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Uhuru N'Uru

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  1. Well been AWOL for 7 years, since BGS infected F4, and SSE with a Cash Shop, and killed my BGS modding desire, it's not come back. I removed those two games from my Staeam Account, and Swore never to nuy another Zenimax game, for the worst offence in gaming. Adding an In Game Cash Shop AFTER releae, offends me so much, because I NEVER buy. play, promote, or even Pirate In Game Cash Shop Trash. F76 was fine, they announced Cash Shop At Launch (Multi-player ALWAYS has a fucking Cash Shop, and I gave up bying such Trash 15 years ago. It doesn't matter what the game is, add a cash shop, and I GTFO. Then MS bought out Zenimax, and Death Loop has no Cash Shop, so I bought Starfield, but it's the worst BGS RPG I've ever mplayed. The hand crafted world I loved is gone, chopped into tiny fragments, and Scatterred into The Procedural wasteland of mediocrity. I've never disliked Spaceflight more, the Bethesda Jank is Strong in this aspect, fast travel via the map loading Screens, became my Default travel mode, in a BGS game. you don't even need to walk there once now, except Ironicly in the very small areas supposed to be a huge Metropolis, to say I've never seen the like, not enough humans to fill Skyrim, never mind an entire planet, no wonder they are tired of exploring space, looks like each family has their own planet it's so empty. Since outing myself as TG, I'm considering modding Skyrim again, as I now do own SSE, and F4 DRM & Creation Club removed on GOG. Had SSE a year already though, and no BGS modding desire yet, but I've modded far more games, and it's time to update how you mod VTMB VTMB The New Method This is a mod that basically turns VTMB into the standard Source Engine Method, as VTMB was made on an early Alpha Source Build. So we can now run, as many full Conversions, as we want on one version of the game, and it's as easy as it can be. Full conversion Mods are added to the same game folder, and all overwrite the same base game files. Only in RAM, or maybe a Virtual folder I guess), NOT in in the game files. Here's my folders each full conversion mods in bold (+ the Console can be used with all of them) Antitribu_Mod Bin Bloodlines_Prelude_I CEFinal --console CQM Docs Extras HD HDTextures Patch_Extras SDKBinaries SDKContent SRC TFN TPG_Mega Unofficial_Patch_Basic Unofficial_Patch_Plus Vampire Vanilla+UPChanges Desktop Shortcuts Example "E:\Games\Vampire - The Masquerade - Series - Game 2 - Vampire - The Masquerade - Bloodlines (GOG)/Vampire.exe" -game Vanilla+UPChanges --console -w 2560 -h 1440 Generic "<Path to Game>/Vampire.exe" <Launch Options> So for my 10 variants of VTMB, I show how easy this has become Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 01 Vanilla + UP Changes (GOG) -game Vanilla+UPChanges --console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 02 Unofficial Patch – Basic (GOG) -game Unofficial_Patch_Basic --console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 03 Unofficial Patch – Plus (GOG) -game Unofficial_Patch_Plus --console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 04 TPG – Tessera Mega (GOG) -game TPG_Mega -console -heapsize 800000 -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 05 CQM – Clan Quest Mod (GOG) -game CQM -console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 06 Camarilla Edition (GOG) -game CEFinal -console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 07 TFN – The Final Nights (GOG) -game TFN -console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 08 Antitribu Mod (GOG) -game Antitribu_Mod -console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 09 Prelude I (GOG) -game Bloodlines_Prelude_I -console -w 2560 -h 1440 Vampire – The Masquerade – Series – Game 2 – Vampire – The Masquerade – Bloodlines – 10 HD Textures (GOG) -console -w 2560 -h 1440 Note that last one, seems as though it should be this; -game HDTextures -console -w 2560 -h 1440 Which should work but isn't required. This is actually the Mod Loader's Base "Vanilla" game, that others start from. Anyway this makes VTMB modding much easier, only one Install, and as many Conversions as you want. Have fun!
