DOA 6"-thread here on Loverslab g1m file can be converted, but the files exported here cannot be opened in blender because the program throws an error at this point. "g1m_exporter_v1.3.8" from here --> https://github.com/eArmada8/gust_stuff g1m file can be exported, edited in blender with the 3DM script and imported back into a g1m file using the import tool from the "g1mtools" package. The g1m file can then be packed back into a bin file using the “WO4Edit” tool. However, the main problem comes afterwards: Dynasty Warriors 8 XL either crashes immediately when you select the customized DLC costume or it is not displayed correctly. Now does this mean you can't actually make mods for this game? My opinion on this: I'm not fully sure yet, but there's still hope. Dynasty Warriors 8 XL is a "older" game, which is why I suspect that the models here are a little different from those that can be edited correctly with the tools (which were made for "newer" games). In my opinion, the most promising tool is the "g1m_exporter v1.3.8". If you take a closer look at the files that come out when converting the g1m file with a text editor, you can read an "unknown parameter" in some entries... an indication that the program cannot cope with some model-related data. This is where you could possibly start... perhaps the developer of the tool could also help here. Of course there's no guarantee that it will work in the end, but it would be worth a try. The exact workflow could end up looking something like this: Browse DLC file with Aux tool and export textures. Convert DLC file with "WO4Edit" and "g1m_exporter_v1.3.8". Edit model and textures with Blender. Import the customized model back using the tools and generate a new DLC file. Finally, import new textures using the Aux tool and then swap out the new DLC file in the installation folder. I know it's pretty vague at the moment, but maybe someone here has an idea or would like to try it themselves. As an example, I will attach a g1m file exported from a DLC here as an attachment... maybe that will help someone. For my part, due to my known time constraints, I will disappear again for a few months and then see if I can/should/will continue in this direction. I'll definitely update my modding tutorial... the rest will follow. Until then! GuanYP_Mandarin_DW8Export.g1m Edited March 25, 2024 by Geefbeef_NT Typo / Additional Info 6
panmeng8933 Posted April 15, 2024 Posted April 15, 2024 On 4/11/2024 at 2:39 PM, Murbor said: I found a person on DeviantArt and Pixiv who's making some nude mods for WO4. Does anybody here know if this person has these mods available to download anywhere or not? I'd really like to have one of those Nuwa mods. https://www.deviantart.com/panmeng19880114
Geefbeef_NT Posted April 20, 2024 Posted April 20, 2024 On 3/24/2024 at 10:08 AM, Geefbeef_NT said: Hello everyone, after a few weeks of lack of motivation, I decided at short notice to take up a project that had been put off for a while: Modding Dynasty Warriors 8. I can't report a major breakthrough at the moment, but I thought I'd share what little I've learned with you here. Here's what I did: I happened to find a tool in a Reddit post that can be used to partially read the DLC files from the PC version of Dynasty Warriors 8 XL. >>> https://www.reddit.com/r/dynastywarriors/comments/9efnt6/auxiliary_tools_for_xl_and_empires_and_how_to_add/ Consideration here: Since 3Dmigoto fails here due to the lack of DX9 support, the "classic" method of editing the original models has to be used. The individual DLC models can not only be identified quickly and easily using this tool, but you can also export the corresponding textures, for example. Disadvantage: You cannot export models directly. I then grabbed a DLC-bin file from the installation folder and converted it into a g1m file using the "WO4Edit" tools (found a little further up here in the thread). Now the g1m file just needs to be converted into another format for editing in Blender - I tried the following tools: "MusouTool" from the "WO4Edit"-toolpack Converting the g1m file and editing the resulting dae file in Blender works perfectly, but I am unable to import the changes back into the source file because, due to the tools lack of documentation, I neither understand