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Billyy

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  1. Thank you so much for all you do for the community!  You are awesome:)

  2. Well, they've updated it since I tried, so some things may be different. I only really used it to test out my P+ packs would work, so I only got a kind of initial reaction. Basically the main benefit was it was super fast, but the big drawback for me was that it used a little UI element to change animations/do offsets and whatnot as opposed to using hotkeys like OG Sexlab/Sexlab tools. So it felt clunky to control in that sense. That seems like a very fixable gripe though if they keep at it, so it has the potential to become a de-facto upgrade or whatnot. While I don't disagree with your ideal, it's not exactly feasible to do currently. It's indeed just reliant on the cumshot mod, or your imagination.
  3. Ah, ya. I should've done that to begin with. Clearly I underestimated my power to flood SLAL with animations. At any rate, I've queued up that change. Maybe a saved loverslab offset thing? (How did you clear those again?). Seemed to look okay on my end for LE/SE.
  4. Ya. no converting is ever done afaik, which is why I assumed there must be more to it. Thanks for info. I'll keep it in mind if I get the time to look into it. Pain peko.
  5. Hrmm, noted. Might check it out at some point. There a formal way to do that? With outfit mods I’ve just use zedit to add an esl tag without doing anything else, but that might be ‘messy’. Yerp, no real plan to drop support for LE as I compile the mod/animations for an old NMM install LE first, as I find it easier to work with the direct skyrim folders as opposed to virtual folders. Then after 2 rounds of LE testing (1st testing the animations themselves are working/appearing correct in-game, then I compile it into an installable mod format, which I test again in a different Skyrim LE MO install to see it functions correctly), and then afterwords gets an SE conversion, and then I guess after that it gets a P+ conversion... It do be a process. Yeah, it snuck up on me. I was like “is it really at v10?” That’s a lota updates.
  6. Standing proud over here. They're a pita to make as it seems to get exponentially more annoying the more females that are involved in an animation, but I do like how they turn out. Due to time they take it's hard to fit them in (or to be motivated to make them), but hopefully more will be coming in the future. Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now.
  7. Not sure actually. I made a mess of all the patches when I tried to redo them with the newest converter which as you've stated didn't work. I was pretty sure this one was made with an older converter though.
  8. Ya, I think it's a DD filtering thing. I've had issues with it in the past. In the DD mcm you might be able to untoggle some of the like filter things and it might let you swap?.. I've not had 100% success with that either. Just one of the like Sexlab 'enhanced' kind of options. Has it's own up and downs, but they seem to be working on it.
  9. I have question about one of your animations that I cant seem to figure out which one or if it was a deleted one involving an ash hopper inpregnating in this https://rule34video.com/video/3584208/dark-elf-mounted-by-an-ash-hopper/

     

