Chase Roxand Posted October 13, 2012 Posted October 13, 2012 So, I may or may not be working on a thing that I may or may not finish. But as part of it, I'd like to swap out the body and eye models on a creature at certain points in a quest, permanently. There was a way to turn on and off models in Oblivion via OBSE, but I'm not sure if NVSE has similar functionality. Or is there some way I could do it without NVSE? I'd rather not have to make several base creatures.
DoctaSax Posted October 13, 2012 Posted October 13, 2012 None that I can see in either the old FOSE docs that pass for NVSE docs, or the changelog that comes with nvse itself.
astymma Posted October 13, 2012 Posted October 13, 2012 The only way to do it in FO3/NV would be an executable that monitors a file and swaps models in the file system. Currently fose/nvse lacks the code that's present in obse to do this.
Chase Roxand Posted October 13, 2012 Author Posted October 13, 2012 Darn. Multiple base creatures it is.
labrat Posted October 19, 2012 Posted October 19, 2012 So' date=' I may or may not be working on a thing that I may or may not finish. But as part of it, I'd like to swap out the body and eye models on a creature at certain points in a quest, permanently. There was a way to turn on and off models in Oblivion via OBSE, but I'm not sure if NVSE has similar functionality. Or is there some way I could do it without NVSE? I'd rather not have to make several base creatures. [/quote'] If I understand what you're saying , then to swap out an entire model maybe you could use the standard enable/disable command (the option 0 makes the appearance/disappearance instant, 1 gives a fadeout). For a node on the model how about using swapTexture and swapping in an invisible texture?
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