  2. This is exactly what I said, user choice is of paramount importance, especially for prolific mod users, it's the core fundamental of why modding even exists. So we don't care what each user chooses just that they are making it on accurate information. Not only are you making your choice from a complete opposite, and opinion based, not objective facts, which I would have let slide, except You were telling other users, not to get the GOG release, as if never using GOG, made you a de facto authority on the subject of modding GOG releases. That is what I couldn't let slide, Consider, every time the MICS (Microtransaction Infested Cash Shop) changes, the Steam version of SSE (Skyrim Special Edition) updates, SkSE64 (Skyrim Script Extender 64-bit) must then update, and mods update. Steam SSE modders have found convenient Workarounds, to cope, and those are the very same workarounds that were last needed when Skyrim updated, but the last Skyrim patch released on 20th March 2013. GOG editions, of all BGS (Bethesda Games Studios), are released long after Game Patching is done. All have been the equivalent of a single MICS Update, so Tools, and exe/memory hooking mods will need that one time update. Simple Data folder only mods "It Just Work" (Thanks Todd) regardless, on both Steam, GOG, or any other store, as far as MICS updates go. I've still not got the urge to mod BGS games again yet, adding a MICS, after the games release is the very worst thing any publisher can do, in my opinion. Add it before I just don't buy that game, add it 2 years afterwards, and I don't buy any of that Publishers games, until it's gone for good. Even so it was two years after Fallout 4 released before the MICS appeared. So Starfield needs to be sold on GOG, or TES6 gets released, before I will be convinced it won't happen again. I did need to use the "F" word. I define every acronym on first use in every post, it's a noob friendly user support technique, I assume you know nothing, until you show me otherwise. RTFM (Read The Fucking Manual) was a commonly used acronym in BGS modding support, and not just by me, when I was last here. When the 10,000th user doesn't read the first line of any MO guide, and asks "Where are my mods? Data folder is empty?". We responded with "1st RTFM, 2nd Still clueless, then ask for help, and we will help", or words that mean the same thing. Note: GOG is NOT an acronym, the full name is officially GOG.com, the original meaning of "Good Old Games", applied to that unique period when PC games only got Physical releases, which had already ended on PC by 2012, when Steam went no curation. It was a good model to get GOG established, but the niche they created was for a time long gone, and GOG couldn't survive on God Old Games alone, it was a finite resource, at least now GOG is marketing them again, as the subset games they are. Also I have no physical copies of games, digital downloads of fully patched working games in offline installers is far superior to anything physical, I buy games to keep, and mod for decades. My issue is Store Clients, and single Player Games don't need a Network Client. Even Multiplayer Games should have their own Network Client. Steam taking over the Network Client, is the only reason Galaxy even exists, and the responsibility for that lies on Sony/MS, as they forced Console Games to use their paywalled Network Client, which also forced Steam to do the same. Skyrim Modding will never end, Morrowind hasn't stopped being modded, and even Daggerfall is still getting modded. Why would the game with the most mods ever, and approximately equaling every games mods combined. We don't need Dev support to mod games, and only get it now, because us old timers modded them unsupported back in the bad old days. I'm an old school community focused modder, I was already 8 years old when Pong released, I've seen it all. I'm not a nostalgia goggled 8-bit pixelated trash girl though, if a games made today, faking 8-bit is an instant turn off for me. I mod old games to make them look better on newer hardware, so faking new games to look worse on that hardware is not going to work with me.
  3. If you don't know anything about GOG, don't pontificate your misinformation through a cloud of utter ignorance. Ignorance is fine, we all have to learn how things work first, but I only make such assertive claims, after I fully understand the topic. Attack the argument not the person is my motto, so if you're willing to learn, I will correct every piece of misinformation you've posted, in every single post you've made in this thread. Some of which was in my first post Uhuru N'Uru Posted October 2 (edited typos, it's always the typos) This is an impressive list, speaking with the authority of someone that seems to know nothing at all about GOG, or how it works. I don't do the meme crap but, "Every single word of what you just said is WRONG" Oh nearly forgot, Steam Spend two hours setting up mods, no refund. GOG 30 days, no play time limit refunds. You had no need to rush to refund with GOG. Get a game breaking bug that stops final boss battle, you can refund the game on GOG. GOG does try to get your bug fixed first, but if they can't, you get a refund. As I had already posted, isolated here because RTFM (Read The Fucking Manual) seems