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Maer 12 - Student of Magic


Anunya

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Maer doesn't feel like she fits in with the other students. Probably because none of them were ever a broken in sex slave who fucked half of Whiterun and Markath both. And who kind of misses it. Maybe they're stand offish because they think they're better than her, or maybe Maer has forgotten how to interact with equals.

 

In any case, the lectures are faschinating, and Maer eagerly laps up every word the masters speak.

 

 

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It doesn't take her long to discover that several of the masters are more than willing to give her additional private instruction in return for sexual favours. Maer doesn't hesitate, but throws herself at them one after the other starting with the arch-mage himself. It feels like a lesser form of whoring combined with a lesser form of submission, and Maer finds it... sufficient. It fills the hole she's feeling, at least a little bit.

 

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In fact it fills the hole too much, and Maer finds her head spinning and her focus waning from an excess of sexual pleasure. Maer resolves to fuck less and study more, but first she explores the College itself.

 

Pleasingly, Maer finds that she has access to a number of alchemical ingredients and an alchemy lab. This should help her make some money. Maybe she'll save up the 30,000 septims. It seems like the last instruction her Master gave her, and Maer finds that she still instinctually wants to obey him. What else would she do? How would she make decisions?

 

He told her to go to Winterhold, and he told her to pay off her debt so that what she'll do. Alternately, she could return and accept permanent and legally reinforced thralldom. When she thinks about it - and she thinks about it every moment she's not studying or spreading her legs - that option exerts a strange pull on her. The main thing that keeps her from going back is that she does in fact want to be a real mage. That and the thought of Leona gloating.

 

 

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It doesn't take long before Maer is approached by one of the masters who - having apparently already heard what a slut Maer is from the other masters - wants her help with researching sexual magic. It's hard to say no to that in spite of her recent resolution.

 

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Maer returns to the town to sell the potions she made. It's a pretty solid profit. If she keeps it up, she should be able to raise the 30,000 in a month or so, allowing for reasonable expenses. That's not too bad.

 

She celebrates with a luxurious bath at the local inn. Once - in her previous life, before she set out to become an adventuress - Maer was pampered like that every day, but this is the first time since she waved goodbye to her old life. It feels good.

 

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As she walks back to the College she's struck by a memory. Maer visited Winterhold before she met her Master. She tried to join the College but was turned away. Desperate and short of funds she'd turned to a bit of petty thievery to feed herself before she made her way back South. She thought she'd gotten away with it, but later - when she was camping with her Master (though he was her friend then) - thugs had been sent to attack her to teach her a lesson.

 

That was when her Master - her friend - had talked her into getting her clit-hood pierced "to remind you to keep your fingers to yourself." She'd agreed. It'd seemed like a fun (and very hot) game the two of them played. It was then she learned that she enjoyed others taking charge of her body and her sexuality. It was minor compared to what came later, but it was her Master who told her to get pierced, and she had obeyed willingly. Only now, today, walking those same streets did she realize how fateful the decision to steal a couple of bottles of mead had been.

 

She doesn't wear a piercing now, but Maer is suddenly intensely aware of her clitoris. She wanders back to the College, lost in thought.

 

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Back at the college, Maer ends up spending most of the money from the potions on magic texts. She had hoped she'd be able to get more powerful destruction spells, but none were available. Instead she focuses on healing and additional summoning spells. Maer does put away about 500 septims, along with the stuff she doesn't need in her day to day studies. She just needs another 29,500 or so.

 

Then she hits the book, adding a healing spell to her repertoire. Maer finds that studying magic has the same effect on her as channeling Magicka. It makes her horny. She spends several days doing nothing except studying, eating, drinking, sleeping... and masturbating. She's pretty content, and for the first time in a long long while Maer doesn't think about her Master, Lydia, or Leona at all. Well, except when she's drifting off to sleep and when she's masturbating (which is a fair bit because she's studying so much). She can feel the small sensitive hole where she was pierced and it brings up all sorts of associations. She remembers her Master smiling as he flicked the piercing, and she remembers how she yelped from the mixture of pleasure and pain.

