Chedderbob Posted May 24, 2018 Posted May 24, 2018 Hopefully this is in the right spot. I created a twin of my pc using the guide provided in the cmpartners basic mod. Everything is going as expected except animations. While pointing the esp to the skeleton in _male gives me my animations for loverslab mods i dont get the combat, idles or walk animations my player character utiilizes. I created a folder and named it after my new companion and then placed the skeleton.nif and all other files needed for combat, idles and walking inside and pointed the esp to the skeleton there which as i hoped gave me my combat idle and walking animations. However my companion doesnt have access to the loverlabs animations now. Wondering if theres a way i can get all anims working without spending a day in tes4edit.
fejeena Posted May 24, 2018 Posted May 24, 2018 Your skeleton must be in _male or the character will not use the Lovers animations. It's the same as with the creatures , they must be in the vanilla creatures folders or no Lovers sex animations . You can have unique walk, fight, idle,....animations in a own folder (Blockhead owerwrite for player or single NPCs or a whole race. ) Example Blockhead folder for body , textures and animation overwrites https://www.loverslab.com/topic/96849-block-head-on-going-tutorial/ Blockhead: a OBSE Plugin. If you use Lovers Pregnancy Mods you already have the plugin. If not, search Nexus.
Chedderbob Posted May 24, 2018 Author Posted May 24, 2018 So if I'm reading that page you mentioned correctly, for my new companion to essentially utilize all anims my pc uses I'll need to go through and rename close to 200 different kf files? I'm using nomaam bbb animation replacer and Mur zik sexy walk +bbb omod for my animations.
fejeena Posted May 24, 2018 Posted May 24, 2018 What animations do you have in the _male folder? Think you have nomaam in the male folder for all NPCs , because most ani are fine for male and female NPC/Player. Your skeleton is in _male. ( you must use the LPPF Skeleton with penis and butt bones or you get body stretching during sex. And you have no sex ani if your skeleton is not in _male)) Now you must only replace the walk ani and some fight ani. I don't understand why you created a new folder for your companion. And some sexy walk Mods only works with the player, some only with vanilla races. Same with some combat Mods. If it is not a replacer ( only kf files), if it has a esp it is for something special = Only Player, only female NPCs, only female vanilla NPCs,... Mur zik sexy walk is available as a Relacer (only kf files) and as a Mod with esp ( e.g. Player only) Maybe more info what you want to do? What ani are in your _male folder. What additional animations should the companio use (Mods names) ? ---------------------- And why CM partners? The system is ...not good. Most people use CM partner companion esp and delete all CM stuff ( scripts, AI packages, CM master file ,...), add a AI pack "stay at editor location" or "wander at edotor location" Then you have a NPC in game , and you use MCS. You know that Lovers checks and recognizes MCS companions. So if you have one you can pay bounty or bandits with your companion. ----------------- EDIT: Do you use LoversBitch? Do you want a LoversBitch companion? You can have different skeletons in the _male folder. For a Human -dog-companion you create a copy of the LAPF skeleton in the _male folder. Rename it to SkeletonxBitchWWWerewolf.nif LoversBitch script check for dogs: If ModelPathIncludes "\Dog\" ( the \\ is folder. So all creatures in the dog folder are dogs. ) And ModelPathIncludes "xBitchWWWerewolf" . If there is a nif the name xBitchWWWerewolf ( or part of the name). The Lovers Bitch werewolves are in the Xivilai folder but we only want the werwolves, so they use a renamed Xivilai skeleton. And you use a renamed skeleton in the _male folder. You create a NPC ( without any companion system), just a NPC and place him in game. Have sex, or go on all fours and he will act like a dog and mount you. Do it till you get a bitch bone ( Yes he knotts). Now you have a human dog companion. Yes i know the Bitch companion system have only stay and follow command.
