Jump to content

Anatomical Correct Draugr


Recommended Posts

View File

All this does is add the private bits to the meshes for both living Draugr and the corpses found throughout the game. It should be compatible with any of the sex mods that don't alter the original meshes.

 

Some of the armor was altered to include a NiAlphaProperty rather than deleting what I wanted removed. While living you probably won't see much, upon killing them they usually fall in such a way that their antimony would be visible if it was there. This annoyed me to the point that I remade the meshes to include them. I've removed the blue eye glow because I thought it looked stupid in-game. Everything should work with the vanilla skeletons so I didn't include them.


I've also included the DLC 02 Draugr though I don't think I've ever encountered it in-game.

 

Most of the textures are optional and are modified versions of the vanilla textures. I personally like my creatures toned down from the vibrant colors Bethesda used. If you use the Creature_Features mod those textures will be overwritten unless you hand place the textures you want.

 

Nikoli  (NVG)

 

EDIT: I finally downloaded MNC just to see what everyone was talking about. From what I can tell in Nifskope it is just the vanilla Draugr for the normal state, no alterations to anything so my meshes shouldn't do anything to the secondary mesh in the aroused state. The only differences is that I removed the eye glow and added male anatomy. (If you really want the eye glow you can add it back in through Nifskope before installing my meshes) Apparently MNC also uses the textures from Creature_Features so if you want to use your existing textures just don't use mine...

 

EDIT 2: Fulfilling a private request, I have no idea if this is aligned where the males are (DraugrFemale - Strapped.nif). It might work, it might not, I'm not doing anything else to it if it dosen't work. If it needs fixing you're more than welcome to claim it as your own... (Uses the Sexlab strap-on textures, though I've uploaded altered textures elsewhere on this site.)

 

1831453617_NifSkopeFemaleDraugr-Strapped.jpg.465e84d8194a7907a25efd310b667ec0.jpg



View File

 

Link to comment
3 hours ago, sshar22 said:

For those of us that use MNC, could you please create a second .esp that only add the junk to the static/dead draugr, as the roaming/sleeping ones are handled by MNC? 

 

Cheers

These are just mesh and texture files, I personally don't use and haven't downloaded MNC, but if they have an un-aroused state then just don't use my meshes (anything in the actor folders) just place the folders from clutter.

 

EDIT: I finally downloaded MNC just to see what everyone was talking about. From what I can tell in Nifskope it is just the vanilla Draugr for the normal state, no alterations to anything so my meshes shouldn't do anything to the secondary mesh in the aroused state.  The only differences is that I removed the eye glow and added male anatomy.

Link to comment
  • 1 year later...
  • 2 months later...

 

On 8/13/2020 at 9:54 AM, rtdst said:

Is it possible to remove the shroud from the female Draugr?

You're gonna need NifSkope for that, and play around

(also went through the effort to replace the flaccid penis with the erected ones for the static corpse (ruindeaddraugr## and draugrbodylaying01 if you're curious of what file name is) oh, you'll also need the BSA unpacker)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use