 

Maer finds she gets off faster and more intensely when her mind wanders to the many ways her Master degraded and humiliated her.

 

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Maer and her fellow students head out on a field trip to some ruins.

 

"Don't do anything foolish," says master Tolfdir, the master in charge of the expedition.

 

Maer is excited. She's adventuring with her following students. Who knows what they'll find? Maybe she'll get to know them better. Maybe it's Maer who has been too stand-offish? She wonders if they know she's fucking the masters... and if they'll judge her for it. She's used to people thinking of her as the lowest type of slut - her Master made sure they had reason to - but now Maer finds she cares what the others might think of her.

 

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Maer doesn't do anything stupid she doesn't think. She follows Tolfdir's instructions pretty closely. But somehow - through a series of events - she gets separated from the group and has to press through part of the ruins of her own.

 

Again she's excited. She's on her own. She has a handful of new spells she's learned since she came to the college. Her bag is full of potions. She can make it. Maer has several summoning spells at her disposal. Her strategy - should she come across anyone hostile - is to summon as many minions as possible and hang back. As each minion is destroyed - if it's not strong enough - she'll replace it. If worst comes to worst, she still has her ward spell to protect her and her flame spell to finish off anyone who gets too close.

 

It doesn't work at all.

 

Soon, she comes across two undead. They dispose of her summoned minions as if they're nothing. They're on her in mere moments, seemingly shrugging off the flame spell. They beat her into submission, tear off her clothes, and force themselves on her. Draugr, in spite of being undead, apparently still have sexual drives. She learned that in the Bleak Fall Barrows a long time ago.

 

Gasping, Maer crawls away. The way back is blocked. She has to get past the draugr.

 

Maybe she did enough damage, and she can vanquish them a second time?

 

No, not at all. They beat her and take her again. She crawls away, but she has to try again. And again. There's no other way, but each time, the outcome is the same.

 

She lies is battered and bruised beyond use. Exhausted, weakened from her injuries and the strain of multiple orgasms (the undead brought her to climax even though she tried to resist) Mear hears Lydia's voice in her head. "You're weak. You need a strong warrior to protect you."

 

"You're a slave," says her Master, "you can't make it on your own. You need someone to stop you from being foolish."

 

"You're a useless cunt." That's Leona. "The fact that you ever thought you weren't makes you a STUPID useless cunt."

 

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Maer barricades herself inside an abandoned chamber. Then she lets go and has a full on panic attack and meltdown. She wants to go home to her Master. She wants Lydia to mock her and fuck her and Leona to spit in her face and taunt her. She wants her collar back. She'd even take the gag if she had to. She wants to be spanked (in fact, she's pretty sure she's less able to concentrate if she isn't spanked regularly, how broken is that?). Maer doesn't want to be here, alone in a dark damp crypt full of undead. She wants to be safe.

 

But Maer is were she is, and in the end she gets it all out - fear, longing, tears, snot. With nothing else left to do, she takes stock of her situation.

 

She does have food and water for a number of days. She packed enough, just out of habit. She has a bedroll too. It wasn't careful planning, just habit, but she has it. And she has her notes for the Summon Flame Atronach spell. She thinks that maybe she can learn if she spends about 40 hours studying it. What else can she do? She can't think of anything.

 

Three nights she spends in that chamber. All she does is study, eat, drink, and pray to Dibella. And, of course, she masturbates because studying magic makes her so fucking horny - even in a dank and dirty dungeon surrounded by enemies. And when she touches herself, Maer thinks of her Master and degradation but also... but she also thinks of the things the draugr did to her... and what they'll do to her if they get another chance. She knows it's messed up, but she can't help it.

 

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Swallowing hard to control her fear, Maer goes through the door once again. If this doesn't work, she has no idea how she'll ever leave this place.

 

But it works!

 

The Atronach takes care of the draugr. It's not easy or trivial, and she has to run and re-summon a couple of times. But it works.