Chedderbob Posted May 24, 2018 Author Posted May 24, 2018 1 hour ago, fejeena said: What animations do you have in the _male folder? Think you have nomaam in the male folder for all NPCs , because most ani are fine for male and female NPC/Player. Your skeleton is in _male. ( you must use the LPPF Skeleton with penis and butt bones or you get body stretching during sex. And you have no sex ani if your skeleton is not in _male)) Now you must only replace the walk ani and some fight ani. I don't understand why you created a new folder for your companion. And some sexy walk Mods only works with the player, some only with vanilla races. Same with some combat Mods. If it is not a replacer ( only kf files), if it has a esp it is for something special = Only Player, only female NPCs, only female vanilla NPCs,... Mur zik sexy walk is available as a Relacer (only kf files) and as a Mod with esp ( e.g. Player only) Maybe more info what you want to do? What ani are in your _male folder. What additional animations should the companio use (Mods names) ? ---------------------- And why CM partners? The system is ...not good. Most people use CM partner companion esp and delete all CM stuff ( scripts, AI packages, CM master file ,...), add a AI pack "stay at editor location" or "wander at edotor location" Then you have a NPC in game , and you use MCS. You know that Lovers checks and recognizes MCS companions. So if you have one you can pay bounty or bandits with your companion. Apologies. Think I caused some confusion. I didn't physically move the files out of _male. I copied the skeleton from _male and then put it with the animations from nomaam and then overwrote with the mur zik pack all in its own folder that I then linked my companion esp to through the construction set as I'm using the demoness race for my pc and companion. I made a new folder as I saw a post here from someone saying that's how they got combat idles and walks working for theirs however they also had the lapf issues. As of right now I have about 100+ mods in all working flawlessly (from what I've noticed and tested). I simply created a twin of my pc to run around with me. All animations work correctly for my pc and nothing has actually been touched to cause issues with that. I do have tamago and Hiyoko as well as lapf and about 20-30 other plugins associated with the lapf system. NPCs do not utilize my combat animations nor walks or idles which I'm completely fine with. I did however want my companion to utilize them. As far as what animations I want for my companion is quite simple. I just want her to use all the same animations as my pc. Other NPCs I care little about. My _male folder has about 150 kf files with the specialanims folder containing slightly more. I can get a mod list together in the morning if that helps. These are the 2 animations replacers I'm using. Both installed through Obmm. https://www.loverslab.com/files/file/75-mur-zik-sexy-walk-bbb/ https://www.nexusmods.com/oblivion/mods/35551 The mur zik file contains an esp. The nomaam file does not. The reasoning for using cm was it was required for a few companions I was using that didn't make the cut. Besides the fact that my new companion requires cm as a master is the only real reason it's still there as I've done away with my other companion mods besides pym. Edit: I do have lovers bitch installed and it's working quite well except some quests don't disappear after companion dies. Also all mutts renamed themselves to Nalas mutt. Not sure if that's supposed to happen but I do have a mutt currently following me.
fejeena Posted May 24, 2018 Posted May 24, 2018 So your Companion have a own folder with Skeleton and animations. So It will not work with Lovers. The nomaam Mod is a replacer and the animations are in the _male folder, Player and NPCs use the animations. I don't know if the sexy walk Mod has a esp ( player only) And you have a Player only Mod for your combat animations. ( you say your NPCs don't use the animations) So you have a esp. So you need a esp for your companion, a esp who tells the game to use the animations with the NPC/companion. Again! The skeleton of the companion should be in _male or Lovers will not work. Your new Companion use the _male skeleton and the nomaam aniamtions in the _male folder. And he/she will use Lovers. For all other animations you need a esp ( Like you have for your player ) or blockhead overwrite folder with the animations you want ( Yes all KF files must be renamed and start with the ID number of your NPC . But you must only add the animations you want overwrite. e.g. sex walk, a idle and some combat animations, If you companion should only use one hand blade and a Bow you overwrite only One and and bow but not 2h, hand to hand staff,...) ----------------- And CM. Delete the master file entry in the esp, delete all CM stuff. So you have only the NPC in game. Then use MCS. Many people do it, they download a nice CM companion, and then clean the esp, CM.esm master delete and all CM stuff . ______________________ In Lover Bitch no companions die. Dead dogs "go back" to the dog shop. You get a new one, but the but the experience/level of the dog is lost.
TDA Posted May 24, 2018 Posted May 24, 2018 Maybe you just need to assign a walking animation to your companion's menu? Just so work actors (for example): Companion - AstriAnna(sexycompanion.esp) and the same is in all mod of ColourWheel (such as Colourwheels Sexy Imperial Legion.esp).
