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Private Needs - Orgasm
Uhuru N'Uru replied to orehomu's topic in Downloads - Skyrim: Special Edition Adult Mods
It's a UI Widget mod, designed for SexLab mods to enable them to display various buffs & debuffs, with a visual indication of their status on the UI. Just downloaded v1.5.3 & was presented with three Pee Sound choices. An audio sample of those choices would help, not seen that option in FoMods, but a audio, or video sample in the description would help.- 874 replies
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I was speaking for myself, who else would I be speaking for? I understand the benefits of using P+, but I mod many new & old games, not just Skyrim. My setup is working good enough for me & as I said, my choice is to not use it, is simply based on my lack of desire to put that much effort into this game. I can continue to update my current mod setup & spend that time modding other games instead. I was the most active MO User Support from 2013-16, but I ban "In Game Cash Shops" from my games & adding one to F4 & SSE was an instant publisher ban & I removed all BGS games from my Steam Account, I found out last year that Steam later made that a reversible decision, so it's no different from hiding the game from your library now. I do buy most games on GOG for a reason, I get DRM free offline installers, Updated Full games content I can store anywhere, better than owning a disc on console. Then MS took over & released Skyrim SE & F4 on GOG, where single player cash shops are effectively banned due to offline installers & an offline/online parity clause. I don't use GOG Galaxy & don't get "Creations", the old "Creation Club" content is the "Anniversary Edition" DLC on GOG. I have nothing against P+ existing, but wish it was just part of SexLab & not needing so many different requirements from the SexLab build I currently use. I'm still speaking only for myself.
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Well that update to v1.5.2 just happened & SexLab P+ is now a hard requirement. So as I simply can't be bothered to convert my 2000 MO mods setup to work with SexLab P+, where my Sissy wears a caged clitty & is not allowed to get hard, I don't really care about having Futas, I will stick to using v1.5.1.1 for now at least. I'm getting to old to rebuild from scratch, I rarely get above level 10 & play new game starts most often, for a new mod to play. I do not want to rebuild my entire setup each play through. The author decides the requirements, for their own reasons, his choice, it's none of my business I decide my mod choices, for my setup. & P+ is far to complicated a conversion currently. I may change my mind if it gets much easier to convert, but for now I'm on a different setup.
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TG EndlessEnd SpecialQuest Bugfix
Uhuru N'Uru replied to Tlam99's topic in Downloads - Skyrim: Special Edition Non Adult Mods
Because of your own reaction to so few words, this is as perfect an example of that point as I could "Cherry Pick" myself. You took 2 words out of my entire post & made a response to those two words. Of course I don't know if you're offended or not, it's what you post in responce to "Cherry picking" a small part of a sentence & making it about you. If you're not offended the way you are responding to a small part of the posts & ignore the rest makes your posts appear to be from someone offended, regardless of your intent. So to explain, and as I said in that post I'm not meaning to offend you, both the OP & I were giving you advise on how the name & description of your mod appears confusing to some people. I originally thought TG was Transgender, but even knowing it was a radiant quest bugfix might have been enough. I'd just read the OP which gave me the exact explanation your description lacked, the next post was your rant about the most useful post on the page to me. Knowing how hard good documentation is to write in your native language, I offered some additional advice. All you did was rant about a few words, ignored the rest & somehow you can't understand how that looks like you're offended. -
The most advanced Mod Manager is Game Specific, typically a Mod Manager Started when that game is new & actively developed when the modding community is most active. For Oblivion it's Wrye Bash For Skyrim it's Mod Organizer (My Bias I was 80% of MO support team 2013-16 For Skyrim SE/AE it's Mod Organizer 2 (My Bias GOG release due to boycotting after release "In-Game Cash Shops". For Dragon Age Origins it's the DAOMM (DA2 is same but needs manual path changes for Self packaged mods which is a modular system) For All EA Frostbite games it's the Frosty Mod Tools, because despite EA attempts to make modding "Impossible", the Bioware modding community proved them wrong. the worst of all & I include MO2 in this is the "Jack Of All Games, Master Of One" that many try to go down. Fact is the each Manager is made for one engine, it can be well suited to later games on the engine if kept up to date. MO2 is great for BGS games after Skyrim, but it's not as good with the earlier games, neither was MO. Outside BGS it's basic games & to do them justice with the limited tools, takes as much, or more work than it does making a manager for that engine/game combo. My approach is more user control in my hands, which manager provides that for me changes with each game. Nice mod by the way, not really about your mod, so much as to push back on the "Everthing else is crap" part, from an original MO fangirl (Still am for 32-bit).
