Changing Body Slots
Like many other things I've tackled in Skyrim, dealing with Body Slots requires the use of tools over and above what the typical mod user needs. Specifically, you need:
TES5Edit
https://www.nexusmods.com/skyrim/mods/25859
NifSkope
http://niftools.sourceforge.net/wiki/NifSkope
and optionally but highly recommended:
Body Slots MCM
https://www.nexusmods.com/skyrim/mods/64976
The Body Slots MCM mod is loaded like any other mod. What it allows you to do is see in the McMenu which slots you are currently using for the items that you currently have. Additionally, and more importantly for this purpose, it will show which Body Slots you have empty (on the assumption that your goal is to change the Body Slots of items that you would like to have along with the ones you currently have).
Having determined which items that are already loaded into your game that have Body Slots that you wish to change, you need to load TES5Edit and NifSkope. You can do each separately but I like having all of this on my desktop at once. Further, you can do the TES5Edit or the NifSkope first, it doesn't really matter. What does matter is to get everything done. Since it is possible that the item that you are changing will not need any work done in NifSkope (that can happen although it has happened to me yet) I will do the TES5Edit portion first.
Aside: This is not a primer on using TES5Edit or NifSkope and assumes a small amount of knowledge on the part of the reader. Good tutorials for both of these programs are available elsewhere.
Open TES5Edit and choose "select none" by right-clicking in the Master/Plugin Selection box.
Then go back and choose the mod that contains the item that you want to change and load it.
Then, flip to armor and expand the tree (why you might want to open any tree other than the two mentioned in a discussion of Body Slots is beyond my comprehension). Find and select the item in which you are interested in the left pane. Go to the right pane and find where the Body Slot is indicated.
There are usually more than one (see what I've highlighted in red) but changing one of them on the right will automatically change the others. To do the change simply right click the current Body Slot and select edit Which I've highlighted in blue). You will get a dropdown menu of all the slots available (which I've highlighted in red).
Choose the one(s) you want and deselect the original one(s) if you do not want them. If you've worked with TES5Edit before you know that it gives a warning whenever you make a change. It is OK to make the change and you can tell it so.
Next, go back to the left hand pane and do the same thing in the ArmorAddon section. Choose the item and change the Body Slot.
THE BODY SLOT MUST BE CHANGED IN BOTH THE ARMOR AND THE ARMOR ADDON SECTIONS!
Now go to Nifskope. Use NifSkope to open the equivalent Nif file.
In many cases, thanks to BodySlide, there will be two such files (note the red arrow below points to the _0.nif). You will need to do them both but the process is identical. Open either the _0 or the _1 file first, whichever suits you. When the image appears scroll down in the top left hand box until you get to a line that says "BSDismemberSkinInstance."
Click on this and the lower box should change accordingly. At the bottom of the lower box will be a line that says partitions which will open up if you click on the triangle on the left. This, in turn, will show a line that includes the number and description of the current Body Slot. Double click on that line and a dropdown menu, similar to the one found in TES5Edit will appear (which I highlighted in red below).
Scroll up or down and find the new Body Slot, click and save your work. If needed, repeat with your other nif file (as you would in the example above).
ITEMS THAT WILL BE BUILT IN BODYSLIDE WILL NEED TO HAVE THE BODY SLOT NUMBER CHANGED IN BOTH THE _0 AND THE _1 FILE!
BEFORE SAVING YOUR WORK BE CERTAIN THAT ALL THE CHANGES MADE HAVE PLACED THE ITEM IN THE SAME BODY SLOT. FAILURE TO DO SO WOULD BE BAAAAAAAD! (See Ghostbusters I for the appropriate definition of bad).
Surprisingly, that is really all there is to it. Save everything and go back to playing Skyrim.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Changing the number of overlays (such as for SlaveTats)
(I've decided to put this here since it's short:
Go to Skyrim/Data/SKSE/plugins and double click on nioverride to open it in NotePad (or similar). Go to the [Overlays] section and change the number in iNumOverlays in the section that you are interested in changing (body/face/hands/feet). Save the file. You're done.
38 Comments
Recommended Comments