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[TRX] Futanari addon w 3BA Sliders


donnerwetter

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I conformed the schlong to the additional sliders from CBBE 3BA, which should hopefully make it fit presets using said sliders.

 

09/07/2022: Added alternate version with TRX's 4 optional pubic hairs implemented as zaps as well as another version with both pubic hair & wet glans

09/07/2022: The Wet Glans version had broken morphs, they are now fixed.

 

DOWNLOAD

 

[TRX] Futanari addon w 3BA Sliders 1.04.7z

 

Pubic Hair

 

[TRX] Futanari addon w 3BA Sliders & PH1-4.7z

 

Pubic Hair & Wet Glans

 

[TRX] Futanari addon w 3BA Sliders & Wet Glans & PH1-4 1.01.7z

 

Note: Untick the box for the style you want to have. The pubic hairs won't show up in the BodySlide preview.

 

 

Edited by donnerwetter

49 Comments


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4 minutes ago, GenralBaker said:

I have not, I've only used TRX and your modification, was using cbpc for a while but figured I'd try going full smp. Last time I used was your +17 pube vaginaless with the cbpc working, got it to work flawlessly with 3ba.

 

Flawlessly excluding schlong collisions?

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Well there was vagina and belly collisions, but it was cbpc, not smp, which as far as I know doesnt require schlong collision meshes because it's a fake effect that relies on pelvic bones. Trying to get full smp collision going.

Edited by GenralBaker
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So SMP vagina and belly collision is working with included SOS schlongs with the BAKA smp patch installed,, however no such luck with the file you provided me.

 

Edited by GenralBaker
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I think I've exhausted all things I can try, think I'm just gonna give up on smp collisions involving fem schlongs for now. Thanks again for all your help.

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I am extremely happy to report that everything is working perfectly with this file. Eva would like to thank you personally.

Spoiler

image.thumb.png.d69bbf2bcf49429f10bc7aff954d9af6.png

If i wanted to go about adding your wet glans and the TRX/your pubes to this, how would i go about doing this? Also do you have a patreon i could sub to, feel like you really deserve it.

Edited by GenralBaker
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Just follow my instructions from before but apply them to whichever project you want. The thing that was missing was the NiStringExtraDataNode pointing to an XML config file in addition to the peniscollision mesh.

 

If you open the .nif in the ShapeData folder in the last file I posted in Nifskope, you'll see the node in question near the top of the list of nodes.

 

That's what you'll need to add to your edited project's nif afterwards. Right click the node above the BGED node, click add extra data, select NiStringExtraData (Not NiStringsExtraData). Copy the two lines from the nif I sent you. You'll also need to edit the node above the BGED node (can't remember its name). Expand it and you'll see an ExtraDataList which currently says 1, and below it will list the BGED node along with its number. Change the 1 to 2, and enter the number of the newly added HDT Skinned Physics Mesh Object to the blank entry that is created. Save the nif.

 

I do have a Patreon, though I haven't updated it in forever because I'm still working on the same vaginaless body updates I mentioned in my last post there however many months ago. I should be done soon though, hopefully

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5 hours ago, donnerwetter said:

Just follow my instructions from before but apply them to whichever project you want. The thing that was missing was the NiStringExtraDataNode pointing to an XML config file in addition to the peniscollision mesh.

 

If you open the .nif in the ShapeData folder in the last file I posted in Nifskope, you'll see the node in question near the top of the list of nodes.

 

That's what you'll need to add to your edited project's nif afterwards. Right click the node above the BGED node, click add extra data, select NiStringExtraData (Not NiStringsExtraData). Copy the two lines from the nif I sent you. You'll also need to edit the node above the BGED node (can't remember its name). Expand it and you'll see an ExtraDataList which currently says 1, and below it will list the BGED node along with its number. Change the 1 to 2, and enter the number of the newly added HDT Skinned Physics Mesh Object to the blank entry that is created. Save the nif.

 

I do have a Patreon, though I haven't updated it in forever because I'm still working on the same vaginaless body updates I mentioned in my last post there however many months ago. I should be done soon though, hopefully

Well great, thanks again for all your help. I'll see if i can get that working over the weekend. Thanks again for all your help. Regardless of whether you've updated in a while definitely gonna sub, you do great work and seem like a really awesome person.

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On 1/26/2023 at 7:10 PM, GenralBaker said:

Well great, thanks again for all your help. I'll see if i can get that working over the weekend. Thanks again for all your help. Regardless of whether you've updated in a while definitely gonna sub, you do great work and seem like a really awesome person.

 

Aww shucks, thanks for the kind words! Let me know if you run into issues with my instructions.

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12 hours ago, donnerwetter said:

 

Aww shucks, thanks for the kind words! Let me know if you run into issues with my instructions.

Welp im back lol, thought i had it working, but then i lost all schlong control, could not bend it up or down, wasn't responding during scenes or anything. Im doing this all inside MO2 and im having a really hard time saving projects to places i can then find again within MO2. Was kind of able to bypass a few things via use of your vaginaless textures, smooth balls and wet glans anyway. The pubes though ever elude me. I also have no idea what a BGED node is lol. What i tried was importing the working collision schlong, importing a schlong with my desired pubes,, deleting everything but the schlong, collision mesh, and pube mesh, but unfortunately that led to the no schlong control issue. Honestly i can live without the pubes, was very nice for covering up a seam issue i had....but i fixed the seam issue lol.