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TG EndlessEnd SpecialQuest Bugfix
Uhuru N'Uru replied to Tlam99's topic in Downloads - Skyrim: Special Edition Non Adult Mods
TG to me means TransGender, the post you ranted was informative to me, all I see is someone trying to help with a suggestion on how to improve the description. You went off the deep end of being offended by your own bias, with someone trying to help because you somehow took offence where no offence was intended, in what I read today. Or did you not read this part. Just to be clear this post is intended to inform you of an alternative opinion, not offend you. I became the unofficial lead support for Mod Organizer (2013-16), by answering 80% of users questions while Tannin was doing his full time job. He soon asked the handful of voluntary support users answering question (I stepped back after "Creation Club") to become the official support. Good documentation is very hard to write in your native language, nobody offering advice is criticizing you for not doing it well first time round. The original "manual" I wrote, scattered piecemeal in a 16,000 post thread in Nexus Mods, I moved support to STEP. DoubleYou one of the others on the MO Support Team, stepped up & wrote a much better manual than I could, which is still on the site today. That took years of work to perfect & was written for MO, until Tannin got the Vortex job, I'd Boycotted BGS on Steam by then, due to adding "In Game Cash Shops" after release. Later MO2 moved to discord after I left, because it's not easy especially if you're updating the mod as a hobby. -
LOL I'm on a high end rig with an M.2 NVME (specs in sig), but with 1,615 mods & 1,251 Plugins (254 not light) & 43k+ Animations & it still takes minutes to load, not timed it yet. Pause to time it ... Still takes 3 minutes loading, even on a high end rig like mine, or it will be again when I upgrade that 3080 Ti next year, as it can't really manage Native 4k & I just had to replace my 1440p VRR monitor, 2 months after that warranty ended, while I've had the two Dell side monitors since 2013 when I originally built this PC. This games what I built that rig for in 2013, & though most parts have been upgraded twice, but I stlll have the original PSU & two SSD's, which still have 50% of use time left & yet it's the largest game on my PC, 500 GB & almost 1/2 a million files, it's no wonder it takes that long to load.
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"start a new game after having previously loaded the location in another save" That is a known issue with Skyrim, basically reload is completely broken. Any reload in game, simply won't remove all existing data, this is depending on what is loaded each time, cell/NPC locations, even quest stages can be impacted & what your mods were/are, so the effects are often unique to each of us. These errors are then baked into ANY saves made after ANY in game reload. The ONLY safe way to load ANY save, or start ANY new game is to restart the entire game. It's a ball ache though & players can choose to live with any side effects when loading similar saves. You should at least restart the game, before clicking on "New Game".
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Pandora as a replacement for FNIS? (Nemesis too?)
Uhuru N'Uru replied to AwfulGoose's topic in Skyrim: Special Edition
Oh FFS, why do you never RTFM LOOT "demands" only one thing, exactly what the game "demands", which is ANY "Working" Load Order & simply means you can Load The Main Menu. CTD on Load of GAME = Missing Required Master (Not Save Loading) With any set of 100 Plugins there are MANY thousands of "Working" LOs, & Loot has less than 500 built in "Community Tested Edits", so you are meant to add your own "User Edits", to force a LO position for a mod you want to win. LOOT is good at getting you 90% of the way to a viable generic setup, you need to force your personal choices onto that base. By adding the user edits to LOOT, it applies them automatically every sort, because if nothing else decides the LO, then your MP (Mod Priority in MO2). DO (Deploy Order in Vortex), or IO (Install Order in Wrye Bash) is what sets the LO. Note: That FNIS.esp is just a dummy plugin so that the game doesn't CTD before the main menu appears. They can be made easily enough with xEdit, but don't do that NOW. A new version of Pandora has just released 20 hours ago (second in 2 days) & this one has the dummy FNIS.esp added back in. Pandora Behaviour Engine v2.3.6-beta -
