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ROBOT UPRISING


AVS

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F U STORMCLOAKS

 

It's worth noting that my 'process' on this project mainly consists of haring off after various tangents as my interest and capability allow. This is the current rabbit hole. 

 

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I'd been thinking since I finished the 'automaton' version of the Edhildil body that, since the Gynoid already had a full-robot body to begin with, it'd be nice to have a variant for the Bikini body. Both to round off the set, and to take advantage of the conceptual possibilities offered by the combination of a robotic core and the more combat-aggressive Bikini set limbs. But the Bikini Cyborg uses a lot more of the original humanoid body than Edhildil's does, and would require me to do more with the joints than I was really confident enough with weightpainting to try. But I wanted to experiment with realigning the tanks to a more aesthetically pleasing position and redesigning the core of the chest anyway, so I played around with it a bit in OS. 

 

And it turned out better than I expected. So I went ahead and finished it, and tossed it into the game.

 

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The thing is, I still don't really know how to get the joints to work 'naturally'. So I didn't. I just painted all the bones 'solid' and compressed down some of the vented pipe pieces to use for the torso side of the joints, and we're all going to pretend that it uses some sort of magic-magnetic jointing system that lets the limbs hover several inches away from the torso in certain positions. It still looks pretty good in-game, and lets me minimize the amount of flexi-metal, so I'm not gonna care that hard. Having an electrical effect between the parts would help sell it, but I haven't the faintest clue how to achieve that.

 

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Currently have it built in armored and 'nude' versions of the Arms, Blades, both Combo types, and Disassembled. Haven't decided if I'm going to bother with any of the further 'missing limb' types beyond the basic shorty here, though. Also kinda feel like I should do something more with where the new thighs meet the original leg caps, but haven't figured out anything that would look better.

 

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It reuses several parts from the Edhildil version, particularly the neck connection, which means that it can be used with either the character's original head or most of the replacement heads the same way that one can. 

 

And, of course, it's usable by both the player and NPCs. So yes, you can build a robot army. 

 

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I know if I was a bandit, I'd be shitting myself right about now.

 

 

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