Edited by GenralBaker
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32 minutes ago, donnerwetter said:

The BGED node:

 

00000bged.png.022498156ccefdba1940f8ca5ce7095a.png

Im assuming this is Nifscope? I've never used Nifscope, always been kinda afraid to. Like i said its not a big deal if i cant have pubes, i've got everything working for me wonderfully thanks to you and im happy with where im at, pubes woulda have just been a bonus. Deeply appreciate you trying to walk me through this but im not confident in my ability to mess around in Nifscope so don't worry about it. Again 1000X thank your for all the help and the files you made for me :D.

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7 hours ago, GenralBaker said:

Im assuming this is Nifscope? I've never used Nifscope, always been kinda afraid to. Like i said its not a big deal if i cant have pubes, i've got everything working for me wonderfully thanks to you and im happy with where im at, pubes woulda have just been a bonus. Deeply appreciate you trying to walk me through this but im not confident in my ability to mess around in Nifscope so don't worry about it. Again 1000X thank your for all the help and the files you made for me :D.

 

Yeah, unfortunately you'll need to mess with Nifskope to add the necessary nodes for SMP. I suppose there is a way to add them in OS too but it doesn't seem to work for me. I can post that method later if you want.

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7 hours ago, donnerwetter said:

 

Yeah, unfortunately you'll need to mess with Nifskope to add the necessary nodes for SMP. I suppose there is a way to add them in OS too but it doesn't seem to work for me. I can post that method later if you want.

Absolutely, i can give it a shot, worst that can happen is it doesnt work so i'd appreciate it.

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562821332_OutfitStudio31_01_202302_56_17.png.7f325e7aec2def603d1b7efb1147a3a2.png

 

Right click CBBE_Schlong, select Properties.

 

584773824_TRX-ERFHybridSchlongfor3BAVaginalessv2.1FW4SMP_-OutfitStudio31_01_202302_59_22.png.be845dd949de505ddfa7e1291cabb6ce.png

 

Go to the Extra Data tab, click add, then select NiStringExtraData and enter the following:

 

Name: HDT Skinned Mesh Physics Object

 

Value: SKSE\Plugins\hdtSkinnedMeshConfigs\BakaSOS\hdtSOSSMP.xml

 

Save the project. I don't think this'll work- I believe you need to add this extra data node to node number 0, which you can only do in NifSkope. (Refer to my previous instructions for how to do so)

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3 hours ago, donnerwetter said:

562821332_OutfitStudio31_01_202302_56_17.png.7f325e7aec2def603d1b7efb1147a3a2.png

 

Right click CBBE_Schlong, select Properties.

 

584773824_TRX-ERFHybridSchlongfor3BAVaginalessv2.1FW4SMP_-OutfitStudio31_01_202302_59_22.png.be845dd949de505ddfa7e1291cabb6ce.png

 

Go to the Extra Data tab, click add, then select NiStringExtraData and enter the following:

 

Name: HDT Skinned Mesh Physics Object

 

Value: SKSE\Plugins\hdtSkinnedMeshConfigs\BakaSOS\hdtSOSSMP.xml

 

Save the project. I don't think this'll work- I believe you need to add this extra data node to node number 0, which you can only do in NifSkope. (Refer to my previous instructions for how to do so)

Yup didn't work, thx for the instructions anyway :D

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16 minutes ago, hentaishinshi01 said:

I just installed the required mod, but the scrotum moves unnaturally. Is this a bug that only happens to me?

 

Do you get this effect with other schlongs? I personally see this when I don't have SMP enabled on the scrotum.

 

7 minutes ago, Good Provider said:

Penis is misaligned, it is too high.  How do I move it down to align with the location of the strap on? 

 

What does the strap-on position look like? Never used it. You may need to look into editing the BGED node to change sosfemale.hkx into sosmale.hkx

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18 hours ago, donnerwetter said:

 

Do you get this effect with other schlongs? I personally see this when I don't have SMP enabled on the scrotum.

 

Sorry, I had the same problem with a non-3BA TRX, so it wasn't a problem with this mod.
Improved with the patch distributed in SOS HDT-SMP config,
Thank you for your help.

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Heyo

 

Sorry to bother you, I seem to be having a problem with the schlong physics. The schlong stick to the left leg when flaccid and bends to the right when erect and has strange physics, non of the racemenu sliders fix the problem. I haven't installed the skin texture mod yet so that's why there is a seam.

 

 image.png.74c7e424f9da1da1a11cfd77fcbf2fb4.pngimage.png.ecc4c1b330c04f10b3744b4fd2161f17.png

 

Here are my mods

 

image.png.6b5248e52494e2821ce5fcd45b821d44.png

 

Thank you for your time

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4 hours ago, GrizzlyTurkey said:

Heyo

 

Sorry to bother you, I seem to be having a problem with the schlong physics. The schlong stick to the left leg when flaccid and bends to the right when erect and has strange physics, non of the racemenu sliders fix the problem. I haven't installed the skin texture mod yet so that's why there is a seam.

 

 image.png.74c7e424f9da1da1a11cfd77fcbf2fb4.pngimage.png.ecc4c1b330c04f10b3744b4fd2161f17.png

 

Here are my mods

 

image.png.6b5248e52494e2821ce5fcd45b821d44.png

 

Thank you for your time

 

It's a CBPC issue, by default CBPC Schlong physics apply a slant to the schlong. Can't remember what specific values you need to edit of which file they were in but you can try searching LL

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