beyond your ability. In an aside to those that know me from before the Creation Club days, when I was one of the leading MO support girls here, and on Official support page, I'm back. RTFM first, ask for help second. SkSE Team, and Nexus Mods got advanced notice, everyone else learned about it at same time. So SkSE, and Vortex supported GOG, And Epic Fails (I mean Games) versions before they released (or at least they were ready to go). Everything else including MO Team, found out about the GOG release when we did. I also posted how to get MO up and running manually in that post, but on October 8th. Two days before this post of yours, MO was updated so the manual instructions, were not required Still useful to know how it's done, it came in handy with setting up The World Of Vyn IV - Enderal - The Shards Of Order {R+TES5} (Mod version), and likely will with Skywind, and Skyblivion, when they release as full conversion mods. WTF modding is the biggest reason for getting GOG release, no Creation Club. GOG does NOT "protect against the illegal copy" Do you even understand the concept of DRM free, it means their is NO copy protection. Copy protection is useless, games will get pirated, sooner, or later. It doesn't impact sales, I can pirate everything I own on GOG, or any other store, but I choose not to do that, and have bought over 400 GOG games, which are around 80% of my games. I know exactly how and where to get all my games for free, and I don't need to ask for mod support. I'm still one of those giving out the mod support, it's just not with BGS games these days. Yet I often choose to buy the same game again, because it releases on GOG, precisely because of modding. Around an 100 of those GOG games, have also been permanently removed from my Steam account. The very day that MICS (Microtransaction Infested Cash Shop), was shoehorned into a game I bought two years before (Fallout 4) , and a game Bethesda Softworks gave me for free (Skyrim SE) one year before. That is the worst form of MICS, at least with Loot Boxes, and even NFTs, I know before release your game is a MISC, then I won't even buy it. I removed both games from my Steam account that very day, and the moment SSE is released on GOG MICS free, I buy it on GOG. I've been MIA pretty much ever since, and I was one of the main MO user support gurus, both here, and MOs Official Support on Nexus, and STEP Wiki. Not saying, I've got that same Fangirl urge to mod BGS games back just yet, that's still an open wound, and I don't trust BS (Bethesda Softworks). So I was going to wait at least 4 years for Starfield to get MISC disease, before I commit a second to it, but now the for GOG version ASAP? This is ALSO exactly why GOG must have it's own version Single Player, DRM free gaming, demands every game must work without a store client even existing on your PC, or you can use Galaxy, it's the users choice which way they want to go.. Creation Club is gone, removed completely, replaced by an AIO DLC pack. SkSE has had constant updates to keep up, the bane of SSE, and F4 modding is gone. Steam forced game/mod updates are gone, you choose when your heavily modded GOG game gets updated, NOT Valve, NOT BGS, NOT GOG. Sure you can find several "Workarounds" for Steam's many flaws, and keep older versions working, but with GOG they aren't needed, and what's more never will be. My GOG games come as the digital equivalent of games on Disc, but always fully patched, and I decide when, and if to update each game, plus where the games get installed. None of that must be in Common Folder, and must have name Steam demands. Galaxy has those type of options, but they are just options, not requirements. Back in 32-bit Skyrim's update days, I used Symbolic Links to avoid such updates, with different installs, but that was over after Dragonborn released, we was on v1.9.32 ever since From UESP: Patch 1.9.32.0.8 was released to all PC users on 20 March 2013 Skyrim never needed Avoid Update workarounds, after that date, and still doesn't, now GOG version won't either. No crappy Workshop restrictions, for a subset of mods, that force updates just like games on Steam, and requires Steam owned version to even download the mods. GOG leaves modding where it belongs, in the modders hands, not an exclusive Walled Garden. Everything Modding is about, GOG supports, giving the User choice is what GOG is all about. GOG installs its own program in the Taskbar? You don't know why? Steam installs its own program in the Taskbar? Do you know why? Answer is same, they are both Store Clients, Steam, and GOG Galaxy. Difference is Steam gives you no choice you must use it, GOG is optional, but precisely because of people like you, Galaxy is the default "easy for noobs" options. With GOG, you don't need to use Galaxy for Single Player, and it's only because multiplayer devs started to use the Steam Store Client, as the games network client, that multiplayer games now need a sore client. That typo left unfixed, gaping wound of ripped out functionality, requires a Sore Client bandage! No such need, with games that have the network client as part of the game. TLDR for those to lazy to RTFM GOG versions of ANY game are ALWAYS the best modding platform, because all choices that impact modding, are left to each user. Nuff said.