the synthax of the import command nor can I interpret the shown error messages. I've tried about six different examples from some other threads here in the forum, but none of them work. If someone here has a suggestion or hint how to get this working I would appreciate it... I tried this method so many times, a few more attempts wouldn´t do any harm ;). "g1mtools" from the "DOA 6"-thread here on Loverslab g1m file can be converted, but the files exported here cannot be opened in blender because the program throws an error at this point. "g1m_exporter_v1.3.8" from here --> https://github.com/eArmada8/gust_stuff g1m file can be exported, edited in blender with the 3DM script and imported back into a g1m file using the import tool from the "g1mtools" package. The g1m file can then be packed back into a bin file using the “WO4Edit” tool. However, the main problem comes afterwards: Dynasty Warriors 8 XL either crashes immediately when you select the customized DLC costume or it is not displayed correctly. Now does this mean you can't actually make mods for this game? My opinion on this: I'm not fully sure yet, but there's still hope. Dynasty Warriors 8 XL is a "older" game, which is why I suspect that the models here are a little different from those that can be edited correctly with the tools (which were made for "newer" games). In my opinion, the most promising tool is the "g1m_exporter v1.3.8". If you take a closer look at the files that come out when converting the g1m file with a text editor, you can read an "unknown parameter" in some entries... an indication that the program cannot cope with some model-related data. This is where you could possibly start... perhaps the developer of the tool could also help here. Of course there's no guarantee that it will work in the end, but it would be worth a try. The exact workflow could end up looking something like this: Browse DLC file with Aux tool and export textures. Convert DLC file with "WO4Edit" and "g1m_exporter_v1.3.8". Edit model and textures with Blender. Import the customized model back using the tools and generate a new DLC file. Finally, import new textures using the Aux tool and then swap out the new DLC file in the installation folder. I know it's pretty vague at the moment, but maybe someone here has an idea or would like to try it themselves. As an example, I will attach a g1m file exported from a DLC here as an attachment... maybe that will help someone. For my part, due to my known time constraints, I will disappear again for a few months and then see if I can/should/will continue in this direction. I'll definitely update my modding tutorial... the rest will follow. Until then! GuanYP_Mandarin_DW8Export.g1m 716.79 kB · 8 downloads Hello everyone, a short final update on this matter: After a few days of additional testing with the tools listed and a few consultations here and there, modding Dynasty Warriors 8 will probably still be a long time coming (if at all). In my opinion, the main problem lies with the reimport of the processed models. When exporting to the corresponding file format, the tools probably add additional parameters that the older DW8 engine cannot handle. The game crashes already if you simply reimport a model that was exported from the original data without making any further adjustments. However, someone pointed out to me that you could also try converting the game from DX9 to DX11 with a special wrapper (dgVoodoo 2 to be more precise), which would potentially allow you to use 3DMigoto for modding again. The problem here is that neither Dynasty Warriors 7 nor Dynasty Warriors 8 can currently be run with dgVoodoo 2, which means that this option doesn't work either. However, the developer of dgVoodoo 2 is open to feedback and occasionally adjusts his program if certain games have problems with it. I gave him some feedback... let's see if that might help. See you then! 1
Murbor Posted April 21, 2024 Posted April 21, 2024 It'd be great if DW8XLCE and DW8E could be modded someday. There's a lot of great 3DMigoto mods for WO4 that I wonder if they could be ported to DW8 if somebody is able to get 3DMigoto working with it. We'll see, I guess. Once DW8 modding discussion picks up a bit, it should probably get its own thread, rather using the WO4 thread.