  10. It’s not that bad if you do it poorly like I do. Most people just use the existing Baka/pornphile rigs. Giga late, but Rabbits are under ‘misc’. In theory the fomod mentions what creatures are included in which ‘pack’. I do have a lot of group anims I’d like to do, but group animation workflow is pretty backed up as I don’t really have the time or motivation/sanity to do a lot of them at once. I want so many of them fugs over a wide area of any of the human 5p combos and ceature CCF+ and CFFs, but ya, kind of bottlenecked. Maybe more bed stuff, and even maybier for some MFF/MFF, but they are on the list… For lesbian my ideal focus Is either more 2ps because I’ve somewhat neglected them and some of my old 2ps I find painful to look at now, lol. Or I want to get some more 4ps and eventually a couple 5p lesbos. Thought I had some kind of bent over/jack-o/’behind’ posed humans already… Draugr one I assume is the ‘behind anal’? I’ve not been able to figure it out myself. I set a version in fomod, but doesn’t seem to affect the MO thing. Ah yes, the animobjects. You might need zaz... I have somewhat been meaning to go through all my animobjects to make them stand-alone, but time, lazy, etc. I had assumed it wouldn’t matter as people who wanted that stuff probably would have zaz/DD anyway, but clearly past Billyy was a fool. It’s on my eventually to-do list. Though I’m not sure how different it’ll end up looking vs some existing ‘missionary’ anims as they tend to be looming over female in general for those as their legs kind of require it to be posed that way. Ehhh, it’s vaugley on my radar. Well, not necessarily for female vamp lords seeing as I don’t even really support the male ones. Female werewolfs also a bit iffy, but they’re at least cooler. Not sure when/if I’ll ever get to it though… Also, I assume we meant with males on said creatures. Er, same deal as above. I don’t much care for giants or dragon priests as is, let alone some odd female version. Not impossible, but not likely for those specific ones. Again, kind of the same as above. I don’t currently see myself fitting in any male x creature outside of maybe some like atronach flame/spriggan kind of deal. New Year gozaimasu desu ne yo indeed. New mammoth animations use ABC cawks. Need to update it as it was a recentish addition.
  11. Haha, of course I recognized you. I saw your name on a new mod posting and thought “the mad man actually did it”. I have an idea for FFC hunter. Boar seems cool. No promise for poor spider and catbros though, haha. Oh, ya. I recall that. I’d want to make more normal FFFFs first. I got a surprising amount of push back for wizardy stuff. Well, I used to anyway as I’ve not done anything like that in a while, lol. I have at least 1 idea for a FFFF kind of ready, but man do I hate working on anything with multi-females, so I’ve procrastinated on it a lot. Oh, ya I remember seeing that scenario and thinking ‘oh it’s going to be a FFMM anim’, but then it didn’t happen. Maybe I didn’t have them registered or some other Toddfuckery. Thought same thing for scene with Kane and Orc dude, unless I missed that text option for it. I did kind of suspect that I should have seen them though. Either way, good to know they at least should be coming up for people, lol. You get out of here with your crazy ideas. I still need more human FFFM/FFFFMs. I don’t have any plans for FFFC+s currently, except that werewolfs are like a maybe as seem like the only creature with the potential to make good use of it from a gameplay/lore perspective. Haha, good to hear. Part of my reason for making animations is for modders to make use of them directly or maybe for inspiration to make cool shit.
  12. Nice. I don’t exactly get to play Skyrim as usually if there’s time for that, there’s time to make more animations. I do like to try and speedrun through mods though to of course test inclusion in my own game, but also to see what’s going on in the mods. Like what kind of themes/vibes/animations are getting used and maybe get some inspiration. Overall, it was enjoyable indeed. As a fellow busy mod author, I can appreciate a mod that ‘just works’, and not forcing me to look through troubleshooting mod pages. It was a good call as other suggested to make it Simple slavery compatible. It’s definitely a mod I’d like to just have in any game as a solid Simple Slavery outcome experience. I did the creature side, naturally, and aside from ‘quality’ Skyrim pathing a few times the only real hangup I encountered was when I was anti cinema and attacked Kane before he was ready, and the dialogue from my ally’s never got to fire. Which seemingly got me soft locked. Nothing a simple reload couldn’t fix though. Only real thing that bothered me was out of your control as it was just me experiencing how few animations some pairings have. I might be out-of-date on the current SLAL mods, but man, there aren’t many FFC animations. Like even with the dogo and werewolf I only had 2. Also, the lesbian 4ps that came up a few times and again, only 2 anims. What a crime. If only they weren’t so awful to make, lol. Also, I only did creature side and didn’t really engage in any of the optional stuff, but I didn’t see any FFMM anims get utilized. I think that pairing has like 3 whole anims, waaaow. I quite liked how sexing the boss-man was done in that you had control to build the scene as you wanted, specifically being able to extend it to your liking, and also get others included. It feels like a lot of mods would build up this hype up of pleasing some important king/bossman, only for it to be like a quick animation or two and then be over. Anyway, looking forward to see what else you add to this, or whatever future works you may have planned. Good jobu
  13. Download might've failed? I tried downloading both myself and they seemed to work.
  14. For my MFC animations it should be correct. My testing always failed when female was actor 1 so I swapped it. Pretty sure I looked and saw Leito had done his that way too, so figured was just a sexlab ‘feature’. I even had to change my naming for those anims from FMC to MFC to better reflect the registered reality or whatever, haha. I don’t doubt you that it’s happening for you, it’s just it doesn’t happen for me, so I can’t really say what would be wrong. I have very little control over it. Unless the animations files for that animation are missing from the draugr it should animate. I guess the behaviour file could be old too, but neither seem likely as my game uses the same installer everyone else does. Aside from doing a clean sexlab animation re-registration, I’m not totally sure what you could do.
  15. In my install at least it didn't matter who got zapped first. It always put the male in actor 1 position for whatever reason.
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