Updated my Cascadeur rigs
I've updated my Cascadeur rigs.
After 5 trillion tries, managed to make the AI resting pose (not the t-pose) to at least have some semblance of human posture (hopefully);
rigged the Spine1 bone correctly;
re-did the Skirt bones so everything should behave now;
Rigged all the twists and pauldrons, so the arms rotate nicely now;
finally figured out how to stop the mid-section of the torso from distorting on regular poses;
re-positioned a few of the points, so it behaves better;
got in a root constraint so the root position might be exported (turned off by default, though, as I don't use it often except for the paired ones);
numerous other small tweaks that I forgot about already.
Happy animating.
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