Geefbeef_NT Posted April 21, 2024 Posted April 21, 2024 24 minutes ago, Murbor said: It'd be great if DW8XLCE and DW8E could be modded someday. There's a lot of great 3DMigoto mods for WO4 that I wonder if they could be ported to DW8 if somebody is able to get 3DMigoto working with it. We'll see, I guess. Once DW8 modding discussion picks up a bit, it should probably get its own thread, rather using the WO4 thread. I wouldn't get my hopes up too much about this. As far as I can tell, the modding efforts for these two titles go back to 2014... but almost nothing has happened since then in terms of tools and such (as far as can be seen publicly). The DLC tool I did some testing with was apparently made to transfer the DLCs from the console to the PC version and the export/import tools and scripts are, as already mentioned, made for the newer series titles. By the way, the timing of my request to the developer of dgVoodoo 2 couldn't have been better: on the same day that I sent him the feedback, he put the project on hold for an indefinite period due to lack of time. So nothing more can be expected here in the future either. Well, it was worth a try...
fordchen Posted May 7, 2024 Posted May 7, 2024 Thanks all the people who help me of this game.I hope you will like this Diaochan - C1 - custom Bra.rar 2
孫悟空 Posted May 7, 2024 Posted May 7, 2024 14 minutes ago, fordchen said: 感谢所有在这个游戏中帮助我的人。我希望你会喜欢这个 貂蝉-C1-定制文胸.rar 4.91 MB · 1 download nvwa please
Murbor Posted May 9, 2024 Posted May 9, 2024 On 5/6/2024 at 11:45 PM, 孫悟空 said: nvwa please I don't think that person made that mod themselves, I think they just mixed the files from two of True_Might's mods together. Specifically, they took the "bimbo" sized boobs from the Strikeforce Diaochan mod, and put them together with another mod that has Diaochan nude with her normal skin color. I know because I did the same thing to get the same mod in that picture about a year ago. If anybody wants the same mod from the picture above, but with Diaochan's normal face instead, here you go. Diaochan-NormalOutfit-Nude-HugeBreasts.zip 3
Murbor Posted May 15, 2024 Posted May 15, 2024 I have a request. Would anybody here who knows how to make stuff in 3DMigoto be able to fix Naotora Ii's hair in her "Regular Costume"? On low graphical settings, her hair is pretty messed up, and even on high settings, the problems are less severe, but still present. Part of her hair is brown instead of black like it should be, and there's a big flickering pink spot on top of her head. Inside the spoiler tag below are some screenshots showing the problems. If somebody here could make a fix for her hair that's compatible with the mod attached to this post (which doesn't seem to alter her hair at all), I would sincerely appreciate it. Spoiler Naotora-NormalOutfit-Nude-HugeBreasts.zip 1
Geefbeef_NT Posted May 18, 2024 Posted May 18, 2024 (edited) On 5/15/2024 at 4:08 PM, Murbor said: I have a request. Would anybody here who knows how to make stuff in 3DMigoto be able to fix Naotora Ii's hair in her "Regular Costume"? On low graphical settings, her hair is pretty messed up, and even on high settings, the problems are less severe, but still present. Part of her hair is brown instead of black like it should be, and there's a big flickering pink spot on top of her head. Inside the spoiler tag below are some screenshots showing the problems. If somebody here could make a fix for her hair that's compatible with the mod attached to this post (which doesn't seem to alter her hair at all), I would sincerely appreciate it. Hide contents Naotora-NormalOutfit-Nude-HugeBreasts.zip 11.73 MB · 5 downloads Hi @Murbor, I know this graphical "bug" you experiencing here, because I ran into it when making one of my own Naotora mods. "Bug" is actually not the right term in this case; the correct term would be "works as intended, but not quite". It's like this: Her hair is actually not black at all, but actually a pretty dark brown, see for example the official illustrations -->Her Koei Wiki Character Profile or a gameplay-clip from Samurai Warriors 4 --> Example here You can even see it in the game itself (see above)... just look at her portrait in the character selection... here her hair is brown ;). And if you look at the texture of the original model in an image editing program, you'll see that her hair is brown here too (see above). Admittedly, how clearly you can see this depends somewhat on what brightness and contrast settings you have made on the respective PC.. and the settings in the game, since the respective graphics profile changes the lighting (which is why you can see the difference depending on the setting also more or less clear). So what's going on here? WO4 probably has a small problem with its lighting engine here, which is unintentionally fixed by