First Question There is NOT a file called "treeaspen.nif" in "textures\ZAZ\014Tree" of ZAZ8 (both HDT & not versions). Exact names are vital to getting help, or a very experienced "User Support" girl that checks everything for 100% accuracy, including fact checking her own memory, verify first, then you can climb that high horse, with solid ground below you.. It's actually called "treeaspen10.nif", as to if it's supposed to be there, the answer is yes, even if it was originally a mistake & not simply an "Optional" file (see the second question). Chances are no mods using that file & the author just made a mistake, but are we absolutely sure? Hell no, so first maybe try a search of all your mods. Second question Never "Assume" anything a mod author does is "unintended", unless you ask them & they respond with an epic face palm, then you can infer they have been rendered speechless by your Geniusititties. Technically this is actually done, by a plugin using a file in the folder, so if no Plugin references any files in the folder, then the game ignores the folders content. Mod Organizer uses this to hide "Optional" plugins, they still appear in the virtual folder inside that Optional folder, but the game ignores them. We use that function to hide optional patches that far to many authors provided as "active plugins", when the best practice is to use an optional folder (Name can be different) You have already stated this is an "Optional" alternative to the HDT version, so NOT being in the DATA folder is intentional, maybe even explained in great detail, but ReadMe's & Page descriptions can get changed over time. However, maybe if you actually bothered to RTFM (Read The Fucking Manual), which includes The Description + Popular posts (typically patches & new contributions when author is AWOL).* *Nostalgia Goggles kicking in (but modded to remove ANY rose tinted distortion), brings back to me all the joys of a decade past, on seeing the 10,000th NMM > MO Noob ask "Where are my Mods, data folder is empty". Practicing what I preach Now I will do what I have explained, as a demonstration I wrote the guide, then followed the guide, Simple fact checking & RTFMing, has always been enough to make me one of the ones answering questions, not asking & I've been AWOL since 2017 due to my Cash Shop ban. First Question The first check, would be to see if we have a copy, though a similar xEdit search may be required if the copy check draws a blank) I mod my OS so use "Everything" for Search of my install (A Servitium Wabberjack install as a shortcut to 6 months of hard work, before I ripped it to shreds). Sign of a well made "Collection", when a skilled user can throw entire sections out, with barely any effort, beyond disabling patches not needed. so we are talking almost 2000 installed "MO2 Mods" E:\BGS\MO2\Mods\ZaZ Animation Pack\Textures\ZaZ\014Tree\treeaspen10.nif E:\BGS\MO2\Mods\Buxom Wench Yuriana\textures\ZaZ\014Tree\treeaspen10.nif So at least one mod has copied the file, whether it was a mistake or not has now become irrelevant & it joins a long list of SNAFUs that have become "Required", typos being the obvious one. Given that ZaZ is required by so many mods, it's exactly the sort of mod where these mistakes do become a requirement, where a Standalone mod could delete,or move the file to the correct Meshes folder if needed. The only treeaspen##.gif I see on my build is from "Happy Little Trees", but that goes from 01 to 06 & are not the same file (I Hash Checked), but maybe that mod indicates the original source. That's as far as my quick look takes me. Second question Simple RTFM (Description page) answer 4. Checked and corrected errors in xEdit. There is a copy of the original .esm in the 'Docs' folder.. I kept it as emergency back up. I have not cleaned the new .ESM with xEdit, but i have checked it for errors and so far there are none. Note: Edits to quote seedit > xEdit . & keeped to kept, for clarity of meaning Neither of those questions needed asking, though I went to the trouble to demonstrate a full methodology for finding accurate answers, for the first, in reality it was a 2 second task. Speed run of "Potential Mistake"? Answer: most likely, but is release date longer than a month ago & the mod required by many other mods? Result: A requirement has been created, mistake, or not. Note: This ones a balancing act, where we give less time to correct, depending on how many mods require the source mod (when SkSE breaks modding stops). The other is simply on your lack of RTFM, which you should do before you ask yet another question already answered. Note: RTFM never stops, our memory is NOT reliable & you MUST fact check yourself first.
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Best way to buy DLC for mod support?
