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Nude mods for Warriors Orochi 4


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  • 2 weeks later...

Hello all.

 

Attached as promised my updated modding tutorial.... now with instructions for modding Warriors Orochi 3 Ultimate.

 

By the way, the described method also works with Dynasty Warriors 9 (which has the same engine-related problems as WO3U) and the Atelier Ryza series.

Other games from Koei Tecmo like Wo Long, Ninja Gaiden or Nioh I could not test with it yet.

Dynasty Warriors 7 and 8 cannot be modded with 3DMigoto, because the program only works with games that support DX11.

 

As additional material to the tutorial three mods as examples to try out and understand how it works exactly:

 

- Bunnygirl mod for Ayane (the ingame costume with the white high heels must be selected for this) - complete conversion of the same outfit from DoA5LR

- Honoka character swap for Ayane (the ingame costume with the white high heels must be selected for this) - proof-of-concept-mod replacing Ayane with Honoka from DoA5 (complete with standard costume)

- Kai DLC Dress (her first standard ingame costume must be selected for this) - backport of one of her Samurai Warriors DLC Outfits

 

Ayane_BunnyMod.png.f5bb24c186d53af5fa51eca796f0ab51.pngAyane_HonokaSwap.png.1b7ac34f96e3c84cbf670cc1f0ca17b9.pngKai_CostumeBackport.png.398aeee9accf0570e31b676775a7a4be.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To install and use the mods, please refer to my post from February 13.

 

That's all for now... so now you can also create mods for Warriors Orochi 3 Ultimate.

 

Have fun!

 

 

Warriors_Costume_ModGuide_v2.pdf WO3_Ayane_Casinobunny.7z WO3_Ayane_HonokaSwap.7z WO3_Kai_Sexy.7z

Edited by Geefbeef_NT
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Hey, I follow that guide but the game just CTD everytime and never loads?

 

Hmm... if you're referring to my guide, that really shouldn't be the case.

 

I've been using 3DM for several months now and have never had a problem with any of the compatible games not launching (not that that's any indication that there are never problems).

 

But I'll see if I can help you:

 

1. Did you download the correct 3DM version?

Shouldn't really make a difference, but I use the "3DM Orochi Mod Enabler". Should be the version that is still available today via Nexusmods.

 

2. Have you unzipped the files correctly in the folder?

The contents of the folder after unpacking should look like the screenshot below (without the "xx_Backup" folder of course, that's my own).

 

Spoiler

1601892116_WO3U-Folder.png.33748df6b595839a6404131192eed099.png

 

3. Did you run WO3U.exe directly with "Run as Administrator" at the first start, did the UAC prompt come afterwards and did you confirm it with OK?

I'm not sure anymore, but I seem to remember that the game doesn't start when you open it directly through Steam the first time with the 3DM files in the folder. After the first "manual" start it should also work via Steam.

 

4. Have you checked whether an installed virus scanner or other program of this type is blocking 3DM?

Since 3DM manipulates data in the game directly via the DLL, it is easy for virus scanners to detect and prevent the program from running. Have you checked if there are any messages about this in the logs / notifications of your antivirus program? If so, you have two choices: Either don't use 3DM if you don't trust the program, or set an exception for 3DM in your virus scanner.

 

Apart from these four points, I can't think of any more reasons at the moment.

 

That the files of my mods prevent the start of the program or cause a CTD I do not believe. If something is wrong with this data, error messages should appear at the top of the screen after the start of the game.

 

3DM only reads these files and shows errors if there is something wrong with them... if it crashes or doesn't load, then it should actually be the program itself.

 

If all else fails, the "classic" method will probably have to be used: Completely uninstall Warriors Orochi 3 Ultimate, reinstall and try again.

 

Good luck!

Edited by Geefbeef_NT
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On 4/6/2023 at 5:25 PM, Geefbeef_NT said:

 

Hmm... if you're referring to my guide, that really shouldn't be the case.

