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About This File

YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

 

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SPECIAL EDITION ALSO EXISTS
It's here: https://www.loverslab.com/files/file/14196-new-body-for-aela/

 

INTRO
Successor of "New Face for Aela" which I cannot update ever since my ban from the Nexus (for mentioning LoversLab).
I decided to not only recreate it from scratch, but expand on it as well. There are tons of facelift mods for Aela around. What makes this one different is that it doesn't stop at her face. And still it's no less compatible with things than "just-face" Aela mods.

 

WHAT IT DOES
Most of all, changes Aela's appearance. This means new skin tone, hair/eyes color, different makeup and new warpaint (it's not all that new, male Imperials use it in vanilla, but I adapted it to female face). Also Aela recieved 2 body tattoos (as I love to roleplay my Skyrim sessions there is a story behind them, but reading it is completely optional). In addition to that mod introduces a new warpaint for Nord females (same as Aela is using) and 4 presets (also for female Nords) which show different stages of my work on Aela's face (this means you can look like her twin if you want).

Also, since Aela is specced for light armors, she was given a light armor version of her default outfit (cuirass, boots, gloves). It's called Light Ancient Armor, it's temperable, wearable by both genders and by player. Craftable (unlike heavy Ancient Armor) - but only in Skyforge.

 

INCOMPATIBILITIES
Let me explain what texture names mean first:
diffuse map - the most visible of all textures, where color and details of the object is painted
normal map - texture which holds information on surface irregularities (too small to be covered by 3d model)
specular map - gloss of the object, how much of the light is reflected
So - Aela uses custom set of diffuse textures for both body and face based on UNP version of Mature Skin Texture.
This means you'll need a body replacer from UNP family (7B is also from UNP family) or at least vanilla (which looks ok with UNP textures).
CBBE will look stupid, I checked that out. ADEC and other body mods - I haven't tested.
As Aela is using a full set of diffuse textures they won't cause any neck gap, no matter what textures you use.
Still, Aela is using default normal/specular maps, so it would be best to have regular ones, not some crazy variants.
By crazy variants I mean textures that add - say - bruises or deep scars. Aela's diffuse textures have no scars, but gloss from your specular/normal maps can poke through and look stupid. If you really want those bruises, use Modder's Resources and put tattoos on diffuse maps you are using.

 

STORY BEHIND TATTOOS
Aela's vanilla warpaint doesn't suit her. It's not permanent. It would have to be repainted every day, and I can't see the practical Aela doing her makeup every morning. Instead of warpaint she should have a tattoo. Or tattoos. Tattoos that would fit her. After reshaping her face a bit (she's not that pretty when those 3 stripes no longer cover her face) I came up with a backstory for tattoos, as there usually is a story behind those. Here goes.
That little paw below her belly has been there ever since Aela was a little girl and is related to the blessing (or curse) that has been passed on in her family for at least 3 generations. It's always been a secret and so the tattoo is placed where no one can see it - unless you get her to undress in your presence, but Aela won't undress just for anyone. If she's naked in front of you, then you probably already know her hidden nature.
When Aela grew up and started hunting on a daily basis, she discovered a world of rituals and habits of other hunters. Trophies, warpaints, sharing stories... While trophies had little appeal to her and she couldn't exactly speak about all her hunts openly, she could have a warpaint. After a few weeks of applying paint to her face every day, she had enough. If you have one tattoo, you're much more likely to get another, than if you had none to begin with. That's how Aela got the tattoo on her face. By then she didn't expect that some day she will meet and befriend an Imperial with very similar tattoo. Imperial who would kill dragons and absorb their very essence... But that's another story.
Years passed and Aela grew older. Her habits changed. A few years back hunting was everything for her, but it's no longer the case. She's developed a part of her personally that actually wants to look good. Don't believe me? Try to watch, how she spends her days - she's mostly slacking off around Jorvaskrr. Not fighting, or hunting, not even training. She just walks around, showing off her skimpy armor, keeping her hair loose... You may not know it, but as a guy who actually has long hair AND trains martial arts I can tell you from experience - unless you tie your hair, you're more likely to hurt yourself than your enemy. Not to mention that loose hair is something your opponent can easily grab. Aela could braid her hair, or at least make a ponytail, but no. She prefers good looks over her own safety and convenience. Also from all the female Companions it's her armor that shows the most skin. There is no mistaking it - she wants to look as sexy, as a hardened warrior possibly can. And as tattoos are her thing, she decided to pronounce her womanly perks by getting a more sensual one this time. That's the story of her third and newest tattoo. The one on her lower back.
When you see a tattoo you can usually tell how long ago it was made, as tattoos decay over time. If you look closely at the textures, I did my best to reflect the story - Aela's newest tattoo looks like it has only a few years, while paw looks very old (I also tried to account for the lack of precise tools to make a perfect tattoo in Aela's environment). That's why the one on her lower back has much sharper edges and less grain than the paw. Said rule doesn't apply to her face texture, but there was nothing I could do - game engine forces warpaints to be in 256x256 resolution, at which any detail is lost.


What's New in Version v2.5

Released

  • v2.5: Worked around the infamous bug that makes followers invisible after taking on the werewolf form - she's all visible now (gave her custom body a werewolf's naked torso AA).
  • v2.4: Removed conflict with my Heights Corrected mod, gave Aela light armor version of what she's wearing (looks the same, has same stats, also temperable, but is light armor and is craftable at Skyforge) - because Aela's stats and perks all say she should have light armor. You can get the armor via crafting or console - do a search with help command: help "light ancient armor" and then player.additem <id you found> 1
  • v2.3: Updated the mod to work with USLeEP (Unofficial Skyrim Legendary Edition Patch).
  • v2.2: Replaced old, outdated FaceGeom mesh with new one (now it works, sorry 'bout that).
  • v2.1: Corrected texture path for warpaint (now it shows on player characters).
  • v2.0: Mod moved to LoversLab; everything recreated from scratch, added body tattoos and unique texture paths for Aela's skin. Gave up on 3 variants.
  • v1.5: Added missing FaceGeom meshes.
  • v1.4: Tattoo available in all variants, every variant includes all 4 Aela-based presets.
  • v1.3: Mod split into 3 variants - Reshape, Rework and Sexy; Everything stays the same, except for Aela's looks.
  • v1.2: Both original and new look of Aela added as presets for female Nords.
  • v1.1: More official implementation for tattoo, which became available for any Nord female as a side effect.
  • v1.0: Initial release. New face and tattoo for Aela.


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