Chedderbob Posted May 24, 2018 Author Posted May 24, 2018 Gonna grab a couple screenshots and my load order really quick and get them posted to help out. Probably should have done that from the start. The companion is no longer working off its own folder. Once i lost sex animations i set it back to using the skeleton in _male so all is back to normal there and sex animations are working however that loses my sexy idles and walks. Also after looking again i can confirm nomaam is replacing animations across the board. Females have bbb enabled with and without armor so were all good there. Kinda sounds like i just need to completely scratch the companion, remove all cm based mods and start from scratch. Load Order: Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Lovers with PK.esm 03 TamagoClub.esm 04 HiyokoClub.esm 05 LoversCreature.esm 06 CM Partners.esm 07 Demoness.esm 08 Unofficial Oblivion Patch.esp [Version 3.5.5] 09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0D Luchaire's Neck Seam Concealer.esp 0E Camping.esp 0F kuerteeCleanUp.esp 10 OblivionReloaded.esp 11 Dynamic Map.esp [Version 2.1.1] 12 Map Marker Overhaul.esp [Version 3.9.3] 13 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 1C DLCSpellTomes.esp 1D DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1E Adonnays Elven Weaponry.esp 1F AHIRUs_Glasses_v1.esp 20 DarkIllusionArmor.esp 21 EY_AoD.esp 22 NexonsArmoryENG.esp 23 ArynnsDrowWitchHGEC.esp 24 Navel Piercings.esp 25 SchwarzeKatzeArmor.esp 26 SkimpyHGECArmor.esp 27 HGEC Rogue Mage & Scoundrel.esp 28 DLCThievesDen.esp 29 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 2A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 2B Akaviri Imports.esp 2C Kvatch Rebuilt.esp [Version 3.0] 2D Kvatch Rebuilt - No More Burned Ground.esp 2E Apachii_Wigs_MaleFemale.esp 2F DLCBattlehornCastle.esp 30 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 31 DLCFrostcrag.esp 32 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 33 Knights.esp 34 Knights - Unofficial Patch.esp [Version 1.1.8] 35 TamagoPlayerHUDkil.esp 36 TamagoDischarge.esp 37 LoversTamagoClub.esp 38 LoversHiyokoShooter.esp 39 LHS Text Extension.esp 3A HiyokoGenerator.esp 3B HiyokoGeneratorBroodMother.esp 3C HiyokoGeneratorGeneForge.esp 3D hggf_hiyokoclub_fix.esp 3E TamagoSetBody.esp 3F LoversAphrodisia.esp 40 LoversAphrodisiaHUD.esp 41 LoversClubCats.esp 42 LoversClubCatsSx.esp 43 LoversAdultPlayPlusforSSP.esp 44 LoversVoiceSSPplus.esp 45 LoversRaperS.esp 46 LoversBed.esp 47 LoversPayBandit.esp 48 Lovers with PK.esp [Version 96v5] 49 LoversBitch.esp 4A LoversCreature.esp 4B Lovers with PK Extender.esp [Version 2.4.3] 4C LAPF_Ex_Patch.esp 4D LoversEscapeRapeVPlayer.esp 4E LoversSlaveTrader.esp 4F LSTBravilUnderground.esp 50 LSTaddonoutH.esp 51 LHS LST Patch.esp 52 LoversImmoralSisters.esp 53 PlayerSlaveEncounters.esp [Version 0.694] 54 PSE-PayBandit-Patch.esp 55 PSELoversBitchPatch.esp 56 LBPMill.esp 57 LoversLight.esp 58 Mass Outfit Redesign.esp 59 Alternative Start by Robert Evrae.esp 5A BudongsNarcolepsySpell.esp 5B SetBody.esp 5C LoversJoystick.esp 5D MidasSpells.esp 5E Specialanims.esp 5F CM Partners.esp 60 Demoness.esp 61 Moonshadow Elves - NoSc.esp 62 Moonshadow Elves - NoSc - Alternate Stats.esp 63 MSE Hairs And Eyes 03.esp 64 X.Races.Comp.esp 65 CM Partners NPC.esp 66 CM Partners Extra NPCs.esp 67 CM Pym.esp 68 cmNadya.esp 69 companion_nightelves.esp 6A PubicHairGrowth.esp 6B Oblivion_Character_Overhaul.esp [Version 2.0] 6C Bashed Patch, 0.esp 6D LoversMB2.esp 6E LoversIdleAnimsPriority.esp 6F LoversAnimObjectsPriority.esp 70 BitchTattoo.esp 71 Body Writing.esp 72 Navel Piercings Enchanted.esp 73 LoadingScreensNoText_gA17.esp
fejeena Posted May 24, 2018 Posted May 24, 2018 Load order seams ok Only the mods at the end should be sorted 70 BitchTattoo.esp 71 Body Writing.esp 72 Navel Piercings Enchanted.esp That are clothes Mods, up to the ther armor clothes Mods. ------------------------- Your Companion is just like your player. He use all animations in the _male folder and all exrta animations you must add with a esp Your sexy walk is added by the Specialanims.esp. Don't know whats your combat esp. The same you must do with your companion ( if he is CM or not )
Chedderbob Posted May 24, 2018 Author Posted May 24, 2018 Well as i do want to move away from CM ill go ahead and remove all of that and anything dependent on it. I found Pym has a non CM version and the nightelves share system doesnt work so im not losing anything im to worried about. And to clarify that im reading you correctly, creating a dependency on specialanims.esp should give me all the missing animations my pc has that my created npc currently doesnt have correct?