 

I've been using 3DM for several months now and have never had a problem with any of the compatible games not launching (not that that's any indication that there are never problems).

 

But I'll see if I can help you:

 

1. Did you download the correct 3DM version?

Shouldn't really make a difference, but I use the "3DM Orochi Mod Enabler". Should be the version that is still available today via Nexusmods.

 

2. Have you unzipped the files correctly in the folder?

The contents of the folder after unpacking should look like the screenshot below (without the "xx_Backup" folder of course, that's my own).

 

  Reveal hidden contents

1601892116_WO3U-Folder.png.33748df6b595839a6404131192eed099.png

 

3. Did you run WO3U.exe directly with "Run as Administrator" at the first start, did the UAC prompt come afterwards and did you confirm it with OK?

I'm not sure anymore, but I seem to remember that the game doesn't start when you open it directly through Steam the first time with the 3DM files in the folder. After the first "manual" start it should also work via Steam.

 

4. Have you checked whether an installed virus scanner or other program of this type is blocking 3DM?

Since 3DM manipulates data in the game directly via the DLL, it is easy for virus scanners to detect and prevent the program from running. Have you checked if there are any messages about this in the logs / notifications of your antivirus program? If so, you have two choices: Either don't use 3DM if you don't trust the program, or set an exception for 3DM in your virus scanner.

 

Apart from these four points, I can't think of any more reasons at the moment.

 

That the files of my mods prevent the start of the program or cause a CTD I do not believe. If something is wrong with this data, error messages should appear at the top of the screen after the start of the game.

 

3DM only reads these files and shows errors if there is something wrong with them... if it crashes or doesn't load, then it should actually be the program itself.

 

If all else fails, the "classic" method will probably have to be used: Completely uninstall Warriors Orochi 3 Ultimate, reinstall and try again.

 

Good luck!

 

Same thing as what happens with Orochi 4.
I click run after doing all the set up, it goes briefly to 'running' then goes back to 'Play' There is an instance of orochi running in system menu, which I have to force close through the system manager in order to delete the files again.

There was no promt, on either Orochi 3 or 4.

It just went briefly running, then stopped, with the process hanging in the system menu for both games.

I tried with the anti virus exception as well, for the same result.
If I delete the files, then repair and run, both games return to running normslly

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5 hours ago, Reformed_au said:

 

Same thing as what happens with Orochi 4.
I click run after doing all the set up, it goes briefly to 'running' then goes back to 'Play' There is an instance of orochi running in system menu, which I have to force close through the system manager in order to delete the files again.

There was no promt, on either Orochi 3 or 4.

It just went briefly running, then stopped, with the process hanging in the system menu for both games.

I tried with the anti virus exception as well, for the same result.
If I delete the files, then repair and run, both games return to running normslly

 

I have a question about this so that I understand it correctly:

 

You write here about "Running" and "Play"... do you start both games directly via button in Steam after copying the files into the folder?

 

If this is the case you should try to start the EXE files (the "WO3U.exe" or the "WO4.exe") of both games directly from the respective installation folders - right click on them and choose "Run as Administrator" from the menu.

 

Unfortunately, I can't recreate this on my end, since Windows sort of "remembers" the setting once it's worked.... but I seem to remember that it does NOT work the first time you start the games via Steam.

 

Repairing the files via Steam should not matter btw... both games should run normally once you delete the 3DM files from the folder. You also don't need to set up an antivirus exception if your program doesn't show any corresponding log entries.

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  • 2 weeks later...

Hi @True_Might,

 

I hope you don't mind, but I'm facing an extremely specific problem right now that you can (hopefully) help me with.

 

Been in the process of gathering modding resources for Warriors Orochi 3 Ultimate and Warriors Orochi 4 Ultimate for a few weeks now, more specifically pulling character models and textures from the games with 3DM and saving away for later use.

 

I'm completely done with WO3U and for WO4U I'm only missing one character model, then I'm done with that too - Athena.