  4. It does, but like with all New shiny things, it takes a little more effort, from early adopters. The claims of "Not supported", boil down to MO doesn't (currently) copy files for me. Same mentality that say "<Desired Setting> not supported", because I have no "Easy Mode" Slider, and must find, and edit an Ini file. SkSE, and Nexus Mods got advanced notice, everyone else learned about it at same time. Basically this is because GOG uses new dedicated folders for the settings files: %LocalAppData%\Skyrim Special Edition GOG Files may exist here but MO doesn't use these MO auto generates the LoadOrder.txt, Plugins.txt, etc. for each profile separately, so these Vanilla files aren't needed. You will see this comment line added to the start of all MO Autogenerated files # This file was automatically generated by Mod Organizer. For transfer of existing Profiles/Saves they should already exist, but as setups can vary so much, No AIO simple fix will work for everyone. Basic procedure is the same, but more files may exist, if in any doubt just copy all of them, if MO doesn't need them, it will not use them. So, no harm, no foul Key files Needing Manual copying MO devs will soon add these new folders to the default listing, but for now user input is required. %UserProfile%\Documents\My Games\Skyrim Special Edition GOG Saves\ <Folder> SkyrimPrefs.ini Skyrim.ini These two files (and Saves Folder)need to currently be manually copied, to the Default profile folder (Create the Default Folder it if it doesn't already exist) <MO Install Location>\Profiles\Default\ Important Note: I've argued for a decade that Profile Specific Saves should ticked by default (Ini's already are). This is vital to get MO working as intended, though it can normally be avoided if you only ever use one profile MO can't work without Profile Specific Saves, when it doesn't know the Vanilla location, so ticking those boxes is required for now. For a fresh start, that's all you need to do, Leave the Default Profile as your "Vanilla Source", and Copy that Profile rather than creating a new one. I'd recommend first getting a "Base Mods" profile set up. Those mods you always install, Ini settings you won't ever change, etc.. This will them become your "Modded Source" , and you should then use this as your starting point for all modded profiles.
  5. You can't make it one by just grabbing those files, and renaming to your character model. VTMB doesn't actually use "Seperate Clothing" mods, they are included as part of the character models, even the Alternates come with some body textures The pics certainly make it look like it's the player model, all being from behind, as though 3rd person, but it's not actually the case. They are both NPC textures TPG_Mega\materials\models\character\npc\common\stripper\stripper3 and TPG_Mega\materials\models\character\npc\common\lotusblossom_girl\ It's clear these are the textures of those screen shots, and they don't have any Custom Models/Meshes/Bones, so must use the Vanilla ones, and it may be possible to use them as Player character files but PC are much more complex than these "Common" NPCs which are just generic background characters. Commonly referred to as walking blood bags by Kindred. Adding them as NPC's is easy enough though, grab the two folders I name, and drop them in any Game Folder with same folder Path Game Folder\materials\models\character\npc\common\ Drop lotusblossom_girl folder, and stripper\stripper3 or just entire stripper Folder contents, and you're good to go. Back up original Files as precaution first, if any exists (Depends whether that mod overhaul changes them), Vanilla files are in the Pack###.vpk (Vampire Pack Files), and always overriden by loose files.
  6. So am I eveything in those screenshots is part of the Mega Mod, and apart from TPG, which is an alternate patch to UP Basic,, the only other mod used is the Mega Mod V.B.E.P. has two installs one with UP, and second with TPG TGP install is this list Vampire: The Masquerade - Bloodlines v1.2 True Patch Gold The Mega-Mod 10th Anniversary EditionThe Mega-Mod V.B.E.P. Mega-Mod FixThe V.B.E.P. Reshade That is all that is used for producing those screenshots, no other mods. Note if you use the GOG release you need to remove UP to begin with
  7. Err, it says what the entire page is from at the top of page Vampire: The Masquerade - Bloodlines Mega-Mod Screenshots
  8. Had this from the download posted above, The ReadMe states Tessera's VTMB Mega-Mod (BETA) Initial release date: November 11, 2010 (beta) Final release date: December 17, 2010 Found this 2014 version Tessera's VTMB Mega-Mod 2014 VTMB 10th Anniversary Edition Initial release date of version #1: November 11, 2010 (beta) Original release date of version #2: January, 2012 So Clearly later Site also provides a Fix file to correct the bugs introduced by a W7 Update/W10, not tried it yet, but it's clearly updated compared to the above Beta The VBEP v1.0 post is dated 2017, section 3 is the TPB/Mega Mod section Vampire – The Masquerade – Bloodlines – Enhancement Project v1.0 Have fun Bit late but, it doesn't matter how new, or old a Steam game is, you can do that with all of them. If they need to launch through Steam, the game you want to run right now, must have the name Steam gave it, as that's what it expects. You can also keep old patched, and modded versions the same way Example: Assume the Game name Steam uses is VTMB (I have GOG version so it may not be that, but it doesn't matter for this example) You have 3 installs, Vanilla, UP, and TPG Named VTMB v1.2 VTMB - UP VTMB - TPG Steam will only run the game named VTMB, so you rename the one you want to play to VTMB. If it was a new game, and you'd modded it, and a new Patch v1.3 is released, You just let Steam update the Vanilla game and Rename it to from VTMB v1.2 to VTMB v1.3 Steam's happy, it's forced your update, and as long as you don't stupidly try to verify cache, your modded games can still be played without updating, When the inevitable broken mods are also updated, you can update everything together, at your convenience.