Uhuru N'Uru replied to SeranaUser's topic in Starfield Adult Mods
Mod support is simple "Official BGS content" is ALL just modding assets to us. Essentially release Date priority. Regardless of whether you ever play the DLC, it's assets for mods, more assets more choice. Minimum Support = Base Game "Starfield.ESM" All else is Optional content, but official BGS content will gradually replace what the community designates as a "Base Game". This applies to EVERY game, as time progresses those new releases will get adopted as new base Game, I will use Skyrim & forget the 32-bit to 64-bit thing, it's NOT relevant at all. Note the dates are the release dates, not always the same as community designation, but the earliest point of acceptance is ALWAYS based on the release of a New "Complete" Edition. 2011-11-11 = Skyrim = Skyrim.esm 2013-06-04 = Skyrim Legendary Edition = Skyrim.esm + Dawnguard.esm + Hearthfire.esm + Dragonborn.esm + Update.esm 2016-10-28 = Skyrim Special Edition = SLE + ccQDRSSE001-SurvivalMode.esl SSE = 2021-11-11 = Skyrim Special Edition = SSE (2016) + ccBGSSSE001-Fish.esm + ccBGSSSE025-AdvDSGS.esm + _ResourcePack.esl + ccBGSSSE037-Curios.esl SAE = 2021-11-11 = Skyrim Anniversary Edition = SSE + SAE Upgrade This is where we Stand, with the caveat that being part of the base game install is now conditional, though it may change only SLE content (The 3 Original DLC) is "Required", all other BGS content "Creations" or "Creation Club" is still required to install, but OPTIONAL to use. Enabling survival mode is the obvious example. Mostly this is a community consensus decision, but of course how the game parts get bundled matters the most. Unless a complete Edition exists, as a means of getting the content, it can never be adopted as the base game. I can't see much changing Game Expansions will become the Base Game, seems only one will exist So Starfield + Expansion always required, any cash shop content bundled like SAE must be required install, but optional use, because they are really STAND ALONE console MODS. Console mods & any walled Garden host like Bethesda.net & Steam Workshop for SLE, must impose limitations on modding, initial SW was (100MB Plugin + BSA) & as for mod requirements & dependencies. (Not in their walled gardens) Simple fact is modding needs no permissions, approval, or tools from the devs. EA was notoriously hostile to modding even claiming the Frostbite 3 Engine was unmoddabe, now all Frostbite 3 games have mods. With both F4 & SAE now released on GOG, we finally have the Downgrade ideal. A stable base game that will only get New BGS game backporting, because the CASH SHOP is BANNED on GOG, removed FOREVER. All the upgrade BS I've avoided with my ban on "In-Game Cash Shop". I have no legal way of buying creations. so I have no need to update my SSE/SAE games than I do with all the 32-bit games. The GOG release will NOT get updates for a REMOVED system, there is no point. -
General BG3 Mod question after latest patch (Patch 7?) was released
Uhuru N'Uru replied to menatv's topic in Baldur's Gate 3
No, virtually nothing has really changed. as with any "Official Modding", regardless of whether cconsoles are involved, it means "Restricted Modding". BG3 is already as "Modular" as it gets mod = pak file, nothings really changed there. That limited form of modding can't really get much easier, though the mod.io site is of little interest to us on PC.. It's size limited from what I read & I assume will be the source for "Officially approved Mods for consoles" More advanced unofficial modding, usually requires adding functionality for the parts that don't exist yet, or do & we can't access that part. Animations rarely if ever get official tools, mostly because Pretty mucch the entire industry uses very expensive tools, they can't provide to modders. There's Native Loader mods, they are not going anywhere, plus other "Game Folder" mods Simple fact is modding can't be made any easier than it is to make the original game & the only way it's made "Easier", is to limit what parts of the game get modded. Completely impossible to police that on PC, where no walled gardens exist to impose such restrictions, Consoles have the walled garden & modding is very restricted. On the subject of "Adult Mods" there's already a BG3SX - Sex Framework mod, which is a much needed step. -
Animated Tentacles
Uhuru N'Uru replied to Snapdragon_'s topic in Downloads - Fallout 4 Adult & Sex Mods
Mega just downloads the file to your temp folder, BEFORE asking you where to save it, but you don't need to watch the download meter fill up. Most other hosting sites ask where to save the file, FIRST then download it & some of them really throttle the Free download speeds. The speed limit of free downloads om mega is actually MUCH higher than other free generic file hosting sites. There is a daily 5 GB limit, but a quick VPN refresh for a new IP refills the quota. Not sure what you get for free now, my "Legacy 50 GB Free" account is great, it was only 15GB when I added a second account years later, but most were only offering 2GB free. -
presets Presets don't show up at all [Using MO2]
Uhuru N'Uru replied to Tennant's topic in Fallout 4 Technical Support
This one got me for a while, I've just had the same issue it was with F4 & FoLon being Two GOG installs, I was stumped like you, until I remembered from my Oldrim days, how finicky the BGS games are about the registry pointing to the games current install location. It's set by the last install & the fact it doesn't point to the correct game causing 3rd party changes like F4SE, Saving/Loading LooksMenu Preets not working.. Most of these type of 3rd party pathing issues I've had are with the dumb decision to give GOG a different %LocalAppData% Folder. It's certainly not an obvious cause & effect, but it's fixed my issue by pointing the registry at my current install. Here's my current installs (Using Offline Installer), Steam & Galaxy set it as well. REGEDIT4 [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks] [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Fallout4] "Installed Path"="E:\\Games\\Fallout 4 - GOTY Edition (GOG)\\" [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special Edition] "Installed Path"="E:\\Games\\Skyrim - Special Edition (GOG)\\" Here's my Reg Edit save of the location, your names & path will be different, but the registry path is the same. -
Ones a Forum & The others an animation tool, so I think Lovers Lab loses that battle. Unless All the porn ads I block count as "Animations".