 

And this is exactly where my problem lies... I can extract her character model via "Shader Hunting" / Dumping with 3DM, but later Blender gives me an error message ("Assertion Error") when I´m trying to import it and the whole thing fails.

 

Strange: Athena is the only model where this happens (and I've tried a few other games compatible with 3DM besides the two Warriors titles).

 

I have looked into some of the few mods for her, however when I import them into Blender via 3DM script I get the same error message ("Assertion Error").

 

Why I'm asking you specifically - if I saw it correctly, you've created and published the "Female roster skins" on Nexusmods in the past, right?

 

There you have also made a few skins for Athena... I refer specifically to this one:

 

image.png.12982d7478577741e946ed9e190c5cbf.png

This was also created with 3DM... anyway, I tested it briefly in the game... works like a charm.

 

The thing is... when I try to import the files from your mod to Blender, I get the same error message again ("Assertion Error").

 

Either I'm missing something with this model in particular, or there is something generally wrong with this character (or my setup).

 

You managed to create a couple of mods for Athena, so I assume it's a solvable problem?

 

Do you maybe have any tips or hints for me? Would be very annoying if I was missing one character model in my resource collection, of all things but all others.

 

Thank you already for reading ;).

 

##### EDIT #####

 

What I wrote above is already irrelevant - I managed to solve the problem by accident.

 

The "solution", however, is so stupid that I would never have thought of it myself, except by trial and error.

 

For those interested: I forgot to download the costume DLC for the game and did it yesterday.

 

The two DLC costumes for Athena do produce the same error when imported into Blender, however I tried one of tianmuxia's old mods afterwards which use the DLC as a base.

 

And strangely enough, I can import the data exported from it via 3DM completely with Weights into Blender.

Of course, I still have no real idea why it doesn't work with the "normal" models from the game, but since this admittedly somewhat crude alternative method works, I won't complain.

 

So bottom line: Problem solved in an unconventional way, question answered by myself and resource collection now complete.

 

##### EDIT 2 #####

 

As a small conclusion of the whole matter a test mod, which I could create with the modified template:

 

image.png.22b78ecef7caa91cd51b073fbbd6410f.pngCostume Mod "Beach Goddess" for Athena (Warriors Orochi 4 Ultimate; DLC required)

 

Athena_BeachGoddess_A_v2.zip

 

Notes:

  • Replaces the "Legendary Costume - no helmet" DLC costume and therefore needs the "Legendary Costumes Orochi Pack 3".
  • You also need the following mod from tianmuxia as a base -->
    D00766 Athena 3DM MOD站_雅典娜!!!模型修改终极版的果胸Mod!!!支持摇摇!!!
  • You can find said mod in sunlgl's post on page 10 in this thread (date 05 October 2022).
  • I had to reupload the mod because I forgot to include the shader files. Should be fixed now...

 

Small request:

This thing has surprisingly good jiggle physics (probably) due to the template used. If anyone finds out why and which settings are responsible for this, I would be grateful for the relevant info.... provided I do not find out again before ;).

 

Edited by Geefbeef_NT
New Mod Release Reupload / Additional Info
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On 3/30/2023 at 6:44 PM, Reformed_au said:

Game just won't load for me once the mod enabler is in the main folder?

At the beginning, I also installed the MOD and the game couldn't be opened, and I couldn't enter the game in any way. But now I can play the game normally, I guess the reason is that I installed the free DLC and purchased it A paid DLC. Although I still couldn't start the game at the beginning, I was able to play the game normally after using the administrator privilege. So I guess the reason may be whether the DLC is installed or not.