  9. I don't come here much anymore, moved on to modding other games, so you're lucky I saw this., but: RTFM (Read The Fucking Manual) The link is at the bottom of the OP, which was the entire point of my making that post. I've just checked, and it still takes you to the correct download page, with same files as when I made this thread. HDT Skinned Mesh Physics Tutorial by ApoKrytia
  10. Most interesting idea. Also a key requirement for an idea I've been thinking on for a while. Could this be triggered in game, one NPC at a time? Made to work like a virus? A futa infection that turns males and/or females into Futa's after sexual contact. Would make an interesting quest mod, reporpose the Civil War, and playable from either side. Futa Player becomes the Brood Mother of the entire Futa race. That version can start with how the player becomes that first Futa, until every race, and creature, is transformed. Normal Player has to lead the fight to stop that Futa Acocalypse from happening. It just needs the abilty to trigger this after bodily fluids are transmitted, which can already tracked with BeeingFemale.
  11. I can't confirm it because the game is not installed in my HDD, but as I remember you just have to overwrite the old one with the new one. Yep, you need to install the original and then overwrite with the newer ones or else you'll get a few weird issues (if it even loads the assets in the first place). There are still a few texture issues in late game that I've started to notice, although I cannot 100% say it is those mods as a I run a few but it seems a few naked legs/arms become white/cream chequered with a few mid-later game armour upgrades. The white/cream issue is what meshes look like without textures Destroyer's Female Hair Pack v34 [16-11-29] by Destroyer1101=SW661304203 Is known to suffer this WOTC issue, and I get this always with the 6th set of legs in Leg Pack, and what appears to be the matching torso, but only that set. Here's a pic showing the problem, and Destroyer's said he's updating, and combining his two female hair packs for WOTC Thing is sometimes the Tied Back Dreads Hair, and the one or two other hairs known to suffer this issue, do suddenly appear from time to time. More often in Character Pool, and Armoury selecion screens, than in Gameplay. It's a strange bug, nobodies fioured ourt why yet. There's definitely a missing shader issue, that results in Jet Black Textures, for many Base game cosmetic mods, but this is not that. This mod adds the missing shaders found so far, if you're getting Black Textures. Missing FX Packages Fix + Resource v8 [17-09-09] by E3245=SW1124064427
  12. Glad you caught this, I thought this was the same thread as your list is on, just realised it's not. Yes, problem is the v2.0 post you link to says the exact opposite, best to make clear that's incorrect, and your post's been updated. I went to through your post, opened all the links. Then followed the authors instructions. I did find out about my mistake, but only because I'm in the habit of checking the last few pages of threads on LL. Looking for latest info, and new updates, not everyone will do that. Put the "required" in red, that should help in making people pay attention, but if I put a lot of text people tend to ignore and just go to the links, but please if you have any suggestions let me know. Reds good, I'd suggest a very short addition like Dating the change, or "even though v2.0 post says it's not". Something to make it clear your post is up to date, and accurate. Thinking on it some more, the actual best option if possible, is for the mod author to edit his post. That is the incorrect info, after all.
  13. Glad you caught this, I thought this was the same thread as your list is on, just realised it's not. Yes, problem is the v2.0 post you link to says the exact opposite, best to make clear that's incorrect, and your post's been updated. I went to through your post, opened all the links. Then followed the authors instructions. I did find out about my mistake, but only because I'm in the habit of checking the last few pages of threads on LL. Looking for latest info, and new updates, not everyone will do that.
