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ralfetas

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About ralfetas

  • Birthday 09/01/1982

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  1. Thanks! I am fine yes! Family become bigger, i am dad now, work, kid and all the other stuff in life, time is short to make anything... And i am giving starfield a chance too, but i keep notes to everything related to this project so i can get back to it without problems.
  2. For some reason, mechs and aliens are considered prohibit weapons, so i don't think there is going to be anything like this, maybe a boss battle, but i don't expect you can make or pilot a mech, everyone is too good in this game to make something outside the "law". Planet vehicles, don't think too... Too much trouble to make it work, they made the planet part of the game design to make you lost time walking, they will not break this, if you get a "car" you will cut your play time in half. I would expect more of the same, a history with more guns, skins, ship parts etc... what you see that is working they invest, Bethesda is not CDPR, they will not recognize the flaws of the game and fix those, they will just make the working parts stronger so you don't pay attention to the not working part, like they do with FO4. Space station is something i hope for...
  3. I shutdown the patreon, i was not charging anyone, and every month i had to pause the pay to do this, so i decide to just shutdown. The links for the undercover. https://sharemods.com/1nmyswla2p6r/fortaleza2-0.8-UC.7z.html https://sharemods.com/oa5c628dkte1/fortaleza2-0.8-UC-BS-TWB.7z.html But this is just a beta version, i have to adjust a LOT of stuff in the meshes, but to be honest, don't know when i will do this.
  4. And all that makes me question... There is any not abandoned building??? In Skyrim i go to mines that have regular people working there and others that have bandits, in starfield everything is abandoned... I already land in a lot of planets, all i see is abandoned stuff with bad guys, and maybe with luck a civilion outpost, a tent with people that don't want to kill you.
  5. I really don't check the temps... just gravity to see if i can jump to the location or have to walk. I check the temps and other stuff in the first planet i visit, after i see that this is just a number that don't do nothing, i just don't check anymore, i see a interview with todd where he talks about this, and say they nerf this because reasons... i think they nerf this because they don't know what to do with this. There is something that i think is missing in Starfield universe... Is the magical element, mass effect have the zero-element, star wars have kiber crystals and other stuff, marvel the adamantium, and so on... We have the floating stuff, artifacts and stuff, they even talk about the material they are made, but just this, the material can't make nothing and are there are no more information about it... The planet thing could be so much more complex and fun... For example, your ship needs X power to land in planet with Y gravity, there, one reason to upgrade your ship...
  6. This is my rant... I got 200+ hours on the game now, most of the time the game is minimized, so i don't know how much of this 200 hours is play. For a change, they lie a lot, they sell the game as a exploration game like no mans sky, and no, is not... Even if you could land and walk all the planet, there is no reason to do that... The procedural generation thing is terrible, is not bethesda dna this, you can explore to find quests and stuff... First planet i land i go out and explore, never again... no reason for. I don't believe the universe... I can believe in elder scrolls, i can believe in fallout, but i can't believe in starfield... Ok, earth is gone and we have the ways to leave, ok, i can take this, even the big war that don't have much sense, but you say to me that in EVERY SINGLE FUC**** MOON in the end of the galaxy have some abandoned facility because reasons, sorry... i don't understand this, you land and you will see lots of abandoned stuff, huge buildings, and maybe a civilian outpost that have some tents, this don't make sense... And even the temples, there are planets where the temples are together with those structures... Really??? No one talks about it?? "look a floating ring a 300m distance! Sorry we are leaving this place because we don't make profit", all this needs a review ASAP. So, i can't believe the world... the lore is too simple... The world have a bad design, grav drives would help to make a space station or something, but there is no reason to go mine in a planet across the galaxy where the atmosphere is acid and there is no city close to it... Speaking on this, any ship, anyone, can land on MERCURY!!! I don't care from when you from, 400°C is alot, they could at least make some special suit for this situations, like hazmat in FO4... The gameplay is ok, outposts are a joke, i would like a space station, ship building is cool, but the door/ladder thing is something that needs to be fixed, enemies are nice too, but like other beth games you become god very easy, what i don't like is the time i spend walking/running without getting any XP or seeing nothing, just going from A to B because i need... At least we have the "auto walk" so i can press numlk and go to bathroom or get a coffee... The loading screen are fast, even in late games, but there are a LOT, everything is a loading screen and the game don't even try to hide from you like FO4 do with elevators... Soooo.... Can't believe the world, but i like the setup, i think we will see cool things in the future for this.
  7. Try something, uninstall fortaleza2 and install only the Bodyslide files and see if the fatal error happens. Just to make sure is something related to the textures.
  8. I think is ok, will not break no. Just take a closer look if you are going to change the slots in ARMA, mk2 torso (ARMA) for example use the slot 41 to help the physics (to make metal not bounce), and the arms are divided into 2, so depending the torso you equip one piece will vanish to avoid clipping, but all this is on ARMA, and the worst that could happen is clipping, no big problems.
  9. Good idea, indeed they are to long... In special in the front, looking now i think it could be shorter, will take a look. I think it should work yes, but i am not expert on this stuff, so i can´t say "i am sure".
  10. First version of the undercover set, i think this will work fine The pieces are still basic, don´t have visual changes for the upgrades. Let me know what you guys think about this. Planned upgrades are belts and bags to add volume to the pieces. There is no arm/hand piece, can´t think about a "undercover" arm piece... https://www.patreon.com/posts/60223036
  11. I see, don´t know why is that way too... maybe is because is faster to make a bodyslide setup, can´t tell for sure... Well, all bodies are different, if you get a more chubby lady the pressure points will mark more, but in general some parts shows more other less, breasts, legs and the waist are places where you can see it more, butt is less because the shape. I use CBBE body as base and i run a collision deformer simulation using pieces of the cloth as collider, so i can adjust the "wave" better, after that i cut all cbbe pieces that will not show to avoid clipping, but i try to not exaggerate on the effect for some reasons, first is that this can create clipping problem with other pieces (in skyrim i make the effect much more visible), and the other is because cbbe topology don´t help in many cases so the mesh can break the vertex, remaking the topology work sometimes, but in cbbe case the UV break a little on the leg and this has to be adjusted by hand, takes a lot of time and the end result may not be great... Here, in the original viewport you can see better, this is from the tomara/major new outfits, in the leg i had to keep the effect down or would clip with the leg armor, and i still have to learn how to use those SSF files.
  12. Thanks! Don´t knew that... i make pressure points for all my stuff from skyrim to fo4, bodylink is a more extreme one, but all the others parts have some pressure, some like the wetsuit have on the butt, but is more smooth, on the side you may notice more, the angel and wakeup outfit have a lot of pressure on the breasts too. Yes, this should work with any bodyslide preset... But i don´t understand the vtaw stuff you said, i never got any outfit from his collection, they don´t have bodyslide setup???
  13. New version is up. New outfits, Tomara and Major and adjusted goggles. https://www.patreon.com/posts/59017402
  14. Sorry about that... Hate when this stuff happens, normally is because a middle fix, i check the files and the new OSP was not in there... Now should work. https://sharemods.com/ayll8ezfa8pq/fortaleza2-0.62-BS-TWB.7z.html
  15. This happens... When you open the project, OS put the forearm as reference, don´t ask me why, sometimes they put others not... always double check this, if they put the forearm or any other body part as reference, you need to duplicate it before loading a new reference or you will lose that part, i am almost sure that this is what happened to you...
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