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Hello together,

first of all again a small mod release - this time even in a pack of two:

 

Ath_Mod_Teacher.png.f00516ac2f319b542cf786c52b2bd6f6.png

Costume Mod "Teacher of the Wise" for Athena (Warriors Orochi 4 Ultimate; DLC required)

 

Athena_Mod_Teacher_Pack.zip

 

Notes:

  • Replaces the "Legendary Costume - no helmet" DLC costume and therefore needs the "Legendary Costumes Orochi Pack 3".
  • You also need the following mod from tianmuxia as a base -->
    D00766 Athena 3DM MOD站_雅典娜!!!模型修改终极版的果胸Mod!!!支持摇摇!!!
  • You can find said mod in sunlgl's post on page 10 in this thread (date 05 October 2022).
  • The file contains the shader folder and two different costume variants (one with glasses and one without). Please copy only one of the two "Teacher" folders into the mod folder, so that the files do not get in each other's way.

 

And I also have some new info on the topic of "Jiggle Physics" in relation to tianmuxia's template (see spoiler box):

 

Spoiler

001.png.681081dc2c560c77283f559baec64f0b.png

I took a closer look at the "D00766" template by tianmuxia, on which the last two mods are based.

 

Particularly interesting in this context is the part marked in first screenshot.

 

tianmuxia has removed a part of the original model here and inserted their own part.

 

They also made changes to the skeleton of the model, because by default Athena has no jiggle physics (at least none clearly visible).

 

 

 

002.png.7bbb24b4792aa1502bd420d2f72fb88e.pngThe part has its own subset within the standard model, so it can be customized separately with the right tools.

 

I suspect tianmuxia took the source model either directly from the standard edition of WO4 or from one of the DLC costumes from the Ultimate Edition (I had to do the latter for my two mods, as the model could not be exported normally with 3DM).

 

 

003.png.297595bfbe0f6d94010ea8f3dd0f377e.pngThe two bones responsible for the jiggle physics can be found quickly with Blender - they are "bone_140" and "bone_141" respectively.

 

In the third screenshot, you can see the two bones inside the skeleton of the initial model, which is called an "armature" in Blender, but has the same function.

 

 

004.png.e1b668cb47e32b06b84e1a7cf9f65357.pngAs with all correctly created models, this one also has the corresponding vertex groups with the corresponding weights.

 

With this knowledge it is now theoretically possible to add jiggle physics to any other model - you would just have to copy the two bones ("bone_140" and ""bone_141") from the template to the target model and then create a 3DM mod based on them.

 

Problem here: Since you can only exchange graphics with 3DM, but not adapt bones or skeletons of models, these adjustments have to be made to the original files.

 

In my opinion, you have to use the DLC costumes for this, since the original models that can be exported from the container files from the main game cannot be imported afterwards.

 

The DLC costumes are available as loose .bin files in the "tmp>DLC" folder in the main directory, so they can at least initially be exported using the WO4 tool.

 

What I've been able to do with my attempts so far:

  • Extract loose .bin file using the WO4 tool and rename the first file to .g1m format.
  • Convert .g1m file to .dae file with Musoutool.
  • Open the .dae file in blender and copy the two bones to the skeleton of the target file, then apply vertex groups and weights accordingly.

 

Unfortunately, what I did not succeed in converting the .dae file back to a .g1m file after the adjustment.

No matter what the setting and no matter how I export the .dae file, the Mousoutool always throws an error when reading in the new settings and aborts the process.

 

Since I'm not aware of any other methods and/or tools for this process, I'm at a dead end at this point.

 

It would be useful if someone here knows a method or a trick how to get the .g1m file back correctly into the .bin file?

 

Then, as I said, in theory you could give any model in WO4U jiggle physics with this workflow.

 

Perhaps this information is useful for one or the other... in any case, thank you very much for reading this far ;).

 

 

 

 

 

 

Edited by Geefbeef_NT
Typo / Spelling
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2 hours ago, panmeng8933 said:

The tianmuxia tool has certain limitations. The number of vertexs and faces of the modified mesh need to be the same as the original mesh.And you need to use blender 2.79 version 

 

2 hours ago, panmeng8933 said:

 

The nuwa model D00544.bin I used for modification, its complete skeleton has chest bones, but the  bones are hidden, I don’t know if you can use this method

 

Hey, thanks for the advice.

 

I'm going to try this with a downgraded version of Blender, version 2.79, and see if that makes any difference.

