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I suck at rigging this snake race tail/legs


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Posted

do all my rigging, me too dumb. rigging with mesh rigger gets more difficult the further you get from the bones/original object

 

here you go, i generally try to solve my own problems but this is the best outcome I've gotten and i can't trust myself to finish the job

 

the original mesh is from elswyre mod i believe

 

snake_lowerbody female sexy v3.nif

 

feel free to use as you wish, provided you credit original maker and me, i guess.

Posted

Rigging it to the Thighs/Calves/Feet bones is pretty pointless: it makes the tail do weird things when running. I can rig it to my new Snakemen skeleton/animations that I haven't bundled up for release yet, if you want.

Posted

iv tested it with my walkforward/ walkfastforward, works pretty nice, a little wierd where it touches the ground but not terrible

 

... I mainly can't seem to fix the tail tip without messing up the rest of it

 

The tail tip fix would be good enough.. although i wonder what it would be like with just spines pelvis and tail nodes.... edit:not that good

 

anyway, while i don't think a new skeleton is something i want, feel free to use the mesh if you want to in your mod, no need to help me out

Posted

With Mesh Rigger it will not be possible, the end of the tail is too far away from the bones.

 

Why don't you use the tail with the original bones? ( the leg and feet bones)

Here some tails

Naga.7z

TSAECSI.7z

Posted

recently tried blender x by room 207 .. and this time it worked for me!, i guess because i downloaded the normal version of blender on steam, filling in any required files i didn't have,

 

anyway, fixed up the rigging a bit, not perfect, but hey, now there's finally a snake tail with  a vagina, big butt, and a tail that wags with tail animations

 

ta-dah! snakebutt new.nif

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