using 3DMigoto. To solve the whole thing, you would actually just have to replace her front hair and the two braids with the original texture using 3DM (the corresponding texture from the mod should also work, as it doesn't change the hairstyle). And if I see it correctly, then the texture that is responsible for the reflection is either saved in the wrong format or is otherwise incorrect... in any case, something doesn't fit with the hair ornament, the shoulder plates and the bracers. I'll probably be home for a few days next week, if I can find some time in between, I'll take a look at it (if you can't manage to change the texture yourself)... but the "fix" you're asking for would mean that her hair will almost certainly be brown later ;). #### #### #### #### #### #### #### #### #### #### So... I've now looked at the whole thing and tried to fix a few of the problems mentioned - the modded model for me looks now like this: The fix consists of an additional ini file in the main folder of the mod. After the adjustment, her hair now has its original color, i.e. dark brown. I also "cleaned" the corresponding texture a little... the hair ornament is still a little too dark, but at least the reflections are a little better now. In my opinion, the fact that the front hair appears a little lighter in the side view than the back part is due to the lighting in the gallery... if you turn the model in a different direction, the difference can no longer be seen (at least for me). The "flickering white lines" you mentioned can also be found in the unmodded original model... probably a small error in the shader or with the lighting in the game itself. Apart from the additional ini file and the "cleaned" texture, I haven't changed anything else. And if you actually like her hair better in black, I've added a few additional hair colors in the texture folder as a little bonus... just overwrite the "P0" texture from one of the folders with the original (screenshots of the available options in the Spoiler below). Spoiler Additional Bonus Haircolors (from left to right): Dark Brown (Original) Black Light Brown Light Blonde Red That should actually be it now because you can't fix much more with 3DM without redoing the mod from scratch... see if that's okay. Have fun! Naotora-C1_GeefFix.zip Edited May 19, 2024 by Geefbeef_NT Spelling / Added Content 2
Murbor Posted May 19, 2024 Posted May 19, 2024 Thank you! I guess Naotora's hair in her gameplay model always looked like it was a very light shade of black to me. There's definitely something weird going on with the hair in this game, even without mods. You can see it most with Guo Jia and Red Hare. Regardless, thank you for the fix, her hair looks a lot better now, though there's still a visible difference between the color of her bangs and the rest of her hair (which I can see in one of the screenshots you posted), and the pink spot has turned gray but is still there. Even on high graphics settings, it's smaller, but still visible. Screenshots in spoiler tag. Is it possible to fix, or is this probably the most that can be done? Spoiler
Geefbeef_NT Posted May 19, 2024 Posted May 19, 2024 38 minutes ago, Murbor said: Thank you! I guess Naotora's hair in her gameplay model always looked like it was a very light shade of black to me. There's definitely something weird going on with the hair in this game, even without mods. You can see it most with Guo Jia and Red Hare. Regardless, thank you for the fix, her hair looks a lot better now, though there's still a visible difference between the color of her bangs and the rest of her hair (which I can see in one of the screenshots you posted), and the pink spot has turned gray but is still there. Even on high graphics settings, it's smaller, but still visible. Screenshots in spoiler tag. Is it possible to fix, or is this probably the most that can be done? Reveal hidden contents I suspect the color difference on some of the characters is caused by some quirk in the games engine (specificaly how it handles the lighting)... in this case some visible parts of the character are rendered slightly different, although the same texture is used and therefore the colors should be exactly the same. And as I said, the "gray spot" is also visible on the original model. From my point of view, there's probably not much that can be done here (please note that these errors already exist in the unmodified original game and have nothing to do with the mod; at most, they will become more visible when one is used)... trying to fix it directly via the shaders would be an option, but that's too complicated for me personally and would probably cause more damage than good. It's best to leave it at that... perfection is difficult to achieve when the makers of the game can't quite manage it in the original ;).