 

There are other draugr, but she makes it past each one. Along the way, she picks up a reasonable amount of loot as well as a bow and a sword.

 

The last draugr is much more powerful than the others, and it's a hard fight. It takes everything Maer has. She's grievously wounded more than once. She burns through her entire supply of potions, but in the end - beaten and bruised - she makes it out alive! Maer is, of course, incredibly aroused from all the spells she's cast but she ignores it. She has to get to safety.

 

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She's sleep deprived and out of water. It's the middle of the night. And it's a snowstorm. Maer runs back as fast as she can. She loses her bearing a few times, and runs into various hostile creatures too. Each time, she summons the atronach and just runs - hoping the summoned creature will buy her time to get away.

 

It works.

 

Then Maer hears rumbling. She feels a shaking in her bones.

 

A dragon!

 

There is no way Maer - even if she wasn't in her present state - could fight and win against a dragon by herself. Luckily, pure panicked dashing is enough to get away and finally finally she finds Winterhold.

 

She makes her way to the College. Almost sleepwalking she heads towards her quarters, but runs into Feralda - the master of destruction magic. Now that she's safe and warm, Maer's libido reasserts itself with a vengeance. It doesn't take more than a few seconds of conversation before Feralda and Maer are naked and fucking, filthy with dirt and blood though Maer is.

 

Feralda, it turns out, likes to be tied up when she fucks. Maer is too dazed from sleep deprivation and arousal to draw any conclusions from that.

 

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Even better than the sex, Feralda reveals that she has tome on ranged destruction magic that Maer can buy. Maybe this is the turning point? Maer is too tired to care much, but it's a nice thought.

 

She stumbles to her quarters. Just before she collapses into the bed, Maer goes to put some of her loot into her chest... and... most of the stuff in it is gone! Someone took the money she'd stashed! And her enchanted blue mage robes! And even her whoring clothes!

 

Fuck! This means... this means... what does it mean? She doesn't know what it means, but her sense of relief is punctured. She's too exhausted to care much right now, though. Maer passes out, sleeping well into the afternoon the next day, without having even a single dream.

 

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Let me tell you, Maer - at level 15 - got rocked hard by two level 6 draugr. Poor girl.

 

Okay, so I'm obviously not the most skilled Skyrim player, but I think there are a few other things in play here. One is the probably obvious one - the interaction of the various debuffs from SL Survival and a few other sources. The other one is the combination of No Starting Spells, Immersive Spell Learning (at max time), and Rarer Spell Tomes. Probably most of the hardest decisions I've made in this playthrough have been when and whether to spend money on spell tomes. The initial push down the Devious Followers Continued debt and deal spiral was definitely from spending a bunch of money on tomes in Whiterun. And decisions about how much time to spend studying spells when you have to raise cash for your Devious Follower/ Sub Lola Master on a daily basis also produces some nice tension.

 

Like I touched on in the actual post, Maer didn't get her hands on a destruction spell better than basic Flames/Frostbite until level 15 - and I have slow levelling on too. That's a long period of gameplay running and dodging and generally getting her ass kicked. When Maer first, finally, got Familiar as a spell it felt like a major upgrade, though it didn't cut it against the might of two level 6 draugr. Great fun.

 

On the upside, I was pretty sure she was going to get jumped in her sleep in the the dungeon. But she didn't. Either she got lucky - because I thought I had the probability set at 50% - or there's some interaction of my various settings that means she wasn't at risk at all. I'm good either way, but if Maer ends up sleeping by herself in dungeons again I may muck about with the settings to figure it out.

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I'm enjoying the Maer story, but also hoping she won't give in to her submissive urges too easily. 

 

SLS default settings does create quite a harsh disparity for a female PC :) 

The lack of carry capacity is extremely limiting, and makes going down a heavy armor path an unwelcoming route because you can barely carry your essential equipment, let alone any loot. Personally, I don't usually debuff female magicka in this case, because witches!

 

By the time you've levelled up to normal basic starting stats you're facing much higher level enemies and the fights remain hard.

