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About This File

Devious Deviants SE

 

What is this?

It's a SE conversion project for the Devious Deviants mod made by Min. The original mod was removed from the Devious Devices framework for some time now. So probably new players have never had the chance to play it. This mod aims to give players a chance to play the 'OG DD quest mod' again, and enjoy it like I did all these years ago.

 

I intend to create 2 versions. The current version will be as close to the original one as possible. With only bugfixes or slight changes to the gameplay. Either for bugfixes or issues that have originated in the SE build. This will remain that way. In a later stadium I intend to build on the mod and give it a personal touch. Extending it with new quests and devices. The original version will probably remain unchanged unless game breaking bugs are reported.

 

There are a few framework like quests still in the mod file. 'Surreptitious Streets' and 'Radiant Master' These where never finished, I don't intend to do so as they are superseded by other mods like Cursed Loot and Submissive Lola. For sake of archival I've decided to leave them in, but they are disabled. 

 

How do I start?

Visit the Arcanaeum  in the College of Winterhold and look for a bookcase that is different from the others. If you dare you can try your luck with the key. To see what secrets the bookcase holds.

 

The second quest revolves around Sergius. Rumors go he is looking for students for a special experiment. I advice starting this quest after the main quest is completed.

 

FAQ

The mod does not start

-The quest won't start if you are wearing a belt, plugs or collar

The animations don't work

-Run FNIS

I can't find Zed

-He can be in one of the DLC islands. Travel to them and see if you can find him

I can't find the key to the bookcase

Spoiler

Look on Urags desk on top of the note

The other quests don't work

-See the opening text, they are not intended to play. Do so on your own risk.

 

 

Credits

Min, the original creator of the quest. This project originated after their permission to do so.
Kimy, for continuation of the DD framework
DD team, for keeping the mod alive and continue to add new stuff in a community effort.
ZaZ and T.Ara for the animations and animation-objects
Mister X, providing some text and help testing the alpha version

 

Permissions

As per DD permissions. This mod or anything that is based on it, is not to be made closed-source.
Uploading to other sites that put it behind a paywall in any way or form are forbidden, don't ask.
If someone makes significant additions to the mod, voluntary donations are allowed. Not when the mod is copy-pasted.
Backporting to LE and translation mods may be uploaded without asking for permission first. Provide the appropriate credits.

 

Changelog

Spoiler

Beta 2 Hotfix:

-Restored previous location selection as the new one would break causing the quest to fail on startup.

-Restored attempt to only spawn on Tamriel locations at this seems imposible to do without modifying location forms which can conflict.

-Added 2 spawn points to the 2 possible Dragonbown (Solsteim) locations.

-Made all Aliasses optional, this can break the quest if not filled but at least give a bit more info which alias fails to fill and thus failing the quest to start.

 

Beta 2:

-Added DD SexlabScene hook to speed up sex scene start at the end of the Tome Quest as it bypasses the DD device check procedure

-Changed above scene to hook on the specific scene ending instead of an orgasm to help with SLSO combability

-Added new markers to the vanilla Dwemer ruins so that Zed no longer spawns on a roof or in a DLC area. Items spawns are unchanged and will stay that way.

-Modified Urag's return dialogue to fix the ... dialogue options.

 

Beta 1:

Upgraded to SE
Upgraded device manipulation scripts calls to the new DD5 ones
Added missing keywords to devices
Renamed device ID's to DD5 standard
Upgraded the attached inventory device scripts from the old to DD5
Made the quest devices unescapable so not to break the quests
Removed setstage to 100 on zadlibs quest. As this is no longer called on equiping a belt
Changed the maintenance procedure so a save-load is no longer required for it to fully start
Removed the belt remove check due to unescapable belt
Removed all config checks to DD MCM menu as those are hidden. Moved to it's own quest to remove dependancy on DD's MCM. Main quests are enabled, unfinished quests are disabled.
Bundled 2 ZAZ animations as per it's fair use policy. Added matching anim objects as well
Renamed all TIF dialogue script files so they all start with the abbreviation Zadd
Removed dependancy on the esp to ZaZ pack and skyrim.exe
Recompiled all scripts
Changed the display name of the quest items to reflect their owner
Cleaned up unused script files
Added some lore to prevent players escaping when caught by Urag
Made clones of the bookcase, books, note and key to make it independant of DD if they get cleaned up
Added extra checks not to force-start the Forbidden Tome quest if the player is wearing a collar or plugs besides the already in place belt check
Added 3 messages while questing to give a bit more backstory on the plugs
Split all plug set into seperate anal and vaginal plugs to prevent invisible plugs
Gave Zed some spells and set his style to destruction mage to protect himself. As some spawn points contain mobs
Increased range of Urag's belt spell package to prevent scene hang on that part
Increased range of Urag's caught forcegreet package to prevent scene hang on that part
Decreased range of Urag's belting package to reduce the 'hoverhands' situation. Might induce clipping
Made player owner of bookcase to prevent collega guards from breaking scenes on 1 bounty if cought stealing the books
Changed some shared topics back to (duplicate) responses as these seems to break the invisible continue's also added a prompt after the second FG from Urag to prevent the same issue.
Changed script call at the end of zaddUragInitialStartBeltScene topic to a timer which calls the original function as it causes the dialogue to hang on SE seems to be latent
Added facegen texture export for black-face bug
Added setvehicle function when Urag strings up the PC to prevent hem pushing the PC away

 

Edited by naaitsab


What's New in Version Beta 2 Hotfix

Released

Beta 2 Hotfix:

-Restored previous location selection as the new one would break causing the quest to fail on startup.

-Restored attempt to only spawn on Tamriel locations at this seems imposible to do without modifying location forms which can conflict.

-Added 2 spawn points to the 2 possible Dragonbown (Solsteim) locations.

-Made all Aliasses optional, this can break the quest if not filled but at least give a bit more info which alias fails to fill and thus failing the quest to start.



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