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Crazy6987

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  1. hi I've run across something in game and cant find where it came from. its in the workshop menu and the name is xa crazy wood rack  just wondering if its yours. it seems the body disappears when putting someone on it so I'm just trying to fid out what I did wrong

  2. Got a new computer had to start over again, bummer. The Puppies and Pregnancies work, without any notifications. It's really hard to know if the pup or the babies worked without notifications. Just need the notifications back. The MCM says they are all on, but I don't receive them.  How do I fix this? Thanks, Staci

    1. catatonic55

      catatonic55

      Guess all this modding here is dead. No one will ever answer me!!! Figures. Always on your own! Thanks, for nothing! Staci

    2. pleasetryme

      pleasetryme

      Crazy6987

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        August 15, 2014
      • LAST VISITED

        September 4, 2017
  3. lol, as for the happiness bonus I'm not entirely sure if I can add it to them. If they were furniture items then it would be as simple as adding the "Bonus Happiness" property. Not sure if this can be done with static objects though. I'll look into it when I get the chance.
  4. Version 1.1

    17,437 downloads

    Description Have you ever felt that the Nuclear Wasteland was missing something. Well I certainly think about these things, and I wondered... where are all the adult toys? Did none of them survive nuclear annihilation? What is everyone supposed to do for fun? And well, I just couldn't watch the people of the Commonwealth suffer any longer. And so I present, Sex Toys of the Commonwealth. The people need a way to pleasure themselves, are you willing to provide them with the means to do so. These are mainly meant for decorational purposes, though they could be made into "animobjects" and used in future sexual animations. Sex Toys EVB Dildo -- (Normal, Glass, and Glowing versions available - Static/Non-Static) Custom Dildo -- (Normal, Glass, and Glowing versions available - Static/Non-Static) Butt Plug -- (Normal, Glass, and Glowing versions available - Static/Non-Static) Beads -- (Normal, Glass, and Glowing versions available - Non-Static) Note: Glowing versions look considerably better if you are using an ENB. (not the default ENB though, it doesn't seem to have an effect on glowmaps) Where to Find The Static versions are under my custom workshop category. (Decorations -> Crazy's Sex Objects) The Non-Static versions can be crafted at a Chem Workbench under my custom category there. Uninstall Before uninstalling my mod be sure to use the uninstall chem (craftable at a chem workbench under my custom category). If you don't do this you could potentially lose vanilla workshop categories. No worries if you forget and are now missing categories, try using this mod Missing Settlement Categories Fix Plans Add the objects to leveled lists so they show up in containers every now and then Create my own objects with 3dsMax Might try to port/edit some Skyrim mods Credits Leito - Enhanced Vanilla Bodies
  5. View File Description Have you ever felt that the Nuclear Wasteland was missing something. Well I certainly think about these things, and I wondered... where are all the adult toys? Did none of them survive nuclear annihilation? What is everyone supposed to do for fun? And well, I just couldn't watch the people of the Commonwealth suffer any longer. And so I present, Sex Toys of the Commonwealth. The people need a way to pleasure themselves, are you willing to provide them with the means to do so. These are mainly meant for decorational purposes, though they could be made into "animobjects" and used in future sexual animations. Sex Toys EVB Dildo -- (Normal, Glass, and Glowing versions available - Static/Non-Static) Custom Dildo -- (Normal, Glass, and Glowing versions available - Static/Non-Static) Butt Plug -- (Normal, Glass, and Glowing versions available - Static/Non-Static) Beads -- (Normal, Glass, and Glowing versions available - Non-Static) Note: Glowing versions look considerably better if you are using an ENB. (not the default ENB though, it doesn't seem to have an effect on glowmaps) Where to Find The Static versions are under my custom workshop category. (Decorations -> Crazy's Sex Objects) The Non-Static versions can be crafted at a Chem Workbench under my custom category there. Uninstall Before uninstalling my mod be sure to use the uninstall chem (craftable at a chem workbench under my custom category). If you don't do this you could potentially lose vanilla workshop categories. No worries if you forget and are now missing categories, try using this mod Missing Settlement Categories Fix Plans Add the objects to leveled lists so they show up in containers every now and then Create my own objects with 3dsMax Might try to port/edit some Skyrim mods Credits Leito - Enhanced Vanilla Bodies Submitter Crazy6987 Submitted 08/18/2017 Category Models & Textures Requires  
  6. Shoot just noticed that a raider dog mesh was included with Four Play Nudesuits, oh well. Though looking at the raider dog mesh included in the Nudesuits mod I feel the balls look quite large for the dog, my personal opinion though. And there isn't a mesh for the vicious dog yet, so I suppose I'll leave this mod here unless they create a mesh for the vicious dog.
  7. Version 1.0