 

If you like it a bit harder, setting every physical skill to 1 and every mental skill to 0 - except speech - creates a considerable challenge at low levels.

 

In that configuration you have to buy training in magic skills before you can improve them via experience, and learning physical skills by trial and error is a lot more dangerous.

My starting character couldn't even begin to take on a skeever.

 

Another mod I used in that play through was Burdens of Skyrim, which requires you to build up "strength" before you can use heavier weapons and armor, so I did a lot better with a dagger than a sword.

 

Though, if you want endless permutations of buffs and debuffs, SLD is the answer ?

 

The immersive spell learning mod in SE is sadly lacking from LE. Though LE does have a mod that's even better in some respects, it requires patching of any spells that are added, rather than working for everything. I'm sure the SE mod could easily be backported, but that feels a little rude to its author.

 

If you want a dungeon sleep discourager that isn't rapes, SL Parasites will provide some potentially nasty things that can happen.

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8 hours ago, Lupine00 said:

I'm enjoying the Maer story, but also hoping she won't give in to her submissive urges too easily. 

 

Thank you - and yeah for sure . Right now she's weighing a bunch of options. I think the submissive urges are her security blanket. If things go against her, that's where she'll tend to retreat to. A lot hinges on to what degree things do go against her as well as when and where.

 

One of the things I'm enjoying is that I genuinely don't know if she's going to end up as a powerful adventuress or permanently enslaved. I'm trying to keep the mod settings such that that hangs in the balance, though Maer didn't particularly try to avoid it so far. Maybe if she gets more competent and tougher at the college she'll resist more. Though she'll still need to find 30,000 septims or avoid Whiterun.

 

8 hours ago, Lupine00 said:

 

SLS default settings does create quite a harsh disparity for a female PC :) 

The lack of carry capacity is extremely limiting, and makes going down a heavy armor path an unwelcoming route because you can barely carry your essential equipment, let alone any loot. Personally, I don't usually debuff female magicka in this case, because witches!

 

Yeah, I've curated the debuffs a bit. I'm not playing with any of the licenses for example (maybe in a different playthrough). I do have the carrying capacity thing going , because otherwise Maer would just accumulate so much junk along the way.  IIRC I didn't debuff Magicka, but I do debuff destruction magic damage based on arousal... though I can't remember if that's SLS or something else. Too many sliders with too many settings :D

 

8 hours ago, Lupine00 said:

 

By the time you've levelled up to normal basic starting stats you're facing much higher level enemies and the fights remain hard.

 

If you like it a bit harder, setting every physical skill to 1 and every mental skill to 0 - except speech - creates a considerable challenge at low levels.

 

In that configuration you have to buy training in magic skills before you can improve them via experience, and learning physical skills by trial and error is a lot more dangerous.

My starting character couldn't even begin to take on a skeever.

 

That's interesting. I may try that with a different playthrough. I have been playing with Experience so Maer doesn't get XP for learning skills. She's getting XP from completing quests, exploring new areas and reading new books. How do you set starting skills?

 

I did download SXP - mainly because I wanted to explore skill loss on punishment (via Succubus skill loss IIRC), but that's definitely going to be for a different playthrough if I go that route.

 

8 hours ago, Lupine00 said:

Another mod I used in that play through was Burdens of Skyrim, which requires you to build up "strength" before you can use heavier weapons and armor, so I did a lot better with a dagger than a sword.

 

Though, if you want endless permutations of buffs and debuffs, SLD is the answer ?

 

Burdens sounds interesting. I thinking my next playthrough (one day) will involve an aspiring fighter type, so that might be perfect.

 

I downloaded SLD, but I haven't taken the plunge to actually explore it. That's a lot of functionality. I expect I'll need to devote a non-trivial amount of brainpower and testing to make it work for me so I'm waiting for the right moment :)

 

8 hours ago, Lupine00 said:

 

The immersive spell learning mod in SE is sadly lacking from LE. Though LE does have a mod that's even better in some respects, it requires patching of any spells that are added, rather than working for everything. I'm sure the SE mod could easily be backported, but that feels a little rude to its author.