Murbor Posted May 20, 2024 Posted May 20, 2024 Alright, fair enough. Thanks again for the fix! Even if her hair isn't perfect, it looks a lot better now that it's not two completely different colors. Though, if it's not too much trouble, could I request a lighter shade of black as a hair color option? I really could have sworn Naotora's hair was black, and to make sure I wasn't crazy, I checked a couple other games, and sure enough, she has light black hair in them. Here's a screenshot I took from the PS4 version of Warriors Orochi 4. Would it be possible for you to make her hair this color, please? Spoiler
Geefbeef_NT Posted May 20, 2024 Posted May 20, 2024 (edited) Since this is the original color of the model from the game, it's pretty easy to do yourself: Simply copy the texture "ARMOR_ps-t0.DDS" from the "textures" folder somewhere, rename it to "P0.dds" and overwrite the old P0 in the same folder with it. But a little note: Since we're using 3DM here, the whole thing won't look 100% like it does in your screenshot... experience shows that the model/hair will look a little darker and the plastic-like shine will have almost disappeared. If you really want the exact same look, then you would have to deactivate the mod completely. Additionally, you can use an image editing program to set any color you like... just make sure you end up saving the texture in the "B8G8R8A8 (sRGB, DX 10+)" format, otherwise you'll have problems with brightness and contrast. Edited May 20, 2024 by Geefbeef_NT Spelling
Murbor Posted May 20, 2024 Posted May 20, 2024 53 minutes ago, Geefbeef_NT said: Since this is the original color of the model from the game, it's pretty easy to do yourself: Simply copy the texture "ARMOR_ps-t0.DDS" from the "textures" folder somewhere, rename it to "P0.dds" and overwrite the old P0 in the same folder with it. That didn't work, unfortunately. All it did was change her hair to a slightly different shade of brown. I've never edited a texture file in my life, so I'm not confident that I can just edit it to the color I want myself.
Geefbeef_NT Posted May 20, 2024 Posted May 20, 2024 1 hour ago, Murbor said: That didn't work, unfortunately. All it did was change her hair to a slightly different shade of brown. I've never edited a texture file in my life, so I'm not confident that I can just edit it to the color I want myself. It worked as expected... as I said, this is the "real" color when using the original texture with 3DM. If you want the exact color as in your screenshot then you have to disable the mod. It's actually better to do something like this yourself, then you can see the result straight away and correct it if necessary... if possible, of course. As a side note, the color I see here on my screen may not necessarily match the color you see... I'm pretty sure I wouldn't be able to get the same color as the original if I tried... getting the exact same shade when manually adjusting textures is only easy for textures with very simple gradients or when they're very simple or solid.
Murbor Posted May 22, 2024 Posted May 22, 2024 (edited) On 5/20/2024 at 1:23 PM, Geefbeef_NT said: As a side note, the color I see here on my screen may not necessarily match the color you see... I'm pretty sure I wouldn't be able to get the same color as the original if I tried... getting the exact same shade when manually adjusting textures is only easy for textures with very simple gradients or when they're very simple or solid. I'm not an expert on technology, but even if our monitors have different settings, if you made something that, on your monitor, looks identical the PS4 picture, wouldn't it also look identical to that picture when I look at it on my monitor? Even if it looks different to us because of differences in our monitor settings, it's still the same thing. I don't know, I'm terrible at explaining things, and I probably don't even really know what I'm talking about anyway. On 5/20/2024 at 1:23 PM, Geefbeef_NT said: It worked as expected... as I said, this is the "real" color when using the original texture with 3DM. If you want the exact color as in your screenshot then you have to disable the mod. Without any mods, her hair just looks like this. Like I said at the start of all this, I don't think the mod actually affected her hair, I just wanted a fix that was compatible with that mod. Spoiler On high graphic settings, with or without mods, her hair looks just about like what I want, but unfortunately, my potato PC can't handle playing this game with high settings, certainly not with 3DMigoto. If I could just have these