fejeena Posted May 24, 2018 Posted May 24, 2018 In the special anims esp is your Player : Player "Bendu Olo" [NPC_:00000007] And the walk animation he use. Maybe also a fast forward and a idle animation. I think more animation the mur-zik-sexy-walk does not replace. ( If I remember right it replace only one animation, the walkforward KF ) You create a esp with your companion NPC. And all your combat animations must be in your combat mod esp . You use your new companion esp and add the combat animations. Or you can do it all with the blockhead overwrites. One new esp with all the unique NPC animations , and the animation files can be in the sme folder as the player animations or blockhead folder with the renamed animation files. ( no esp)
Chedderbob Posted May 25, 2018 Author Posted May 25, 2018 Ok ive made some progress. Unfortunatly every tutorial ive followed on creating non cm partners has failed me. No matter how closely i follow the guides or what i do after saving and reloading CS the companion is gone. Almost as if i never created one yet i have the esp still. Said fuck that and went back with cm. NPC arent disappearing after i create them now which is nice. Since i had to go with cm again but didnt want all the scripting nonsense that came with it ive taken the advice here and wiped the npcs of any cm scripts and successfully i might add. I now have Nadya waiting for me at the anvil mages guild acting like a typical npc. Downloaded MCS and she now follows and does everything i want from her. However im still confused about the animations. I loaded Nadya and all required files up in CS went to the animations tab and can see animations like ZaZ which are loacted in the special anims folder however i cant remove the red check marks to change the animation she uses keeping me locked in on all of the nomaam animations which is fine for fucknut maglir or something but not for someone at my side every second of the game. Yes this is my first time modding oblivion but so far i have a solid stable game. Played for 12 hours straight without a crash and just to test left it run another 12 hours without a single crash or issue of any kind. Ive been spoiled by fnis on skyrim so the way animations work here has me ripping my hair out. I will note that the mur zik mod i mentioned in an earlier post does contain combat animations as my pc will rest a claymore when idle over her shoulder where as no other npc will. EDIT: Turns out im just a brain dead idiot. Unless theres issues im not seeing yet. All my special animations are appearing in the animations tab when i open Nadya and simply checking the extra option for each animation seems to allow her to utilize it. Although these red check marks remain. Is this something i should worry about? The npc animations added by nomaam having red checks and the special animations i want her to use have the black Xs.
fejeena Posted May 25, 2018 Posted May 25, 2018 If it works, don't worry. --------------------------------- And the no-CM version. Have you checked if she is disabled? Maybe a CM script enable her. If you delete all CM stuff and the master and in CS she is still in the cell ( or near anvil mage guild) and she is not set to "disabled" you will find her in game. If you want to change it sent me the companion esp.
Chedderbob Posted May 26, 2018 Author Posted May 26, 2018 Thinking i got it all working and good to go now actually. Thinking i may have to set the offsets a little lower than -1 though. Lol they beat me to the kills at the moment. So what i did to get everything i wanted working how i wanted it to i started by installing cmpartners and the bas npc addition. I then found a guide here i believe explaining how to remove all the necessary junk with stripped down cmparnters.esm and esp replacers. Loaded up construction set and followed the guide to making a cmpartner, selecting no script. In the animations tab i noticed that all animations inside the specialanims folder were displaying so I went through checking each one titled the same as the ones with red checks making sure not to use ones like sheogorathcanewalks and such. After editing her inventory