 

If you want a dungeon sleep discourager that isn't rapes, SL Parasites will provide some potentially nasty things that can happen.

 

I hadn't thought of that. Thanks for the suggestion! :)

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4 hours ago, Anunya said:

I didn't debuff Magicka, but I do debuff destruction magic damage based on arousal... though I can't remember if that's SLS or something else.

SL Adventures possibly?

SLD lets you tweak things like that to your exact specification. For example, I sometimes have it reduce Destruction and boost Restoration, and similarly with boob size.

 

4 hours ago, Anunya said:

How do you set starting skills?

First I had a mod for it, but that was just a wasted slot, but it could also remove starting spells.

Then I did it via the console.

Now I use the SLD debug menu.

 

Removing starting spells is an obvious match-up to this approach.

 

4 hours ago, Anunya said:

I haven't taken the plunge to actually explore it.

Instead of setting lots of things all at once, just bring them in one by one as they seem like they might be important.

Otherwise it's easy to set a value you forget about, then spend ages trying to figure out why your magicka is stuck at zero, or something.

 

I haven't done anything to SLD for around a year, but I will at least do a bugfix version very soon. There are some problems with piercing detection, and possibly some hoods, and occasionally you load a game and it doesn't update your modifiers until you go in the MCM and change a value. The default rapes are a bit extreme. I would advise reducing the number of participants. The up-side of SLD is that it uses only temporary modifiers and if you disable it, they're just gone. Unlike mods that change morphs and mess up your character in a way that's very difficult to recover, it doesn't change any morphs. People do ask for it occasionally though.

 

I'd say Devious Body Alteration is reasonably safe is you want a body shape changer, but its weight management is pointless. I don't know of any mod that does a great job of managing weight.

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Ah, just noticed that you got back to this and caught up. Nice stuff. I remember the first time I tried to make Skyrim as hard as possible, Conjuration was the most valuable tool you could use(other than spitroasting the AI between you and the navmesh). The force multiplier and more importantly, the tanking capability of a summon is very powerful. Illusion seems to be the second best, with calm and especially frenzy spells. But those are circumstantially applicable while Conjuration always just works.

I'm not sure if you explained it earlier, but what specific mod are you applying to raise arousal on magicka expenditure and spell study? Or is that just narrative?

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41 minutes ago, malvic said:

Ah, just noticed that you got back to this and caught up. Nice stuff. I remember the first time I tried to make Skyrim as hard as possible, Conjuration was the most valuable tool you could use(other than spitroasting the AI between you and the navmesh). The force multiplier and more importantly, the tanking capability of a summon is very powerful. Illusion seems to be the second best, with calm and especially frenzy spells. But those are circumstantially applicable while Conjuration always just works.

 

Hey thanks :)

 

Yeah Conjuration is often how I play even a normal game (or lots of followers). I'm not super skilled, as I've said. And it's definitely Maer's best hope at this point,. Though we'll see how the destruction spells work out now that she's got her hands on some.

 

41 minutes ago, malvic said:


I'm not sure if you explained it earlier, but what specific mod are you applying to raise arousal on magicka expenditure and spell study? Or is that just narrative?

 

It took me a while to find it... but there's an "Increase Arousal on Spell casting checkbox" (or similar) in Sexlab Adventures under the Cum & Arousal tab. It gives no indication how much it affects things. I haven't done any methodical testing of the functionality, but it seems to be working.

 

As for studying... there's no mod for that. But when Maer spends 3 hours studying a spell (Immersive Spell Learning) her arousal seems to be going up by quite a bit so that's what I've been keying off.

 

However, your question made me do a quick test. It turns out that waiting 3 hours increases her arousal by the same amount as studying 3 hours, so I guess it's just roleplaying. Had me fooled though because it's quite a bit :D

 

... I guess I should look at whatever setting increases arousal and maybe tweak them, because I'm not sure she should get dripping wet while just sitting around.

 

 

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14 hours ago, Lupine00 said:

SL Adventures possibly?