 

Since I only plan to add new bones to the skeleton of the template model on a trial basis, this should have no effect on the number of verts and faces (after all, the model is otherwise untouched).

 

Which skeleton from another model to use as a copy template for the missing bones, such as the D00544.bin you suggested, should not be particularly critical to the overall process in my opinion.... since most character models differ in size and shape anyway, the position of the bones has to be adjusted by hand anyway.

 

Be that as it may... I'll try out your comments in due course and see if that makes a difference.

 

Thank you again for the tips.

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12 hours ago, panmeng8933 said:

I'll done 

WO4_UTSQ050uy2.gif

WO4_kTGs4FHZno.gif

 

Very good! Congratulations!

 

I've been running some tests for the last two hours and unfortunately I couldn't get it to work... rigging 3D models and editing bones is unfortunately not one of my strengths.

 

Would it be possible for you to write a tutorial on how you got it to work?

 

I for one would be grateful for any help.

 

By the way, no need to hurry ;).

 

#### EDIT ####

 

Okay, I did have a small success in the meantime:

 

Thanks to the advice on Blender 2.79, I at least managed to export the .dae file correctly, so that when importing the corresponding subset via WO4 Edit, no error is issued regarding the g1m / dae file formats.

 

My current problem:

No matter what I change in the corresponding model subset (e.g. move a bone, redefine a vertex group or adjust weights) after I have copied the subset via tool into the source g1m file, the changes are not visible there.

 

For example, I tried to give two of the Breast bones different weights (interestingly, all models of the female characters have some in the skeleton, though sometimes they are not used).... unfortunately it doesn't work, because the changes don't arrive in the target model after copying.

 

I definitely need help with that step.

 

Edited by Geefbeef_NT
Additional Information
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1 hour ago, panmeng8933 said:

Just use g1m for g1mtools1.2_ export_ with_ The vgmap function assigns weights to unused chest bones. Taking my example as a Nuwa, as shown in the picture, I added two unused bones: "Unnamed Bone # 115": 57 and "Unnamed Bone # 116": 60

捕获.PNG

 

Thanks for your reply... but could you please go into a little more detail?

 

Because that doesn't quite add up for me yet.

 

I assume you have taken the file D00544.bin for Nuwa as starting point for your example... in your screenshot above, however, you can see the vgmap with the number 7 - that's the face (at least after I sent my file through the exporter).

 

image.png.4fc791bf5ba43a7c41a1dea282ddf41f.pngAnd the two bones marked in the text file with the numbers "115" and "116" are responsible for the corners of the mouth, respectively.

 

Unfortunately, I don't see any connection at the moment.

 

 

 

image.png.7c6cd04b2a699fa866175b4e8f6430cf.png

Probably because we use different D00544.bin files - mine is the one from the original DLC.

 

According to my understanding, the adjustment should actually happen in Subset or vgmap 3, that is the armor.

 

Of course, I could be wrong... ;)

 

I have also never used the g1m_export_with_vgmap tool for this purpose.... i am currently a little confused. What do I have to do exactly?

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Ok, that's my problem. I merged the parts 3vb, 6vb, and 7vb into a mesh for easy modification. This merge function “Assign new 3DMigoto vertex groups” requires blender2.8 and below and the adapted 3dmigoto. Drop g1m file into g1m_export.exe  and  g1m_export_with_vgmap.bat,get vb 、ib with vgmap.

 

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On 5/5/2023 at 6:53 PM, panmeng8933 said:

 

Ok, that's my problem. I merged the parts 3vb, 6vb, and 7vb into a mesh for easy modification. This merge function “Assign new 3DMigoto vertex groups” requires blender2.8 and below and the adapted 3dmigoto. Drop g1m file into g1m_export.exe  and  g1m_export_with_vgmap.bat,get vb 、ib with vgmap.

 

 

No problem... I'm afraid, however, that I won't be able to do it that way.