    35,816 downloads

    Description A quick and dirty adaptation of Tony Azors Dogmeat Genitals applied to Raider Dogs and the common Vicious Dog (wasn't able to apply the penis to other variations of the Vicious Dog like the glowing version of the dog, the game just ended up crashing for me). All credit goes to Tony Azor for the penis mesh, I just modified it to better fit the Raider Dog and Vicious Dog bodies. And my texture skills are shit I know, literally just copying parts of the dogs body texture on to the sheathe texture, I can't really do much better than that. This requires Tony Azors Dogmeat Genitals to be installed as it reuses some of its textures. Credits Tony Azor - Dogmeat Genitals (9th post down, file includes includes two .zip archives, DogmeatP.zip = Erect Penis, DogmeatS.zip = Non-Erect Penis)
  8. View File Description A quick and dirty adaptation of Tony Azors Dogmeat Genitals applied to Raider Dogs and the common Vicious Dog (wasn't able to apply the penis to other variations of the Vicious Dog like the glowing version of the dog, the game just ended up crashing for me). All credit goes to Tony Azor for the penis mesh, I just modified it to better fit the Raider Dog and Vicious Dog bodies. And my texture skills are shit I know, literally just copying parts of the dogs body texture on to the sheathe texture, I can't really do much better than that. This requires Tony Azors Dogmeat Genitals to be installed as it reuses some of its textures. Credits Tony Azor - Dogmeat Genitals (9th post down, file includes includes two .zip archives, DogmeatP.zip = Erect Penis, DogmeatS.zip = Non-Erect Penis) Submitter Crazy6987 Submitted 08/06/2017 Category Body Replacers Requires Dogmeat Genitals  
  9. Tony Azor's Dogmeat Genitals Direct Download: Dogmeat Genital Source: http://www.loverslab.com/topic/64627-wip-dogmeats-genital/?hl=dogmeat (9th post down) Just a little note, this is a replacer for Dogmeat, so Dogmeat's "dog meat" will be erect 24/7. Unless a nude suit for him gets incorporated into Four-Play.
  10. Version 1.3

    496,341 downloads

    Description This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations. Animation List Aggressive Jerking & Choking Standing Chokehold (Anal) Normal Wheelbarrow Laying Gorilla Handstand BJ Laying BJ Kneeling 69 Layed-Back Fuck 3-Way Double Penetration Spitroast Creatures/Animals Dogmeat Style DogmeatStyle (Faster) Dog Handjob Dogmeat Animations, Information for Modders Behavior Graph: Actors\Dogmeat\Behaviors\DogmeatDefault.hkx Anim Event: dynamicIdleLoop Looping Seconds: Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit) Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting) Max: 255 Replay Delay: 0 Credits DocClox - Four-Play vinfamy - All the stuff he does for Four-Play
  11. View File Description This file contains my animations made specifically for Four-Play. It contains nothing else, no .esp, scripts, or anything, just the animation files. Will update as I create more animations. Animation List Aggressive Jerking & Choking Standing Chokehold (Anal) Normal Wheelbarrow Laying Gorilla Handstand BJ Laying BJ Kneeling 69 Layed-Back Fuck 3-Way Double Penetration Spitroast Creatures/Animals Dogmeat Style DogmeatStyle (Faster) Dog Handjob Dogmeat Animations, Information for Modders Behavior Graph: Actors\Dogmeat\Behaviors\DogmeatDefault.hkx Anim Event: dynamicIdleLoop Looping Seconds: Loop Forever: Checkmarked (I believe this setting is only shown in the Creation Kit) Min: 255 (setting both of these to 255 should do the same as the Loop Forever setting) Max: 255 Replay Delay: 0 Credits DocClox - Four-Play vinfamy - All the stuff he does for Four-Play Submitter Crazy6987 Submitted 04/15/2017 Category Animation Requires  
  12. You can use my .esp as a reference, set your .esp as the active one in the Creation Kit and just copy/rename the records from my .esp Info on creating new furniture animations Each animation must have it's own keyword (Excluding your Enter/Exit animations) The keyword is referenced both on the furniture object and in your SubGraph additive Furniture Subgraph animations must have this file name "PoseA_Idle1.hkx" You will have to create seperate folders for each animation because of the above, about animations needing the same name. For each of your "PoseA_Idle1.hkx" animations they will need a "EnterFromStand.hkx" and a "ExitToStand.hkx" in the same directory. Steps to set things up properly Set up the File/Folder directories for your animations, keeping in mind the above information. Create the keywords Create and setup the Subgraph Additive Create the Furniture, and assign one of your animation keywords to each rug Create whatever else you need (Crafting Recipe, etc.) When you are finished save the .esp and exit the Creation Kit Bring up the Command Prompt (Windows Key + R, then type cmd and hit enter) Navigate to the directory where the Creation Kit is (cd "C:\Your Directory Here") Type this command, replace "ANIMATIONS" with whatever the name of your .esp is, creationkit.exe -generateaniminfo:ANIMATIONS.esp data data You should find that some new files have been created in this directory Data\meshes\AnimTextData for your animations. And if you run the game with your .esp activated and if everything has been setup right your animations should play when you use the rugs. For performance reasons I did it like this. The machine will be deleted when the 3d for that furniture object is unloaded. It gets recreated when someone activates/uses that furniture again. If I don't do it like that, then each of those machines that gets created will become persistent and remain in your systems memory because of the way its referenced in my script (how I make the machine move) at least until you destroy that furniture object, so essentially it would be more resource intensive (not much but that stuff can build up overtime if other mods have persistent objects).
  13. Updated Gun Version, The camera should no longer be frozen.
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