About This File
Description :
- Allows Display Model 3's furnitures to grab corpse as actor
- This does not interfere with DM3's normal functionality (with living NPCs)
- Compatible with all DM3 extension mods (RZAA, Predator) so long as they use the same scripts as DM3 and do not alter any scripts.
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Requirement
- Display Model 3 v.Gamma 1Â (built using v gamma 1, earlier versions are not supported)
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Installation
- load this mod after DM3, overwrite DM3's files.
- ESPFE can be placed anywhere.
- pick up / reload your existing DM3 furnituresÂ
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README (tldr version)
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 EVERYTIME ON CELL LOAD :
- corpses will refresh one by one when you enter a cell that has DM3 corpses. IT SHOULD BE TOTALLY OKAY IF YOU LEAVE THE CELL DURING UPDATE.
- during refresh corpse will trigger combat alarm (and combat dialogue) for a brief instant.Â
- casting Soul Cloak and standing near corpses when they refresh will fill your soul gems.... please do not complain.
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 FIRST TIME PER SAVE LOAD :
- entering a cell with corpses will have all corpses back alive. please wait a few seconds for update to begin
- loading a save directly inside a cell with corpses will not have any update event. please leave and return to this cell.
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README (technical version)
DM3 furniture will call for corpse update ifÂ
- they have a corpses attached
- the cell they're in is being loaded
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corpse update will begin 5 second after a cell is attached (so they'll begin around or before the black screen fades), and it'll update roughly once per second. if there's a lot of corpses waiting for update, it'll take a short while.
leaving cell during update is fine. if a corpse is no longer 3DLoaded AND no longer in same cell as player, then it's update request will be abandoned.
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Code inspired from Sexlab, PamaDeadlyFurniture and DM3.Â
Special thanks to all these authors.
Edited by lk74
fix a wrong Requirement entry
What's New in Version 1.0.1 Fix
Released
1.0.1 Fix
Added a fix to remove conflict with Sexlab Utilities +, load after CorpseAddon
If SLUP is not installed, install this fix shouldn't break anything. If this mod would have a 1.0.2, this fix will be rolled into the base files.