 

The old functions of 3Dmigoto I know unfortunately only insufficiently.  Sadly, this also includes the mentioned "Assign new 3DMigoto vertex groups" (I'm not even sure if this feature is available in Blender 2.80 or later).

 

How this is related to your modification and which steps are necessary for it, I can't see from your short note, unfortunately.

 

Your screenshot from earlier also only shows the "normal" vgmap 7 as it comes directly from the export tool. There were no adjustments made and the two marked bones are already there by default.

 

Extracting the corresponding vgmaps with the tool works, but I still have no idea what to do afterwards.

 

Without a step-by-step explanation of what exactly you did, I can only guess at the moment and nothing will come of it ;)

 

But well... the language barrier is most likely the main obstacle here. However, I really appreciate you wanting to help me anyway.

 

Thanks so far.

 

### EDIT ###

 

Hi @panmeng8933,

I had a little time to try out and think and what can I say.... I DID IT!

 

Your two small hints put me on the right track in the end. I remembered a similar problem I had years ago with the models of another game and was able to solve the problem with both pieces of information.

 

For those interested - adding additional bones for jiggle physics works like this:

  1. Grab a .bin file with a model without jiggle from the installation folder.
  2. Extract the .bin file with WO4 Edit.
  3. Rename "00000.data" to "00000.g1m".
  4. Convert the .g1m file to 3DM files using the g1m_export_with_vgmap tool.
  5. Add the missing bones to the vgmap of the corresponding subset(s) of the model.
  6. Open subset(s) in Blender and add the missing vertex groups for the two new bones (with Weight 1.0; delete overlapping vertex groups).
  7. Save changed subset(s).
  8. Re-merge 3DM files to the old .g1m file via g1m_import.
  9. Rename new "00000.g1m" to "00000.data".
  10. Make new .bin file with WO4 Edit.
  11. Copy the newly made .bin file to the DLC folder, overwrite old file (don't forget to backup the original file).
  12. Start the game and select the corresponding costume.
  13. DONE!

 

I'm going to play around with this new option a bit more to see what kind of adjustment possibilities come up when I'm back home and have time.

 

Thank you again so very much for your help, panmeng8933.

 

Edited by Geefbeef_NT
Additional Info & Thanks
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Hello all,

here are two new mods from my current portfolio:

 

Nene_CW_P.png.fea06ef9336192b5eab2e503b9b07896.pngCostume Mod "Cute Waitress" for Nene (Warriors Orochi 4 Ultimate)

 

Nene_CuteWaitress_Pack.zip

 

Notes:

  • No DLC required.
  • The file contains the shader folder and two different costume variants (one with maid cap and one without). Please copy only one of the two costume folders into the mod folder, so that the files do not get in each other's way.

 

Nene_BN_P.png.0b05e51fb74c526c26263de5dfc5884a.pngCostume Mod "Black Ninja" for Nene (Warriors Orochi 4 Ultimate)

 

Nene_BlackNinja.zip

 

Note:

  • No DLC required.

 

 

 

Have fun!

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HI areyou perhaps interested in editing the origianl outfits of the female characters to have bigger proportions?

17 minutes ago, Geefbeef_NT said:

Hello all,

here are two new mods from my current portfolio:

 

Nene_CW_P.png.fea06ef9336192b5eab2e503b9b07896.pngCostume Mod "Cute Waitress" for Nene (Warriors Orochi 4 Ultimate)

 

Nene_CuteWaitress_Pack.zip 22.17 MB · 0 downloads

 

Notes:

  • No DLC required.
  • The file contains the shader folder and two different costume variants (one with maid cap and one without). Please copy only one of the two costume folders into the mod folder, so that the files do not get in each other's way.

 

Nene_BN_P.png.0b05e51fb74c526c26263de5dfc5884a.pngCostume Mod "Black Ninja" for Nene (Warriors Orochi 4 Ultimate)

 

Nene_BlackNinja.zip 19.8 MB · 0 downloads

 

Note:

  • No DLC required.

 

 

 

Have fun!

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