SLD lets you tweak things like that to your exact specification. For example, I sometimes have it reduce Destruction and boost Restoration, and similarly with boob size.

 

Yeah that was it SL Adventures.

 

I did install SLD now too. Haven't done anything with it yet. I'll follow your advice and adjust things one by one as (if) they come up.

 

14 hours ago, Lupine00 said:

 

First I had a mod for it, but that was just a wasted slot, but it could also remove starting spells.

Then I did it via the console.

Now I use the SLD debug menu.

 

Removing starting spells is an obvious match-up to this approach.

 

Yeah, I prefer starting with no spells too.

 

14 hours ago, Lupine00 said:

 

Instead of setting lots of things all at once, just bring them in one by one as they seem like they might be important.

Otherwise it's easy to set a value you forget about, then spend ages trying to figure out why your magicka is stuck at zero, or something.

 

That's happened to me more than once, even without Disparity. The life of modding Skyrim, lol.

 

14 hours ago, Lupine00 said:

 

I haven't done anything to SLD for around a year, but I will at least do a bugfix version very soon. There are some problems with piercing detection, and possibly some hoods, and occasionally you load a game and it doesn't update your modifiers until you go in the MCM and change a value. The default rapes are a bit extreme. I would advise reducing the number of participants. The up-side of SLD is that it uses only temporary modifiers and if you disable it, they're just gone. Unlike mods that change morphs and mess up your character in a way that's very difficult to recover, it doesn't change any morphs. People do ask for it occasionally though.

 

I'd say Devious Body Alteration is reasonably safe is you want a body shape changer, but its weight management is pointless. I don't know of any mod that does a great job of managing weight.

 

So yeah, I got SLD downloaded now. Does it need SL Inflation Framework too to work, or can it alter the various nodes independently?

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9 hours ago, Anunya said:

Does it need SL Inflation Framework too to work

No. The list of requirements listed on the front page is accurate. You need SexLab, SKSE, SkyUI, and NiOverride (which is also in Racemenu).

 

I don't use SLIF myself. I've had a lot of problems with it "sticking" and not being able to repair my character.

It's had some important bug fixes since then, but I haven't gone back to it. The mods I care about are tending towards doing their own morph edits now anyway.

 

SLD does not alter any nodes. SLD does the opposite, it looks at nodes and alters your stats, or does other things, like visual effects, trips and falls, rapes etc.

 

I originally made it because I found the debuffs in MME and Fertility Mode weak. MME was not matching the visual size of the breasts to the consequence.

I also wanted to proof-of-concept an idea I argued with Kimy about.

I suggested that slowing the player down with so many different DDs was unworkable. 

SLD provides the ability to counteract slowdown from DDs with your own "on top" modifiers to speed, and to replace slowness with falling over.

The falling over can be made much more likely in combat.

 

The result is you can get around Skyrim at a bearable speed while wearing slave boots, but if you try to fight in them then you fall and hurt yourself and probably get defeated.

 

But because it's all player configured, you can vary the chances, speeds, etc. to your preference. Maybe only fix hobble dresses, etc.

 

And along with that you can set arbitrary modifiers and events for all the important groups of DD, and that has a built-in addiction tracker you can use to modify stats based on DD addiction.

 

It can replace DWA by detecting arousal and adding visual effects - but it doesn't do actual dripping. I didn't add the Zap drips on purpose, so as not to deliberately invalidate DWA, but if you want the first-person visual feedbacks from DWA without the drips, it's more performant and saves you an ESP.

 

Also, in terms of creating "disparity" for the PC, there's no equal. You can tweak every stat dynamically, and also use the debug menu to set up all your main stats and skills easily.

 

People keep asking about adding the ability for SLD to change arousal, or node values, or morphs, and I would like to add it, but I'm also conscious that some people will create broken feedback loops with that feature, then blame SLD for their game going nuts.

