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- Master Of Disguise
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If those tattoos are overlays, how about this? Overlay Distribution Framework [Nexus]
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From the deeps (new version)
Mister X replied to Delzaron's topic in Downloads - SexLab Framework LE
Well, I experimented a bit and teleported my PC to her. She was in fact in the Hall Of The Dead in Riften for some reason and not in Insmouth, together with some other NPCs of this mod. I don't know if that's an issue with a third party mod or something else. -
From the deeps (new version)
Mister X replied to Delzaron's topic in Downloads - SexLab Framework LE
I have to admit, I wasn't able to find any guard nearby the harbour. I find one on the stairs inside the registration room, in front of the locked door, one nearby the village gates and the warehouse guard sitting nearby a locked gate, but none of them has any special dialogue. I went from the spawn point nearby the registration room over to the other jetty, where the small boat with the quest marker is, but no guard on any jetty. I changed the worldspace by entering the registration room and I waited several hours ingame. What's the RefID of the guard in question? Tthen I just might teleport them to my location. EDIT: Found the ID, ported the guard and now it seems to continue properly. I'll keep you updated. He really wasn't anywhere to be found in the village for some reason. EDIT 2: Now I have the same problem with Susana. After trying to get a room at the inn and at the hostel, I should talk to Susana for a spare room in her house. But she's nowhere to be found in Insmouth and her quest marker is somewhere in Riften. @Delzaron it seems like for some reason, the "Welcome to Insmouth" quest doesn't move all the needed actors into the village properly. -
From the deeps (new version)
Mister X replied to Delzaron's topic in Downloads - SexLab Framework LE
Has nobody an idea? @Delzaron? Is it intended to be like that? Is more information needed? I'd really like to continue, but I just don't know if something's wrong -
From the deeps (new version)
Mister X replied to Delzaron's topic in Downloads - SexLab Framework LE
Heyho, I need a bit of help. I have the latest version 0.59bis - fix installed, but I'm unsure if the quest did act properly, details in the spoiler: -
SexLab Nightlife
Mister X replied to Mister X's topic in Downloads - Skyrim: Special Edition Adult Mods
Nope, that's done by worn keyword check and works for DD, ZAP and Toys -
SexLab Nightlife
Mister X replied to Mister X's topic in Downloads - Skyrim: Special Edition Adult Mods
That's because the game differentiates between those relationship ranks (how much one actor likes another) and actual relationships (siblings, cousins, spouses, lovers, ...) Currently it only checks for the relations, not for the rank when it comes to cheating -
I have no idea where the key is, it gets placed randomly. The marker you mentioned points you only to the general area where the key should be hidden. You have two options though: First, you can try set tftEasyObjects to 1 in the console and see if a new marker appears, it should point you directly to the key or you do these steps: 1) sqv tftHideKeyQuest will show all values of the key hide quest 2) look for an alias "Key" and its RefID (the alphanumeric value besides it) 3) player.moveto [Key RefID] in the console will port your player directly to the key hideout. If the key is in some unreachable place, let me know
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I don't know about any third party possibility, but how about using help messages? I never tried it, but the idea just crossed my mind. ShowAsHelpMessage with either its duration or event option could be useful. If it's only a single event you want ("Tomb Raider style" = press button or die) you can use only one key. If it's for struggling (press the right key fast enough several times) you can use maybe the arrow keys or whatever. You'll need one message for each key you want to use. Then, for your QTE, do the following: register for the keys and for a single timer real time, then show the message with the interval time being the same as the timer time, with the same length as you show the message. If the correct key is pressed, unregister for the update and take it as success. If a wrong key is pressed or the update event takes place (=too slow), take it as failure. This you can either chain up how often you like or just proceed to the fitting consequence.
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SexLab Nightlife
Mister X replied to Mister X's topic in Downloads - Skyrim: Special Edition Adult Mods
What version is needed? I have 4.1.5f and it starts counting the IDs with 001. AFAIK @eflat01 is right and they should start with 800. -
SexLab Nightlife
Mister X replied to Mister X's topic in Downloads - Skyrim: Special Edition Adult Mods
Interesting idea, but not in the next time. The latest update was made because most of the stuff already was cooked and ready. The hotfix was made because I don't like to leave obviously buggy mess. As for now I don't really work on any of my mods as its written in the statement linked at the description. TL;DR: Not very soon... There's already an exclusion present for beds currently in use. If you don't lie in bed though, it's not excluded, as there's not really an easy way to exclude the rental beds. They don't carry any keywords or something, they are purely identified by vanilla script properties. And for this I first have to identify the owner of the inn. It probably would be feasible, but the way I did it for Acheron - Simple Rescue isn't possible in this circumstance. For the rest, read the statement linked in the description. -
SexLab Nightlife
Mister X replied to Mister X's topic in Downloads - Skyrim: Special Edition Adult Mods
DELTA Fix 2.8.1 FIXED wrong RefIDs -> reverted to old and removed ESL flag FIXED voices by reverting RefIDs DELTA PATCH - only includes the fixed ESP, merge into the main 2.8.0 installation and just let it overwrite the plugin file -
Pregnancy Normal-map Swapper NG
Mister X replied to Muzako's topic in Downloads - Skyrim: Special Edition Adult Mods
Hey, this looks very good, though the OG mod says that no "p0" texture is needed anymore. Is it still needed for this NG version of the mod?