spells and stats how i wanted i saved closed CS and grabbed MCS and sensual walks. Installed both fixed my load order as you mentioned earlier, deleted all old saves, restarted pc and started a new game. This is what i have created. Dremora on the left was created after making sure the first was working how i wanted. Ill attach the esps of them but without the demoness mod and correct textures obviously there may be issues. CM Lucifer.esp CM Nadya.esp Updated load order Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Lovers with PK.esm 03 TamagoClub.esm 04 HiyokoClub.esm 05 LoversCreature.esm 06 CM Partners.esm 07 Demoness.esm 08 Unofficial Oblivion Patch.esp [Version 3.5.5] 09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.9] ** Oblivion Vwalk UOS.esp ** DLCShiveringIsles Vwalk UOS.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 0D Luchaire's Neck Seam Concealer.esp 0E Camping.esp 0F kuerteeCleanUp.esp 10 OblivionReloaded.esp 11 Dynamic Map.esp [Version 2.1.1] 12 Map Marker Overhaul.esp [Version 3.9.3] 13 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 14 DLCHorseArmor.esp 15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 16 DLCOrrery.esp 17 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] ** DLCOrrery Vwalk.esp 18 DLCVileLair.esp 19 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 1A DLCMehrunesRazor.esp 1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] ** DLCMehrunesRazor Vwalk UOP.esp 1C DLCSpellTomes.esp 1D DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1E Adonnays Elven Weaponry.esp 1F AHIRUs_Glasses_v1.esp 20 NexonsArmoryENG.esp 21 ArynnsDrowWitchHGEC.esp 22 Navel Piercings.esp 23 SkimpyHGECArmor.esp 24 HGEC Rogue Mage & Scoundrel.esp 25 UAP.esp 26 VortexDMZArmors.esp 27 BitchTattoo.esp 28 Body Writing.esp 29 Navel Piercings Enchanted.esp 2A DLCThievesDen.esp 2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] ** DLCThievesDen Vwalk UOP.esp 2D Akaviri Imports.esp 2E Kvatch Rebuilt.esp [Version 3.0] 2F Kvatch Rebuilt - No More Burned Ground.esp ** Kvatch Rebuilt Vwalk.esp 30 Apachii_Wigs_MaleFemale.esp 31 DLCBattlehornCastle.esp 32 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 33 DLCFrostcrag.esp 34 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] ** DLCFrostcrag Vwalk.esp 35 Knights.esp 36 Knights - Unofficial Patch.esp [Version 1.1.8] ** Knights Vwalk UOP.esp 37 TamagoPlayerHUDkil.esp 38 TamagoDischarge.esp 39 LoversTamagoClub.esp 3A LoversHiyokoShooter.esp 3B LHS Text Extension.esp 3C HiyokoGenerator.esp 3D HiyokoGeneratorBroodMother.esp 3E HiyokoGeneratorGeneForge.esp 3F hggf_hiyokoclub_fix.esp 40 TamagoSetBody.esp 41 LoversAphrodisia.esp 42 LoversAphrodisiaHUD.esp 43 LoversClubCats.esp 44 LoversClubCatsSx.esp 45 LoversAdultPlayPlusforSSP.esp 46 LoversVoiceSSPplus.esp 47 LoversRaperS.esp 48 LoversBed.esp 49 LoversPayBandit.esp 4A Lovers with PK.esp [Version 96v5] 4B LoversBitch.esp 4C LoversCreature.esp 4D Lovers with PK Extender.esp [Version 2.4.3] 4E LAPF_Ex_Patch.esp 4F LoversEscapeRapeVPlayer.esp 50 LoversSlaveTrader.esp 51 LSTBravilUnderground.esp 52 LSTaddonoutH.esp 53 LHS LST Patch.esp 54 LoversImmoralSisters.esp 55 PlayerSlaveEncounters.esp [Version 0.694] 56 PSE-PayBandit-Patch.esp 57 PSELoversBitchPatch.esp 58 LBPMill.esp 59 LoversLight.esp 5A Mass Outfit Redesign.esp 5B Alternative Start by Robert Evrae.esp 5C BudongsNarcolepsySpell.esp 5D SetBody.esp 5E LoversJoystick.esp 5F PubicHairGrowth.esp 60 MidasSpells.esp 61 Specialanims.esp 62 CM Partners.esp 63 Demoness.esp 64 Moonshadow Elves - NoSc.esp 65 Moonshadow Elves - NoSc - Alternate Stats.esp 66 MSE Hairs And Eyes 03.esp 67 CM Partners NPC.esp 68 CM Partners Extra NPCs.esp ** CM Partners Vwalk.esp ** CM Partners NPC Vwalk.esp ** CM Partners Extra NPCs Vwalk.esp 69 CM Nadya.esp 6A CM Lucifer.esp 6B MadCompanionshipSpells.esp [Version 2.5] 6C MCS extension.esp 6D HumantouchNPC.esp 6E Oblivion_Character_Overhaul.esp [Version 2.0] ** Oblivion_Character_Overhaul Vwalk.esp 6F Bashed Patch, 0.esp 70 LoversMB2.esp 71 LoversIdleAnimsPriority.esp 72 LoversAnimObjectsPriority.esp 73 LoadingScreensNoText_gA17.esp
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