 

I'm most interested in adding the ability to read more morphs, support for resistance modifiers and more control over different kinds of damage taken, blackout events and forced crawling. Possibly also "periodic bleeds" that could apply to any stat. ... and the ability for other mods to plug into SLD and use its modifiers so they don't have to write their own.

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On 1/23/2021 at 5:24 PM, Lupine00 said:

No. The list of requirements listed on the front page is accurate. You need SexLab, SKSE, SkyUI, and NiOverride (which is also in Racemenu).

 

I don't use SLIF myself. I've had a lot of problems with it "sticking" and not being able to repair my character.

It's had some important bug fixes since then, but I haven't gone back to it. The mods I care about are tending towards doing their own morph edits now anyway.

 

SLD does not alter any nodes. SLD does the opposite, it looks at nodes and alters your stats, or does other things, like visual effects, trips and falls, rapes etc.

 

I originally made it because I found the debuffs in MME and Fertility Mode weak. MME was not matching the visual size of the breasts to the consequence.

I also wanted to proof-of-concept an idea I argued with Kimy about.

I suggested that slowing the player down with so many different DDs was unworkable. 

SLD provides the ability to counteract slowdown from DDs with your own "on top" modifiers to speed, and to replace slowness with falling over.

The falling over can be made much more likely in combat.

 

The result is you can get around Skyrim at a bearable speed while wearing slave boots, but if you try to fight in them then you fall and hurt yourself and probably get defeated.

 

But because it's all player configured, you can vary the chances, speeds, etc. to your preference. Maybe only fix hobble dresses, etc.

 

And along with that you can set arbitrary modifiers and events for all the important groups of DD, and that has a built-in addiction tracker you can use to modify stats based on DD addiction.

 

It can replace DWA by detecting arousal and adding visual effects - but it doesn't do actual dripping. I didn't add the Zap drips on purpose, so as not to deliberately invalidate DWA, but if you want the first-person visual feedbacks from DWA without the drips, it's more performant and saves you an ESP.

 

Also, in terms of creating "disparity" for the PC, there's no equal. You can tweak every stat dynamically, and also use the debug menu to set up all your main stats and skills easily.

 

People keep asking about adding the ability for SLD to change arousal, or node values, or morphs, and I would like to add it, but I'm also conscious that some people will create broken feedback loops with that feature, then blame SLD for their game going nuts.

 

I'm most interested in adding the ability to read more morphs, support for resistance modifiers and more control over different kinds of damage taken, blackout events and forced crawling. Possibly also "periodic bleeds" that could apply to any stat. ... and the ability for other mods to plug into SLD and use its modifiers so they don't have to write their own.

 

Yeah, I'm pretty sure I'll be diving into SLD nice and easy over time. The debuff for wearing slave boots is probably one of the first places I'll start.

 

The main reason I asked about arousal is that as far as I can tell there are many mods and many ways for characters to gain arousal, but I just realized I'd like to lose some too in various ways.

 

At first glance and I'd think that if people create broken feedback loops that's their problem... but then again I'm not the mod author who'll have to deal with support requests from people who "set arousal gain from breast inflation to +10*" and also "increase breast size by +1 when on arousal gain of +5*" and then wonder why their characters explode.

 

*whatever the actual parameters are.

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12 minutes ago, Anunya said:

but then again I'm not the mod author who'll have to deal with support requests from people

It's one of those things.

There are plenty of users who would get value from it, but then you have others who find it complex.

 

The existing UI design tried to keep things simple, but also confuses some players with the two columns.

Why two?

Really it's because of how MCMs work. You get two columns.

But it made sense at the start to split the idea of buffs and debuffs into different columns.

In practice, I almost never use the columns like that, and will have buffs and debuffs in the same column, then use the alternate input setup to handle a different scale range, but it depends on the input.

 

Simply to get more values on a screen, I'm going to have to change it so you basically make only the inputs that you need, and do away with the two column layout, because an entire menu screen will be the modifiers for a single input. Alas that will be more complex for new users, but allow for more flexibility in configurations, allowing an arbitrary number of ranges for an input, and of course ... more modifiers and events being driven by an input overall.

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