hair textures on low graphic settings somehow, I would be satisfied. Spoiler Also, I found a slight problem with the fix you made. I couldn't get a screenshot of it, but I tried playing with the black hair option, figuring that even though it's not the right shade of black it might be close enough to what I want, and when using Unity Magic, the back side of Naotora's hair repeatedly flickers brown for the duration of the attack animation. I'm probably getting to be annoying with all my "but this" and "but that". If there's nothing more you can do, we'll just leave it at that and I'll either try to edit the textures myself, or just pick a hair color and be satisfied with that. Thanks for bearing with me and helping out, I do really appreciate it. Edited May 22, 2024 by Murbor
Geefbeef_NT Posted May 22, 2024 Posted May 22, 2024 5 hours ago, Murbor said: I'm not an expert on technology, but even if our monitors have different settings, if you made something that, on your monitor, looks identical the PS4 picture, wouldn't it also look identical to that picture when I look at it on my monitor? Even if it looks different to us because of differences in our monitor settings, it's still the same thing. I don't know, I'm terrible at explaining things, and I probably don't even really know what I'm talking about anyway. Then let me explain it another way: In this case, I need a color tone as a reference that I can use to replace the existing one in an image editing program. For example, if the brightness or contrast on my desktop is a little different, then the color on the original PS4 photo will no longer be the same as on your side when I copy it. I could of course try to find the "right" color afterwards by adjusting the texture itself, but I would probably only get the exact same color by chance. Admittedly it's not easy to explain... if you try it yourself when you get the chance, you'll know what I mean ;). 5 hours ago, Murbor said: Without any mods, her hair just looks like this. Like I said at the start of all this, I don't think the mod actually affected her hair, I just wanted a fix that was compatible with that mod. On high graphic settings, with or without mods, her hair looks just about like what I want, but unfortunately, my potato PC can't handle playing this game with high settings, certainly not with 3DMigoto. If I could just have these hair textures on low graphic settings somehow, I would be satisfied. We already have a difference in the display on our two PCs: I can see the difference between the color tones, but I have to look veeeeeeeeery closely to really see it. Without your advice, I'm pretty sure I wouldn't have noticed it myself . For me the difference is hardly noticeable (regardless of which setting I choose in the game)... on your side it is clearly visible. 5 hours ago, Murbor said: Also, I found a slight problem with the fix you made. I couldn't get a screenshot of it, but I tried playing with the black hair option, figuring that even though it's not the right shade of black it might be close enough to what I want, and when using Unity Magic, the back side of Naotora's hair repeatedly flickers brown for the duration of the attack animation. I tested it: no flickering or other problems on my side. 5 hours ago, Murbor said: I'm probably getting to be annoying with all my "but this" and "but that". If there's nothing more you can do, we'll just leave it at that and I'll either try to edit the textures myself, or just pick a hair color and be satisfied with that. Thanks for bearing with me and helping out, I do really appreciate it. And I'm grateful for the feedback. Look at it this way: I'm happy to try to help you with my very limited and laboriously acquired knowledge, provided I have the time and desire to do so. In this case I probably can't help you any more... unfortunately it's a bit in the nature of things that it's difficult to fix potential errors if you're not able to recreate them exactly (I don't even want to know how difficult that is in "professional" game development).
ryunagai Posted May 24, 2024 Posted May 24, 2024 please help me error image link https://d.kuku.lu/xnx5yryy8
ryunagai Posted May 28, 2024 Posted May 28, 2024 8 hours ago, Murbor said: Judging by the error messages, it seems there's a conflict with the mods you have for Aya. Try removing one or both of those mods, and see if the problem persists. Thank you Aya MOD error solved. Naotora MOD Missing hair texture I would like to know the solution. Naotora.Li - C1 - Reduced armor.7z
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