Jump to content

xp32's Maximum Skeleton - Anyone jumped on the bandwaggon yet?


R0R0N0

Recommended Posts

Quick question, I'm sure you have seen this come up in different threads but then again maybe not. Anyway, I like this skeleton a lot but there is one major issue that I have with it. All your skeletons for one reason or another raise the breasts up in the air too much. So if you scale your breasts 2 times larger, or whatever, it looks like they are pointing up, especially when walking. It looks ridiculous. I have to use a Skulltyrant skeleton to avoid this problem...but that brings a whole other set of issues I won't go into.

 

Basically I was wondering if there is anyway you could edit the skeleton to have the breast nodes pointing down a little more. I would do it myself but I haven't touched Skyrim modding and getting Blender to work has proved to be a nightmare and I am pretty much terrified to try 3DSMax, since it sounds even more complicated than Blender and I can barely use it so...

Link to comment
Guest thunderiaz

Quick question' date=' I'm sure you have seen this come up in different threads but then again maybe not. Anyway, I like this skeleton a lot but there is one major issue that I have with it. All your skeletons for one reason or another raise the breasts up in the air too much. So if you scale your breasts 2 times larger, or whatever, it looks like they are pointing up, especially when walking. It looks ridiculous. I have to use a Skulltyrant skeleton to avoid this problem...but that brings a whole other set of issues I won't go into.

 

Basically I was wondering if there is anyway you could edit the skeleton to have the breast nodes pointing down a little more. I would do it myself but I haven't touched Skyrim modding and getting Blender to work has proved to be a nightmare and I am pretty much terrified to try 3DSMax, since it sounds even more complicated than Blender and I can barely use it so...

[/quote']

 

Same Problem here.

Link to comment
  • 2 months later...

 Well the animated hair is here with a really hard to work with  skeleton and only the forward animation from the arrow in the knee mod. Maybe just adding hair bones and weight-painting them and attaching them to the breast bone would work.

 

http://pan.baidu.com/share/link?shareid=4393&uk=4063101389 from the Arrow in the knee mod team. The author lurks about here.

 

Only works with  vanilla mesh + skel also only females. setup although any armor seems to work Its just glass helmet hair a wig.

 

 

I would be happy if we could just port ren's or growlf's rigged animated hair to skyrim. I tried the results were less than pleasing. Rigged wigs that did not clip though flowing cloak would be a godsend.

 

The physics cloak is out.

http://skyrim.nexusmods.com/mods/32282

 

although I would recommend not installing the full package those two have come up with just install the first version.

http://skyrim.nexusmods.com/download/1000012568

 

download latest version to nab the better poly mesh because the rest of their new version is so stiff and short as to be pointless imo.

http://skyrim.nexusmods.com/download/1000014522

 

Or just install the original and grab my quick nifkope fixes for females. Looks good with the parallax glacier armor I made.

 

 

https://docs.google.com/file/d/0B_jw5J9Zc3HYQzF6VnFfaGFxWTg/edit?usp=sharing is my private version

 

A quick vid, not wearing the parallax armor. Just to to show off my more flowy version.

 

and plop it into meshes overwriting the one from the mod

 

[Verlet]
bUseConstantStepDelta=1
bUseRotationBasedTransformUpdate=1
uiNumIter=50
;fGravity=-1500.0000
fGravity=-1500.0000
uCapeClothNumPin=96
fVerticalCapsuleOffset=40.0000
 
 
So I'll be happy with animated and or rigged hair.  The physics cloak, some parallax armor. And the animated enchants mod. just need blender to cooperate.
Link to comment

This is my Skeleton of choice, mostly because it works best with two of my favorite weapon mods.

 

Armed to the Teeth

 

And,

 

DSpSOB

 

I use the variant that equips the one-handers on your back, because I always liked that kind of look going back to Dragon Age: Origins. ;) Grant you I know the side of the waist is more practical, but I dunno I just think it looks cooler with the weapons on your back. Well the skeleton does give you an option for either or.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use