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Sleepy_Soul

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  • Birthday 05/01/1983

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  1. Could also be given via Sexual Harassment's devious fan wine / hypno outcomes, if integration isn't too painful.
  2. Oh, that sounds like a good pregnant perk effect if pregnant with a big predatory species egg (ie deathclaw / lurk queen). Could basically copy the Pain Train strength perk effect from vanilla. Had another thought while running into some hostile Children of Atom, can being hit with the Gamma Gun trigger a pregnancy event, like with swimming or in a radstorm? Although maybe not if that means modifying the vanilla gamma gun, as many people have differing mod setups.
  3. Like the immersive 0.42 additions of morning sickness and stopping big belly sprinting via forcing an animation. Two items to address: Can you add a check to not play the morning sickness animation if the player is in combat? I got gunned down in a fire fight earlier cause puking 🤢 Temporary crippling a leg to stimulate body cramps instead of the coughing animation to stop sprinting? Still having fun building up egg capacity to machine gun them out later. Cheers!
  4. Not sure how complex it would be to implement, but tying the positive perks to the vanilla drug/addiction system would be cool. For example, you'll get the breathing underwater bonus if you swim long enough when pregnant with Mirelurk eggs, but doing it too much increases the growth rate / occurrence of anomalies.
  5. May have some info related info to this - it's pretty rare, but I do on occasion get a similar sounding CTD. Ran the Buffout Crash Reader and it spit out the following: Not sure how to diagnose after this. I also have Enhanced FPE running, so my only guess is that maybe when multiple mods run BodyGen Morph scripts on the player character simultaneously the temperamental Fallout engine keels over.
  6. Been running with the latest version on my latest play-through and so far so good; nothing glaring / game stopping. Fan of the different buffs / debuffs depending on whatever egg species you're pregnant with. Was a bit in the dark with getting player info tracking progression at first until Some Oddities / Observations: Recently went through a bloatfly preg(g)nancy, faster movement made sense but the increased reload speed felt a bit too quick imo (less than a second to reload a sniper rifle). Not sure if the increased run speed stacked with the reload animation speed in some way. Questions: As you increase your exposure to multiple species, is there a possibility for the player to begin laying different egg/species types in a single pregnancy? Are preproduction anomaly occurrences just random or influenced by other factors (ie number of eggs laid, etc.)? Suggestions: Having more internal dialogue during the pregnancy; though from the above threads it would be tough to both increase content and keep it 'neutral' flavored. Could open up a Google doc or something similar where people can post their suggestions. Same thing with idle NPC comments.
  7. Thanks for that; working well so far. Morphs are working; just needs in-game tuning to get to the right sizes. Will report back with any oddities / questions as I get more experience with the mod. A couple questions / suggestions, although some may already be on your list: Is belly size linked to egg types as well (ie deathclaw eggs = bigger belly than radchicken eggs)? Any plans for debuffs linked to the WE specific perks, like SPECIAL/carry/speed penalties or bonuses based on egg types / growth stages?
  8. I remember playing around with Egg Factory for Skyrim, so this sounds like an enjoyable equivalent for Fallout 4. The 'leveling' element of it (more eggs laid = bigger future egg pregnancies) sounds great too. Appreciate putting in the custom slider options; I use coldsteelj's WeightGain body, although would it be possible to add in some sort of multiplier that would affect the morphing power of a slider? Reason asking is that I have a custom pregnancy body 'preset', but the sliders aren't all set to max 1.0 values.
  9. Few more bugs to report: Lactation Leaking Message ignores on/off setting in MCMs (reports time until leaking for all lactating NPCs) Super Mutant pregnancy perk 'debuff' seems to always give the Month 9+ stage perk, even at very low gestation stages. Didn't test yet other pregnancy 'types' to see if the same behavior occurs. Debug 'Report on NPC' pregnancy duration seems to get a bit wonky at later stages. Marcy did eventually give birth soon after in the below example in the expected time frame (9 month human duration in MCM), so it may just be a syntax hiccup when the pregnancy is nearing its completion.
  10. Updated my previous post with additional feedback. Believe that Existence framework is working as intended after looking more into it, but running into trouble getting the player character pregnant via syringer/sex scenes.
  11. Huzzah! Starting a new game with the latest version, will post any issues I come across. Will continually edit just this post with additional bug reports to keep this thread tidy. Older Reports: 08/27: So through use of Extended Console, turned out that Pregnancy Issue perks are being applied just fine. It's just that using the get npc pregnancy info debug function always states the 'loving environment / fine with raising baby' text, which I thought was the 'Normal' Pregnancy perk. Next up is impregnation functions don't appear to be working. Noticed the DNA Implanter syringes do not impregnate the player. Testing a sex scene with conception notifications on, and got a 360% chance of getting pregnant. But despite this, the player character was still not registered as pregnant. Using the impregnate debug function worked fine though. That being said, I still see the 'Default' Existence slider options in my MCM (I just overwrite 4.020 with 4.020a), so I may need to make a new game again in case some MCM oddity occurs with overwriting 4.020 with 4.020a mid-game.
  12. Helps with troubleshooting to use Better Console (https://www.nexusmods.com/fallout4/mods/26582) to check perks / effects (listed as Spells) on NPCs / player. You can check the companions to see if they have the correct pregnancy perk. Current version of FPE has an issue with assigning Pregnancy Perks and may not listen to what the MCM is set to.
  13. So a little update on the above two issues that I posted above: 1. Turns out that any pregnant NPC with the surrogate pregnancy perk will issue the message box to pop up when they die / give birth. Tested by having a surrogate Piper give birth, selecting Abernathy Farm, then fast traveled there and checked the Workbench. 300 caps were added (she was preg with triplets). Guess the game gets a bit weird with cap spawning / distribution since you can't drop them from your inventory like normal items (unless you use mods that enable that). 2. Looks like you found the problem with pregnancy perk distribution in the above post. 3. Interested with how the new breeder enchanced pregnancies work time-wise; it feels like it cuts it down to ~5% of the normal pregnancy duration. Tested a regular human pregnancy while being Breeder infected; went into labor at ~0.5-0.6 months along (had updates set at 2 hour intervals in the MCM). Belly size grew to much larger sizes than usual as well. Would it be possible to MCM slider the enhanced pregnancy duration given by the Breeder Perk (i.e. from 25-75% of normal duration)?
  14. Testing a fresh install of 4.011, getting the following oddities: Still getting the message box asking where to send NPCs who are nearby and recently killed (by player or other NPCs). Have the enslavement feature of Wasteland Diary disabled in the MCM; is this feature part of FPE; perhaps Adult Resources? Factional Perk randomization doesn't appear to work; all raiders show as 'loving environment' pregnancy perks types despite being set to 'Infanicide' via the existence MCM. All Diamond City residences registering as Surrogates despite being set to 'Random' via the existence MCM. Same issue for Piper at the Gate, despite having different settings via the existence companion MCMs. Perhaps these NPCs are set in game earlier than before stepping into the Diamond City Market?
  15. I think I ran into a similar problem back in FPE v3.4a; one of the pregnancy books added a perk/magic effect with a pretty op health regen when pregnant.
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