  14. Simple methods Stay in offline mode Remove the Sym Link, your game stays how you want it. Better method, set auto updates to a time limit when your PC is usually shut down. Something like 7am to 8am. This will stop it auto-updating, but after 24 hours you must update to play (Workshop mods as wel as game). So also have a Vanilla version to link to instead, then when Steam forces you to update, you update that instead. Then it won't check again for a while, repeat the switch to Vanilla when it forces the issue. This isn't ideal, and the main reason I detest Steam, it's the worst store client for modding I dislike all other Store Clients, but even Origin doesn't force you to update, if configured correctly (Can be set per game as well). Uplay, no idea about, there's few mods for their games, burt I barely have any. GOG Galaxy is by far the best Store Client, still crap, but it's optional crap I can ignore. You can set updates per game though if you use it. I get most games on GOG, because I can get an offline installer, and DRM free is best base for modding. 287 GOG Games, 73 Steam (Down from 150 due to GOG releases), 10 Origin. and 7 Uplay (mostly free with hardware deals). Steam sucks, for modding, and the only way to really stop it is keep it away from your mods, until all are ready to update.
  15. @ Xpyke good job keeping listing updated. Might want too add a note to the Kexx456's Torso/Leg pack requirement, that it's new info, the v2.0 posts still say v1.0 isn't required. Could cause people to think first posts incorrect, when it's not. Good news! I believe I have figured out how to get these two mods to work together. It's a load order problem, and the only way I've managed to get around it is to take the ragdoll mod out of the workshop mods folder and add it to your other mod folder, where you've put the lewd mods. Mods not from the workshop appear to be loaded by alphabetical order, so name the folders for the ragdoll mod something like "Xragdolls" and the troopers and valkyrie mods something like "Ytroops" and "Zvalkyrie" I never use the Workshop for mods, Simply because I want full control of when my games get updated. That applies to XCOM 2, and all other Workshop games. XCOM 2 Specific Workshop to Mods folder conversion Doesn't stop me using them, but I unsubscribe after creating my own Archive, so let me clarify exactly how I do it, same method for all mods Archive Name, consists of 4 parts Mod Name in Steam Workshop Date of last update Author's Steam User Name Workshop ModID (The mods folder number in "..\Steam\SteamApps\Workshop\Content\268500" [XCOM 2's Steam GameID=268500]) So my Archive for the Example will be Lipstick Pack - Facepaint [16·02·19] by Kazzerk=SW620998078.7Z This gives me all the relevant info in the name, making it easy to find again. The mod folder in this case is "620998078", and we need to give it a name, that works. I looked at what the Nexus mods used for names and found a consistant convention. Every XCOM 2 Mod requires a "*.XComMod" File, and every Nexus Mod I checked has the same naming method. Lipstick Pack - Facepaint file is Kazzerk'sLipstickPack(Facepaint).XComMod The Folder 620998078 is Renamed to Kazzerk'sLipstickPack(Facepaint) Archive that Folder and you're done, use NMM, or manual extraction to install the mods DON'T FORGET, you must unsubscribe to stop Steam downloading it again. Updates are fine, when planned and co-ordinated, by the mod user. Steam will auto-update, even if it breaks your game. Every mod has worked that I've used this technique on, at least as far as making them mod folder mods goes. Other issues may arise, but having all my mods in the mods folder, keeps me in control of updates. My current mod list is here, but I'm in the middle of updating, before the Chosen arrives. Anything later than mid march, is an update, or new. so not really tested the whole list yet. Plenty of Workshop conversions as you can see, so the conversion system's well tested, even if some mods have just been added/updated. Using Multiple Game Versions with Steam War of the Chosen will not affect this game, which I keep outside of Steam, and I use Symbolic Links to switch things around when I want to play. Link Shell Extension Is an exellent, and powerful tool for managing such links, adding context menu, and Drag & Drop functionality It also uses Icon overlays to indicate what type of link is used, SymLinks/Hard Links/Junctions. It also shows up links made by any program, including NMM, and Windows (Both prefer Hard Links) Here's a pic of my Steam Folder, the games are actually scattered across many drives (plus 300 playable GOG games, and 1000's of mods) 8TB (1.75 TB is SSD). Take notice of the mltiple XCOM Folders. The active one is named as steam requires, and simply naming a folder different stops it's use. The Sym Link currently active, links to my fastest SSD, a 1TB Samsung 850 Evo, where the game folders named; XCOM 2 (Steam - Modded) Simply changing the link names, switches which one Steam uses, the real folder names, are unchanged, and can be anything I want. You can do this renaming trick without using Links, but you can't easily keep games outside of Steam Libraries, without them. Lots of moving GB's around manually without Links, with links it's essentially a special type of shortcut, no files get moved. WARNING Hard Links can cause infinite loops if recursively nested, use them with extreme caution. Sym Links won't do that, and are much safer. Generally dont loop links at all, and you'll have no problems. LSE docs give full details of this functionality, and risks.
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